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using UnityEngine;
public class PracticeTargetCoinDrop : MonoBehaviour
{
private Hp hp;
private TagManager tagManager;
[SerializeField]
private int totalCoinsToDrop = 3;
private void Start()
{
hp = GetComponent<Hp>();
tagManager = TagManager.instance;
}
private void Update()
{
if (tagManager.CountAllTaggedObjectsWithTag(TagManager.ETag.PracticeTargets) <= totalCoinsToDrop)
{
hp.coinCount = 1;
}
}
private void OnDestroy()
{
if ((bool)hp && hp.HpValue <= 0f)
{
AchievementManager.UnlockAchievement(AchievementManager.Achievements.START_TUTORIAL);
}
}
}
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