using UnityEngine;
public class EnemySpawnManager : MonoBehaviour
{
public static EnemySpawnManager instance;
public GameObject screenMarkerPrefabEnemySpawns;
public GameObject screenMarkerPrefabOffscreenWarning;
public Weapon weaponOnSpawn;
public float weaponAttackHeight = 1f;
private void Awake()
{
instance = this;
}
}