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using System;
using UnityEngine;

[Serializable]
public class Choice
{
	public string name = "<nameHere>";

	[TextArea]
	public string tooltip = "<tooltipHere>";

	public Sprite icon;

	public EquippableBuildingUpgrade requiresUnlocked;

	public Choice(string _name, string _tooltip, Sprite _icon = null)
	{
		name = _name;
		tooltip = _tooltip;
		icon = null;
	}
}