blob: f89fcd5a6c75aaa9f58c966218e49c2ef7fbb8cc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
using MoreMountains.Feedbacks;
using UnityEngine;
public class Nighthorn : InteractorBase, DayNightCycle.IDaytimeSensitive
{
public static Nighthorn instance;
public GameObject nightCue;
public GameObject harvestCue;
public string autoCollectGoldTooltip;
public string startNightTooltip;
public string startPreFinalNightTooltip;
public string startFinalNightTooltip;
public MMF_Player onBlowFeedback;
private TutorialManager tutorialManager;
public int CoinCountToBeHarvested
{
get
{
int num = 0;
foreach (BuildingInteractor playerBuildingInteractor in TagManager.instance.playerBuildingInteractors)
{
if ((bool)playerBuildingInteractor.coinSpawner)
{
num += playerBuildingInteractor.coinSpawner.CoinsLeft;
}
if (playerBuildingInteractor.canBeHarvested)
{
num += playerBuildingInteractor.GoldIncome;
}
}
return num;
}
}
public bool AllCoinsHarvested
{
get
{
bool result = true;
foreach (BuildingInteractor playerBuildingInteractor in TagManager.instance.playerBuildingInteractors)
{
if (playerBuildingInteractor.canBeHarvested)
{
result = false;
break;
}
}
foreach (Coin freeCoin in TagManager.instance.freeCoins)
{
if (freeCoin.IsFree)
{
return false;
}
}
return result;
}
}
private void Awake()
{
instance = this;
}
public override string ReturnTooltip()
{
if (!AllCoinsHarvested)
{
return autoCollectGoldTooltip;
}
if (EnemySpawner.instance.PreFinalWaveComingUp)
{
return startPreFinalNightTooltip;
}
if (EnemySpawner.instance.FinalWaveComingUp)
{
return startFinalNightTooltip;
}
return startNightTooltip;
}
private void Start()
{
DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
tutorialManager = TutorialManager.instance;
}
public override void InteractionBegin(PlayerInteraction player)
{
if ((bool)tutorialManager && !TutorialManager.AllowStartingTheNight)
{
return;
}
if (AllCoinsHarvested)
{
onBlowFeedback.PlayFeedbacks();
DayNightCycle.Instance.SwitchToNight();
return;
}
foreach (BuildingInteractor playerBuildingInteractor in TagManager.instance.playerBuildingInteractors)
{
playerBuildingInteractor.Harvest(player);
}
foreach (Coin freeCoin in TagManager.instance.freeCoins)
{
if (freeCoin.IsFree)
{
freeCoin.SetTarget(player);
}
}
ActivateAndRefreshCues();
}
public void OnDawn_AfterSunrise()
{
base.gameObject.SetActive(value: true);
}
public void OnDusk()
{
base.gameObject.SetActive(value: false);
DeactivateCues();
}
public override void Focus(PlayerInteraction player)
{
ActivateAndRefreshCues();
}
public override void Unfocus(PlayerInteraction player)
{
DeactivateCues();
EnemySpawner.instance.EnemySpawnersHornUnFocussed();
}
public void OnDawn_BeforeSunrise()
{
}
public void ActivateAndRefreshCues()
{
if (AllCoinsHarvested)
{
nightCue.SetActive(value: true);
harvestCue.SetActive(value: false);
EnemySpawner.instance.EnemySpawnersHornFocussed();
}
else
{
nightCue.SetActive(value: false);
harvestCue.SetActive(value: true);
}
}
public void DeactivateCues()
{
nightCue.SetActive(value: false);
harvestCue.SetActive(value: false);
}
}
|