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using MPUIKIT;
using TMPro;
using UnityEngine;
public class ScreenMarker : MonoBehaviour
{
[Header("Content")]
[SerializeField]
private Sprite showSprite;
[SerializeField]
private int showNumber;
[Header("Setup")]
[SerializeField]
private GameObject screenMarkerPrefab;
private GameObject myUiMarkerGameObject;
private EnemyScreenMarkerUIHelper uiMarkerData;
private RectTransform screenMarkerUI;
private Camera cam;
private MPImageBasic enemyIcon;
private TMP_Text enemyNumber;
private float myRandomVal;
private Vector2 unclampedScreenPos;
private Vector2 clampedScreenPos;
public bool rotateTowardsTargetWhenOffscreen;
public bool showWhenOnScreen = true;
public bool showWhenOffScreen = true;
public Rect checkOnScreenRect;
private bool onScreen;
public float MyRandomVal => myRandomVal;
public Vector2 UnclampedScreenPos
{
get
{
return unclampedScreenPos;
}
set
{
unclampedScreenPos = value;
}
}
public Vector2 ClampedScreenPos
{
get
{
return clampedScreenPos;
}
set
{
clampedScreenPos = value;
}
}
public bool OnScreen
{
get
{
return onScreen;
}
set
{
onScreen = value;
}
}
public Sprite Sprite => showSprite;
public int Number => showNumber;
public Vector2 Position
{
get
{
return screenMarkerUI.localPosition;
}
set
{
screenMarkerUI.localPosition = value;
}
}
public float ImageRotation
{
get
{
return enemyIcon.transform.rotation.z;
}
set
{
enemyIcon.transform.rotation = Quaternion.Euler(enemyIcon.transform.rotation.x, enemyIcon.transform.rotation.y, value);
}
}
public Rect Rect => screenMarkerUI.rect;
private void Start()
{
cam = Camera.main;
myUiMarkerGameObject = Object.Instantiate(screenMarkerPrefab, UIFrameManager.instance.OnScreenMarkerContainer);
uiMarkerData = myUiMarkerGameObject.GetComponent<EnemyScreenMarkerUIHelper>();
enemyIcon = uiMarkerData.enemyIcon;
enemyNumber = uiMarkerData.enemyNumber;
screenMarkerUI = (RectTransform)myUiMarkerGameObject.transform;
SetSprite(showSprite);
SetNumber(showNumber);
ScreenMarkerManager.instance.RegisterScreenMarker(this);
myRandomVal = Random.value;
SceneTransitionManager.instance.onSceneChange.AddListener(KillOnSceneChange);
}
public void SetSprite(Sprite _sprite)
{
if (!(_sprite == null))
{
showSprite = _sprite;
if ((bool)enemyIcon)
{
enemyIcon.sprite = _sprite;
}
}
}
public void Show(bool _show)
{
if (myUiMarkerGameObject.activeSelf != _show)
{
myUiMarkerGameObject.SetActive(_show);
}
}
public void SetNumber(int _number)
{
showNumber = _number;
if ((bool)enemyNumber)
{
enemyNumber.text = showNumber.ToString();
enemyNumber.enabled = showNumber > 0;
}
}
private void OnEnable()
{
if ((bool)myUiMarkerGameObject)
{
myUiMarkerGameObject.SetActive(value: true);
}
if ((bool)ScreenMarkerManager.instance)
{
ScreenMarkerManager.instance.RegisterScreenMarker(this);
}
}
private void OnDisable()
{
if ((bool)myUiMarkerGameObject)
{
myUiMarkerGameObject.SetActive(value: false);
}
if ((bool)ScreenMarkerManager.instance)
{
ScreenMarkerManager.instance.UnregisterScreenMarker(this);
}
}
private void OnDestroy()
{
if ((bool)myUiMarkerGameObject)
{
Object.Destroy(myUiMarkerGameObject);
}
ScreenMarkerManager.instance.UnregisterScreenMarker(this);
}
private void KillOnSceneChange()
{
Object.Destroy(myUiMarkerGameObject);
Object.Destroy(base.gameObject);
}
}
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