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using System.Collections.Generic;
using UnityEngine;
public class SettingsResolution : MonoBehaviour
{
public EnumSelector selector;
private Dictionary<int, Resolution> availableResolutions = new Dictionary<int, Resolution>();
private void Start()
{
selector.onChange.AddListener(ApplyResolution);
}
private void OnEnable()
{
selector.options.Clear();
availableResolutions.Clear();
int index = 0;
for (int i = 0; i < Screen.resolutions.Length; i++)
{
Resolution resolution = Screen.resolutions[i];
availableResolutions.Add(i, resolution);
selector.options.Add(resolution.ToString());
if (resolution.CompareResolutions(SettingsManager.Instance.CurrentResolution))
{
index = i;
}
}
selector.SetIndex(index);
}
private void ApplyResolution()
{
if (availableResolutions.TryGetValue(selector.Index, out var value) && !value.CompareResolutions(SettingsManager.Instance.CurrentResolution))
{
SettingsManager.Instance.SetResolution(value);
}
}
}
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