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using UnityEngine;
public class MillRotor : MonoBehaviour
{
public float rotationSpeed = 90f;
private float acceleration = 10f;
private float currentSpeed;
private DayNightCycle daynight;
private void Start()
{
daynight = DayNightCycle.Instance;
}
private void Update()
{
if (daynight.CurrentTimestate == DayNightCycle.Timestate.Day)
{
if (currentSpeed < rotationSpeed)
{
currentSpeed += acceleration * Time.deltaTime;
}
if (currentSpeed > rotationSpeed)
{
currentSpeed = rotationSpeed;
}
}
else if (daynight.CurrentTimestate == DayNightCycle.Timestate.Night)
{
if (currentSpeed > 0f)
{
currentSpeed -= acceleration * Time.deltaTime;
}
if (currentSpeed < 0f)
{
currentSpeed = 0f;
}
}
base.transform.Rotate(0f, currentSpeed * Time.deltaTime, 0f, Space.Self);
}
}
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