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using System.Collections.Generic;
using UnityEngine;
public class GateOpener : MonoBehaviour
{
public enum Mode
{
Door,
Bars
}
public float openDistance = 5f;
public float clearDistance = 10f;
public Mode mode;
public Transform doorL;
public Transform doorR;
public float maxAngle;
public Transform bars;
public Vector3 openPositionOffset = new Vector3(0f, -3.6f, 0f);
public float animationTime = 1f;
private bool open;
private List<TagManager.ETag> tagList = new List<TagManager.ETag>(new TagManager.ETag[2]
{
TagManager.ETag.Player,
TagManager.ETag.PlayerUnit
});
private float openAnimationClock;
private IReadOnlyList<TaggedObject> playerUnits;
private IReadOnlyList<TaggedObject> players;
private Vector3 doorLInitRotation;
private Vector3 doorRInitRotation;
private Vector3 barsInitPosition;
private bool isDoor => mode == Mode.Door;
private bool isBars => mode == Mode.Bars;
private void Start()
{
if ((bool)doorL)
{
doorLInitRotation = doorL.rotation.eulerAngles;
}
if ((bool)doorR)
{
doorRInitRotation = doorR.rotation.eulerAngles;
}
if ((bool)bars)
{
barsInitPosition = bars.transform.position;
}
if (!TagManager.instance)
{
Debug.LogError("No Tag Manager in scene.");
return;
}
playerUnits = TagManager.instance.PlayerUnits;
players = TagManager.instance.Players;
}
private void Update()
{
if (!TagManager.instance)
{
return;
}
if (open)
{
bool flag = true;
foreach (TaggedObject playerUnit in TagManager.instance.PlayerUnits)
{
if (playerUnit.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, playerUnit.transform.position) <= clearDistance && playerUnit.Tags.Contains(TagManager.ETag.AUTO_Alive) && !(Vector3.Distance(playerUnit.transform.position, playerUnit.GetComponent<PathfindMovementPlayerunit>().HomePosition) < 0.5f))
{
flag = false;
break;
}
}
foreach (TaggedObject player in players)
{
if (player.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, player.transform.position) <= openDistance && player.Tags.Contains(TagManager.ETag.AUTO_Alive))
{
flag = false;
}
}
if (flag)
{
Close();
}
}
else
{
foreach (TaggedObject playerUnit2 in playerUnits)
{
if (playerUnit2.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, playerUnit2.transform.position) <= openDistance && playerUnit2.Tags.Contains(TagManager.ETag.AUTO_Alive) && !(Vector3.Distance(playerUnit2.transform.position, playerUnit2.GetComponent<PathfindMovementPlayerunit>().HomePosition) < 0.5f))
{
Open();
return;
}
}
foreach (TaggedObject player2 in players)
{
if (player2.gameObject.activeInHierarchy && Vector3.Distance(base.transform.position, player2.transform.position) <= openDistance && player2.Tags.Contains(TagManager.ETag.AUTO_Alive))
{
Open();
}
}
}
if (open && openAnimationClock < animationTime)
{
openAnimationClock += Time.deltaTime;
if (openAnimationClock > animationTime)
{
openAnimationClock = animationTime;
}
}
else if (!open && openAnimationClock > 0f)
{
openAnimationClock -= Time.deltaTime;
if (openAnimationClock < 0f)
{
openAnimationClock = 0f;
}
}
switch (mode)
{
case Mode.Door:
{
float num = Mathf.SmoothStep(0f, maxAngle, openAnimationClock / animationTime);
doorL.rotation = Quaternion.Euler(doorLInitRotation + Vector3.forward * num);
doorR.rotation = Quaternion.Euler(doorRInitRotation + Vector3.forward * (0f - num));
break;
}
case Mode.Bars:
bars.transform.position = Vector3.Slerp(barsInitPosition, barsInitPosition + openPositionOffset, openAnimationClock / animationTime);
break;
}
}
private void Close()
{
open = false;
}
private void Open()
{
open = true;
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(base.transform.position, openDistance);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(base.transform.position, clearDistance);
}
}
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