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using UnityEngine;
[RequireComponent(typeof(ThronefallUIElement))]
public class TFUIAudioHelper : MonoBehaviour
{
public bool playOnColdSelect;
public ThronefallAudioManager.AudioOneShot onSelect = ThronefallAudioManager.AudioOneShot.ButtonSelect;
public ThronefallAudioManager.AudioOneShot onApply = ThronefallAudioManager.AudioOneShot.ButtonApply;
private ThronefallUIElement tfui;
private bool selected
{
get
{
if (tfui.CurrentState == ThronefallUIElement.SelectionState.Selected || tfui.CurrentState == ThronefallUIElement.SelectionState.FocussedAndSelected)
{
if (tfui.PreviousState != ThronefallUIElement.SelectionState.FocussedAndSelected)
{
return tfui.PreviousState != ThronefallUIElement.SelectionState.Selected;
}
return false;
}
return false;
}
}
private void Start()
{
tfui = GetComponent<ThronefallUIElement>();
tfui.onApply.AddListener(PlayApply);
tfui.onSelectionStateChange.AddListener(PlaySelect);
if (selected && playOnColdSelect)
{
PlaySelect();
}
}
private void PlayApply()
{
ThronefallAudioManager.Oneshot(onApply);
}
private void PlaySelect()
{
if (selected)
{
ThronefallAudioManager.Oneshot(onSelect);
}
}
}
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