using Pathfinding.RVO;
using UnityEngine;
public class RacerRoll : MonoBehaviour
{
public RVOController rvo;
public float speedMultiplier = 90f;
public Transform targetTransform;
private void Update()
{
targetTransform.Rotate(rvo.velocity.sqrMagnitude * speedMultiplier * Time.deltaTime, 0f, 0f, Space.Self);
}
}