blob: 877285fb097c369d69e9f1ff6013077090a89ceb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
|
using System.Collections.Generic;
using Rewired;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIFrame : MonoBehaviour
{
public ThronefallUIElement firstSelected;
public bool freezeTime;
public bool freezePlayer = true;
public bool canNotBeEscaped;
public UnityEvent onActivate = new UnityEvent();
public UnityEvent onNewFocus = new UnityEvent();
public UnityEvent onNewSelection = new UnityEvent();
public UnityEvent onApply = new UnityEvent();
private List<ThronefallUIElement> managedElements = new List<ThronefallUIElement>();
private UIFrameManager frameManager;
private ThronefallUIElement currentSelected;
private ThronefallUIElement currentFocus;
private ThronefallUIElement lastSelected;
private ThronefallUIElement currentDragTarget;
private Player input;
private GraphicRaycaster graphicRaycaster;
private PointerEventData pointerData = new PointerEventData(null);
private Vector2 lastFramePointerPosition;
private List<RaycastResult> pointerRayResults = new List<RaycastResult>();
private List<ThronefallUIElement> filteredPointerResults = new List<ThronefallUIElement>();
private ThronefallUIElement lastApplied;
private bool interactable = true;
private bool mouseSleeping;
public ThronefallUIElement CurrentSelection => currentSelected;
public ThronefallUIElement CurrentFocus => currentFocus;
public ThronefallUIElement LastApplied => lastApplied;
public bool Interactable => interactable;
private bool mouseApplyPossible
{
get
{
if (!(currentFocus != null) || currentFocus.ignoreMouse)
{
if (currentSelected != null && currentSelected.autoSelectOnFocus)
{
return !currentSelected.ignoreMouse;
}
return false;
}
return true;
}
}
private void Awake()
{
frameManager = GetComponentInParent<UIFrameManager>();
if (frameManager != null)
{
frameManager.RegisterFrame(this);
}
}
private void Start()
{
input = ReInput.players.GetPlayer(0);
graphicRaycaster = GetComponentInParent<GraphicRaycaster>();
}
private void Update()
{
if ((!(frameManager != null) || !(frameManager.ActiveFrame != this)) && interactable && !SceneTransitionManager.instance.SceneTransitionIsRunning)
{
HandleMouseNavigation();
HandleButtonNavigation();
}
}
private void HandleButtonNavigation()
{
if (input.GetButtonDown("Menu Apply"))
{
Apply();
}
else if (input.GetButtonRepeating("Menu Right"))
{
ControllerOrKeyboardNavigate(ThronefallUIElement.NavigationDirection.Right);
}
else if (input.GetButtonRepeating("Menu Left"))
{
ControllerOrKeyboardNavigate(ThronefallUIElement.NavigationDirection.Left);
}
else if (input.GetButtonRepeating("Menu Up"))
{
ControllerOrKeyboardNavigate(ThronefallUIElement.NavigationDirection.Up);
}
else if (input.GetButtonRepeating("Menu Down"))
{
ControllerOrKeyboardNavigate(ThronefallUIElement.NavigationDirection.Down);
}
}
private void HandleMouseNavigation()
{
if (!input.controllers.hasMouse)
{
return;
}
lastFramePointerPosition = pointerData.position;
pointerData.position = input.controllers.Mouse.screenPosition;
if (mouseSleeping && object.Equals(lastFramePointerPosition, pointerData.position))
{
return;
}
mouseSleeping = false;
pointerRayResults.Clear();
graphicRaycaster.Raycast(pointerData, pointerRayResults);
filteredPointerResults.Clear();
foreach (RaycastResult pointerRayResult in pointerRayResults)
{
ThronefallUIElement component = pointerRayResult.gameObject.GetComponent<ThronefallUIElement>();
if (component != null && managedElements.Contains(component))
{
filteredPointerResults.Add(component);
}
}
if (filteredPointerResults.Count > 0 && !filteredPointerResults[0].ignoreMouse)
{
if (filteredPointerResults[0].autoSelectOnFocus)
{
if (filteredPointerResults[0] != currentSelected)
{
Select(filteredPointerResults[0]);
}
Focus(null);
}
else
{
Focus(filteredPointerResults[0]);
}
}
else
{
Focus(null);
}
if (input.controllers.Mouse.GetButtonDown(0) && filteredPointerResults.Count > 0 && mouseApplyPossible)
{
if (CurrentFocus != null)
{
Select(currentFocus);
}
Apply();
}
if (input.controllers.Mouse.GetButton(0) && currentDragTarget != null)
{
currentDragTarget.OnDrag(input.controllers.Mouse.screenPosition);
}
if (input.controllers.Mouse.GetButtonUp(0) && currentDragTarget != null)
{
currentDragTarget.OnDragEnd();
currentDragTarget = null;
}
}
private void ControllerOrKeyboardNavigate(ThronefallUIElement.NavigationDirection direction)
{
if (!(currentSelected == null))
{
mouseSleeping = true;
ThronefallUIElement thronefallUIElement = currentSelected.TryNavigate(direction);
if (thronefallUIElement != null)
{
Select(thronefallUIElement);
}
}
}
public void Select(ThronefallUIElement newSelection)
{
if (newSelection == currentSelected || newSelection.cannotBeSelected)
{
return;
}
lastSelected = currentSelected;
currentSelected = newSelection;
onNewSelection.Invoke();
if (lastSelected != null)
{
if (lastSelected == currentFocus)
{
lastSelected.Focus();
}
else
{
lastSelected.Clear();
}
}
if (newSelection != null)
{
if (newSelection == currentFocus)
{
newSelection.FocusAndSelect();
}
else
{
newSelection.Select();
}
}
}
private void Focus(ThronefallUIElement newFocus)
{
if (newFocus == currentFocus)
{
return;
}
if (currentFocus != null)
{
if (currentFocus == currentSelected)
{
currentFocus.Select();
}
else
{
currentFocus.Clear();
}
}
if (newFocus != null)
{
if (newFocus == currentSelected)
{
newFocus.FocusAndSelect();
}
else
{
newFocus.Focus();
}
}
currentFocus = newFocus;
onNewFocus.Invoke();
}
public void Activate()
{
base.gameObject.SetActive(value: true);
interactable = true;
lastApplied = null;
currentFocus = null;
currentSelected = null;
onActivate.Invoke();
RefetchManagedElements();
foreach (ThronefallUIElement managedElement in managedElements)
{
managedElement.HardStateSet(ThronefallUIElement.SelectionState.Default);
}
if (firstSelected != null)
{
Select(firstSelected);
}
}
public void Apply()
{
if (currentFocus != null && currentFocus.cannotBeSelected)
{
currentFocus.Apply();
lastApplied = currentFocus;
if (currentFocus.dragable)
{
currentDragTarget = CurrentFocus;
currentDragTarget.OnDragStart();
}
}
else
{
if (!(currentSelected != null))
{
return;
}
currentSelected.Apply();
lastApplied = currentSelected;
if (currentSelected.dragable)
{
currentDragTarget = currentSelected;
currentDragTarget.OnDragStart();
}
}
onApply.Invoke();
}
public void Deactivate(bool keepGameObjectActive = false)
{
interactable = false;
base.gameObject.SetActive(keepGameObjectActive);
foreach (ThronefallUIElement managedElement in managedElements)
{
managedElement.Clear();
}
}
private void RefetchManagedElements()
{
managedElements.Clear();
managedElements.AddRange(GetComponentsInChildren<ThronefallUIElement>(includeInactive: true));
}
}
|