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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Rendering.Universal;
public class SettingsManager : MonoBehaviour
{
public enum MixerChannel
{
Master,
Music,
SFX,
Environment
}
private static SettingsManager instance;
public UniversalRenderPipelineAsset renderAsset;
public AudioMixer mixer;
[HideInInspector]
public UnityEvent onPPSettingsChange = new UnityEvent();
private bool fullscreen = true;
private Resolution currentResolution;
private bool postProcessing = true;
private MsaaQuality antiAliasing = MsaaQuality._4x;
private float renderscale = 1f;
private float volumeMaster;
private float volumeSFX;
private float volumeEnvironment;
private float volumeMusic;
private bool resetUnitFormationEveryMorning;
private bool useLargeInGameUI;
private string VIDEO_INITIALIZED = "Video_Initialized";
private string VIDEO_RESOLUTION_WIDTH = "Video_ResWidth";
private string VIDEO_RESOLUTION_HEIGHT = "Video_ResHeight";
private string VIDEO_POSTPROCESSING = "Video_PostProcessing";
private string VIDEO_FULLSCREEN = "Video_Fullscreen";
private string VIDEO_ANTIALIASING = "Video_AntiAliasing";
private string VIDEO_RENDERSCALE = "Video_Renderscale";
private string AUDIO_INITIALIZED = "Audio_Initialized_1.1";
private string AUDIO_MASTER = "Audio_Master";
private string AUDIO_MUSIC = "Audio_Music";
private string AUDIO_SFX = "Audio_SFX";
private string AUDIO_ENVIRONMENT = "Audio_Environment";
private string MIXER_MASTER = "MasterVolume";
private string MIXER_MUSIC = "SettingsMusicVolume";
private string MIXER_SFX = "SettingsSFXVolume";
private string MIXER_ENVIRONMENT = "SettingsEnvironmentVolume";
private string GAMEPLAY_INITIALIZED = "Gameplay_Initialized_1.1";
private string GAMEPLAY_RESET_UNIS_EVERY_MORNING = "Gameplay_ResetUnitFormationEveryMorning";
private string GAMEPLAY_USE_LARGE_UI = "Gameplay_UseLargeInGameUI";
public static SettingsManager Instance => instance;
public bool Fullscreen => fullscreen;
public Resolution CurrentResolution => currentResolution;
public bool PostProcessing => postProcessing;
public MsaaQuality AntiAliasing => antiAliasing;
public float Renderscale => renderscale;
public float VolumeMaster => volumeMaster;
public float VolumeSFX => volumeSFX;
public float VolumeEnvironment => volumeEnvironment;
public float VolumeMusic => volumeMusic;
public bool ResetUnitFormationEveryMorning => resetUnitFormationEveryMorning;
public bool UseLargeInGameUI => useLargeInGameUI;
private void Awake()
{
if (instance != null)
{
Object.Destroy(base.gameObject);
}
else
{
instance = this;
}
}
private void Start()
{
LoadVideoSettingsFromPlayerPrefs();
LoadAudioSettingsFromPlayerPrefs();
LoadGameplaySettingsFromPlayerPrefs();
}
public void SetResolution(Resolution newRes)
{
List<Resolution> list = new List<Resolution>(Screen.resolutions);
bool flag = false;
foreach (Resolution item in list)
{
if (newRes.CompareResolutions(item))
{
