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using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class TargetPriority
{
public List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>();
public List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>();
public float range;
private List<TaggedObject> allTaggedObjects = new List<TaggedObject>();
private TagManager tagManager;
public TaggedObject FindClosestTaggedObject(Vector3 _position)
{
TaggedObject taggedObject = TagManager.instance.FindClosestTaggedObjectWithTags(_position, mustHaveTags, mayNotHaveTags);
if (taggedObject == null)
{
return null;
}
float num = ((!(taggedObject.colliderForBigOjectsToMeasureDistance != null)) ? (taggedObject.transform.position - _position).magnitude : (taggedObject.colliderForBigOjectsToMeasureDistance.ClosestPoint(_position) - _position).magnitude);
if (num <= range)
{
return taggedObject;
}
return null;
}
public TaggedObject FindHighestHealthObjectInRange(Vector3 _position)
{
tagManager = TagManager.instance;
allTaggedObjects.Clear();
tagManager.FindAllTaggedObjectsWithTags(allTaggedObjects, mustHaveTags, mayNotHaveTags);
TaggedObject result = null;
float num = 0f;
for (int i = 0; i < allTaggedObjects.Count; i++)
{
if (!(tagManager.MeasureDistanceToTaggedObject(allTaggedObjects[i], _position) > range))
{
Hp hp = allTaggedObjects[i].Hp;
if (hp.HpValue > num)
{
num = hp.HpValue;
result = allTaggedObjects[i];
}
}
}
return result;
}
public TaggedObject FindLowestHealthObjectInRange(Vector3 _position, bool _excludeFullHealthTargets = true)
{
tagManager = TagManager.instance;
allTaggedObjects.Clear();
tagManager.FindAllTaggedObjectsWithTags(allTaggedObjects, mustHaveTags, mayNotHaveTags);
TaggedObject result = null;
float num = 100f;
for (int i = 0; i < allTaggedObjects.Count; i++)
{
if (!(tagManager.MeasureDistanceToTaggedObject(allTaggedObjects[i], _position) > range))
{
Hp hp = allTaggedObjects[i].Hp;
if ((!_excludeFullHealthTargets || !(hp.HpPercentage >= 1f)) && hp.HpPercentage < num)
{
num = hp.HpPercentage;
result = allTaggedObjects[i];
}
}
}
return result;
}
public TaggedObject FindTaggedObject(Vector3 _position, out Vector3 _outPosition)
{
_outPosition = Vector3.zero;
TaggedObject taggedObject = TagManager.instance.FindClosestTaggedObjectWithTags(_position, mustHaveTags, mayNotHaveTags);
if (taggedObject == null)
{
return null;
}
float magnitude;
if (taggedObject.colliderForBigOjectsToMeasureDistance != null)
{
_outPosition = taggedObject.colliderForBigOjectsToMeasureDistance.ClosestPoint(_position);
magnitude = (_outPosition - _position).magnitude;
}
else
{
_outPosition = taggedObject.transform.position;
magnitude = (_outPosition - _position).magnitude;
}
if (magnitude <= range)
{
return taggedObject;
}
return null;
}
public TaggedObject FindTaggedObjectCloseToHome(Vector3 _position, Vector3 _home, float _homeRange, out Vector3 _outPosition)
{
_outPosition = Vector3.zero;
TaggedObject taggedObject = TagManager.instance.FindClosestTaggedObjectWithTags(_position, mustHaveTags, mayNotHaveTags);
if (taggedObject == null)
{
return null;
}
if (taggedObject.colliderForBigOjectsToMeasureDistance != null)
{
_outPosition = taggedObject.colliderForBigOjectsToMeasureDistance.ClosestPoint(_position);
}
else
{
_outPosition = taggedObject.transform.position;
}
float magnitude = (_outPosition - _position).magnitude;
float magnitude2 = (_outPosition - _home).magnitude;
if (magnitude <= range || magnitude2 <= _homeRange)
{
return taggedObject;
}
return null;
}
}
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