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using System.Collections.Generic;
using UnityEngine;
public class HotOilTower : MonoBehaviour
{
public ParticleSystem hotOilGround;
public float hotOilGroundBurnTickDuration = 0.2f;
public int hotOilGroundBurnTicks = 5;
public float attackCooldown = 5f;
public float checkRate = 1f;
public float range = 3.5f;
public List<DamageModifyer> damageModifyers = new List<DamageModifyer>();
public List<TagManager.ETag> mustHaveTags;
public List<TagManager.ETag> mayNotHaveTags;
private float cooldown;
private TagManager tagManager;
private List<TaggedObject> foundTaggedObjects = new List<TaggedObject>();
private float timeTillTickEnds;
private int ticksRemaining;
private void Start()
{
cooldown = Random.value;
tagManager = TagManager.instance;
}
public void ReduceCooldownBy(float _reduceBy)
{
cooldown -= _reduceBy;
}
private void Update()
{
cooldown -= Time.deltaTime;
if (timeTillTickEnds > 0f)
{
timeTillTickEnds -= Time.deltaTime;
if (timeTillTickEnds <= 0f)
{
ticksRemaining--;
if (ticksRemaining < 0)
{
ParticleSystem.EmissionModule emission = hotOilGround.emission;
emission.enabled = false;
}
else
{
DamageTick();
timeTillTickEnds = hotOilGroundBurnTickDuration;
}
}
}
if (cooldown <= 0f)
{
if (DamageTick())
{
cooldown = attackCooldown;
timeTillTickEnds = hotOilGroundBurnTickDuration;
ticksRemaining = hotOilGroundBurnTicks - 1;
ParticleSystem.EmissionModule emission2 = hotOilGround.emission;
emission2.enabled = true;
}
else
{
cooldown = checkRate;
}
}
}
private bool DamageTick()
{
bool result = false;
tagManager.FindAllTaggedObjectsWithTags(foundTaggedObjects, mustHaveTags, mayNotHaveTags);
for (int i = 0; i < foundTaggedObjects.Count; i++)
{
if (!(tagManager.MeasureDistanceToTaggedObject(foundTaggedObjects[i], base.transform.position) > range))
{
result = true;
foundTaggedObjects[i].Hp.TakeDamage(DamageModifyer.CalculateDamageOnTarget(foundTaggedObjects[i], damageModifyers) / (float)hotOilGroundBurnTicks);
}
}
return result;
}
}
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