flag = true;
break;
}
}
if (!flag)
{
newRes = Screen.currentResolution;
}
currentResolution = newRes;
FullScreenMode fullscreenMode = FullScreenMode.FullScreenWindow;
if (!fullscreen)
{
fullscreenMode = FullScreenMode.Windowed;
}
Screen.SetResolution(currentResolution.width, currentResolution.height, fullscreenMode, currentResolution.refreshRateRatio);
PlayerPrefs.SetInt(VIDEO_RESOLUTION_WIDTH, currentResolution.width);
PlayerPrefs.SetInt(VIDEO_RESOLUTION_HEIGHT, currentResolution.height);
}
public void SetPostProcessing(bool active)
{
postProcessing = active;
onPPSettingsChange.Invoke();
PlayerPrefs.SetInt(VIDEO_POSTPROCESSING, active ? 1 : 0);
}
public void SetAntiAliasing(MsaaQuality quality)
{
antiAliasing = quality;
renderAsset.msaaSampleCount = (int)antiAliasing;
PlayerPrefs.SetInt(VIDEO_ANTIALIASING, AALevelToInt(antiAliasing));
}
public void SetFullscreen(bool isFullscreen)
{
fullscreen = isFullscreen;
Screen.fullScreen = isFullscreen;
PlayerPrefs.SetInt(VIDEO_FULLSCREEN, isFullscreen ? 1 : 0);
}
public void SetShadowResolution(int res)
{
}
public void SetRenderscale(float scale)
{
renderscale = scale;
renderAsset.renderScale = renderscale;
PlayerPrefs.SetFloat(VIDEO_RENDERSCALE, renderscale);
}
public void SetAudioValue(float value, MixerChannel channel)
{
string text;
switch (channel)
{
case MixerChannel.Environment:
volumeEnvironment = value;
PlayerPrefs.SetFloat(AUDIO_ENVIRONMENT, value);
text = MIXER_ENVIRONMENT;
break;
case MixerChannel.Music:
volumeMusic = value;
PlayerPrefs.SetFloat(AUDIO_MUSIC, value);
text = MIXER_MUSIC;
break;
case MixerChannel.SFX:
volumeSFX = value;
PlayerPrefs.SetFloat(AUDIO_SFX, value);
text = MIXER_SFX;
break;
case MixerChannel.Master:
volumeMaster = value;
PlayerPrefs.SetFloat(AUDIO_MASTER, value);
text = MIXER_MASTER;
break;
default:
text = MIXER_MASTER;
break;
}
mixer.SetFloat(text, PercentageToAudioLogarithmic(value));
}
public float GetAudioVolume(MixerChannel channel)
{
return channel switch
{
MixerChannel.Environment => volumeEnvironment,
MixerChannel.Music => volumeMusic,
MixerChannel.SFX => volumeSFX,
MixerChannel.Master => volumeMaster,
_ => volumeMaster,
};
}
public static float PercentageToAudioLogarithmic(float value)
{
if ((double)value < 0.0001)
{
value = 0.0001f;
}
if (value > 1f)
{
value = 1f;
}
value = Mathf.Log10(value) * 20f;
return value;
}
public void SetResetUnitsInTheMorning(bool value)
{
resetUnitFormationEveryMorning = value;
PlayerPrefs.SetInt(GAMEPLAY_RESET_UNIS_EVERY_MORNING, value ? 1 : 0);
}
public void SetUseLargetInGameUI(bool value)
{
useLargeInGameUI = value;
PlayerPrefs.SetInt(GAMEPLAY_USE_LARGE_UI, value ? 1 : 0);
}
public static int AALevelToInt(MsaaQuality level)
{
return level switch
{
MsaaQuality.Disabled => 0,
MsaaQuality._2x => 1,
MsaaQuality._4x => 2,
MsaaQuality._8x => 3,
_ => 0,
};
}
public static MsaaQuality IntToAALevel(int i)
{
return i switch
{
0 => MsaaQuality.Disabled,
1 => MsaaQuality._2x,
