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path: root/Thronefall_v1.0/Decompile/EquippableMutation.cs
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using UnityEngine;

[CreateAssetMenu(fileName = "Data", menuName = "SimpleSiege/Equippable Mutation", order = 1)]
public class EquippableMutation : Equippable
{
	public float scoreMultiplyerOnWin = 1.2f;
}