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using Rewired;
using UnityEngine;
public class CancelOrOpenPauseMenu : MonoBehaviour
{
private Player input;
private ChoiceManager choiceManager;
private void Start()
{
input = ReInput.players.GetPlayer(0);
choiceManager = ChoiceManager.instance;
}
private void Update()
{
if (input.GetButtonDown("Pause Menu & Cancel"))
{
if (choiceManager.ChoiceCoroutineRunning)
{
choiceManager.CancelChoice();
}
else
{
SceneTransitionManager.instance.TransitionFromGameplayToEndScreen(ScoreManager.Instance.CurrentScore, 0, 0);
}
}
}
}
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