2 => MsaaQuality._4x,
3 => MsaaQuality._8x,
_ => MsaaQuality.Disabled,
};
}
private void InitializeVideoSettingsToPlayerPrefs()
{
Resolution resolution = Screen.resolutions[Screen.resolutions.Length - 1];
PlayerPrefs.SetInt(VIDEO_RESOLUTION_WIDTH, resolution.width);
PlayerPrefs.SetInt(VIDEO_RESOLUTION_HEIGHT, resolution.height);
PlayerPrefs.SetInt(VIDEO_FULLSCREEN, 1);
PlayerPrefs.SetInt(VIDEO_POSTPROCESSING, 1);
PlayerPrefs.SetInt(VIDEO_ANTIALIASING, AALevelToInt(MsaaQuality._4x));
PlayerPrefs.SetFloat(VIDEO_RENDERSCALE, 1f);
PlayerPrefs.SetInt(VIDEO_INITIALIZED, 1);
}
private void LoadVideoSettingsFromPlayerPrefs()
{
if (PlayerPrefs.GetInt(VIDEO_INITIALIZED) == 0)
{
InitializeVideoSettingsToPlayerPrefs();
}
Resolution resolution = default(Resolution);
resolution.width = PlayerPrefs.GetInt(VIDEO_RESOLUTION_WIDTH);
resolution.height = PlayerPrefs.GetInt(VIDEO_RESOLUTION_HEIGHT);
fullscreen = PlayerPrefs.GetInt(VIDEO_FULLSCREEN) != 0;
renderscale = PlayerPrefs.GetFloat(VIDEO_RENDERSCALE);
SetResolution(resolution);
SetPostProcessing(PlayerPrefs.GetInt(VIDEO_POSTPROCESSING) != 0);
SetAntiAliasing(IntToAALevel(PlayerPrefs.GetInt(VIDEO_ANTIALIASING)));
SetRenderscale(renderscale);
}
private void InitializeAudioSettingsToPlayerPrefs()
{
PlayerPrefs.SetFloat(AUDIO_MASTER, 1f);
PlayerPrefs.SetFloat(AUDIO_MUSIC, 1f);
PlayerPrefs.SetFloat(AUDIO_SFX, 1f);
PlayerPrefs.SetFloat(AUDIO_ENVIRONMENT, 1f);
PlayerPrefs.SetInt(AUDIO_INITIALIZED, 1);
}
private void LoadAudioSettingsFromPlayerPrefs()
{
if (PlayerPrefs.GetInt(AUDIO_INITIALIZED) == 0)
{
InitializeAudioSettingsToPlayerPrefs();
}
volumeMaster = PlayerPrefs.GetFloat(AUDIO_MASTER);
volumeMusic = PlayerPrefs.GetFloat(AUDIO_MUSIC);
volumeSFX = PlayerPrefs.GetFloat(AUDIO_SFX);
volumeEnvironment = PlayerPrefs.GetFloat(AUDIO_ENVIRONMENT);
SetAudioValue(volumeMaster, MixerChannel.Master);
SetAudioValue(volumeMusic, MixerChannel.Music);
SetAudioValue(volumeEnvironment, MixerChannel.Environment);
SetAudioValue(volumeSFX, MixerChannel.SFX);
}
private void InitializeGameplaySettingsToPlayerPrefs()
{
PlayerPrefs.SetInt(GAMEPLAY_RESET_UNIS_EVERY_MORNING, 1);
PlayerPrefs.SetInt(GAMEPLAY_USE_LARGE_UI, 0);
PlayerPrefs.SetInt(GAMEPLAY_INITIALIZED, 1);
}
private void LoadGameplaySettingsFromPlayerPrefs()
{
if (PlayerPrefs.GetInt(GAMEPLAY_INITIALIZED) == 0)
{
InitializeGameplaySettingsToPlayerPrefs();
}
resetUnitFormationEveryMorning = PlayerPrefs.GetInt(GAMEPLAY_RESET_UNIS_EVERY_MORNING) != 0;
useLargeInGameUI = PlayerPrefs.GetInt(GAMEPLAY_USE_LARGE_UI) != 0;
}
public void ResetVideoSettings()
{
InitializeVideoSettingsToPlayerPrefs();
LoadVideoSettingsFromPlayerPrefs();
}
public void ResetAudioSettings()
{
InitializeAudioSettingsToPlayerPrefs();
LoadAudioSettingsFromPlayerPrefs();
}
public void ResetGameplaySettings()
{
InitializeGameplaySettingsToPlayerPrefs();
LoadGameplaySettingsFromPlayerPrefs();
}
}
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