using System;
using UnityEngine;
[Serializable]
public class Choice
{
public string name = "<nameHere>";
[TextArea]
public string tooltip = "<tooltipHere>";
public Sprite icon;
public EquippableBuildingUpgrade requiresUnlocked;
public Choice(string _name, string _tooltip, Sprite _icon = null)
{
name = _name;
tooltip = _tooltip;
icon = null;
}
}