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using System.Collections.Generic;
using I2.Loc;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ChoiceUIFrameHelper : MonoBehaviour
{
public UIFrame frame;
public HorizontalLayoutGroup choicesParent;
public TFUIUpgradeChoice upgradeChoiceButtonPrefab;
public TextMeshProUGUI choiceTitle;
public TextMeshProUGUI choiceDescription;
private List<TFUIUpgradeChoice> choices = new List<TFUIUpgradeChoice>();
public void OnShow()
{
choices.Clear();
foreach (Transform item in choicesParent.transform)
{
Object.Destroy(item.gameObject);
}
foreach (Choice availableChoice in ChoiceManager.instance.availableChoices)
{
AddChoiceTFUI(choicesParent, availableChoice);
}
RecomputeNavigation();
}
private void AddChoiceTFUI(HorizontalLayoutGroup parent, Choice _choice)
{
TFUIUpgradeChoice component = Object.Instantiate(upgradeChoiceButtonPrefab, parent.transform).GetComponent<TFUIUpgradeChoice>();
component.SetData(_choice);
choices.Add(component);
}
private void RecomputeNavigation()
{
for (int i = 0; i < choices.Count; i++)
{
TFUIUpgradeChoice tFUIUpgradeChoice = choices[i];
if (i <= 0)
{
tFUIUpgradeChoice.leftNav = choices[choices.Count - 1];
}
else
{
tFUIUpgradeChoice.leftNav = choices[i - 1];
}
if (i >= choices.Count - 1)
{
tFUIUpgradeChoice.rightNav = choices[0];
}
else
{
tFUIUpgradeChoice.rightNav = choices[i + 1];
}
}
frame.firstSelected = choices[0];
}
public void UpdateSelectedChoice()
{
TFUIUpgradeChoice tFUIUpgradeChoice = null;
if (frame.CurrentFocus != null)
{
tFUIUpgradeChoice = frame.CurrentFocus as TFUIUpgradeChoice;
}
if (tFUIUpgradeChoice == null && frame.CurrentSelection != null)
{
tFUIUpgradeChoice = frame.CurrentSelection as TFUIUpgradeChoice;
}
if (tFUIUpgradeChoice != null)
{
if (!tFUIUpgradeChoice.Locked)
{
BuildSlot currentOriginBuildSlot = ChoiceManager.instance.currentOriginBuildSlot;
choiceTitle.text = LocalizationManager.GetTranslation(currentOriginBuildSlot.GET_LOCIDENTIFIER_CHOICENAME(tFUIUpgradeChoice.Data));
choiceDescription.text = LocalizationManager.GetTranslation(currentOriginBuildSlot.GET_LOCIDENTIFIER_CHOICEDESCRIPTION(tFUIUpgradeChoice.Data));
}
else
{
choiceTitle.text = LocalizationManager.GetTranslation("Menu/Locked");
choiceDescription.text = LocalizationManager.GetTranslation("Menu/Locked Choice Description");
}
}
}
public void OnApply()
{
TFUIUpgradeChoice tFUIUpgradeChoice = frame.LastApplied as TFUIUpgradeChoice;
if (!(tFUIUpgradeChoice == null) && !tFUIUpgradeChoice.Locked)
{
ChoiceManager.instance.choiceToReturn = tFUIUpgradeChoice.Data;
UIFrameManager.instance.CloseActiveFrame();
}
}
}
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