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using MPUIKIT;
using TMPro;
using UnityEngine;
public class RevivePanel : MonoBehaviour
{
public GameObject revivePanel;
public TMP_Text counterText;
public MPImage fill;
public AutoRevive playerReviveComponent;
private void Update()
{
float timeTillRevive = playerReviveComponent.TimeTillRevive;
if (timeTillRevive > 0f && LocalGamestate.Instance.CurrentState == LocalGamestate.State.InMatch)
{
revivePanel.SetActive(value: true);
counterText.text = Mathf.Floor(timeTillRevive).ToString();
fill.fillAmount = Mathf.InverseLerp(playerReviveComponent.reviveAfterBeingKnockedOutFor, 0f, timeTillRevive);
}
else
{
revivePanel.SetActive(value: false);
}
}
}
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