using UnityEngine;
public class PerkWeaponModifyer : MonoBehaviour
{
public Equippable requiredPerk;
public Weapon weaponToInsert;
public AutoAttack autoAttack;
private void Start()
{
if (PerkManager.IsEquipped(requiredPerk))
{
autoAttack.weapon = weaponToInsert;
}
Object.Destroy(this);
}
}