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path: root/Thronefall_v1.0/Decompile/EnableAllChildren.cs
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using UnityEngine;

public class EnableAllChildren : MonoBehaviour
{
	private void Start()
	{
		for (int i = 0; i < base.transform.childCount; i++)
		{
			base.transform.GetChild(i).gameObject.SetActive(value: true);
		}
	}
}