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path: root/Thronefall_v1.0/Decompile/UIScaleHandler.cs
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using UnityEngine;

public class UIScaleHandler : MonoBehaviour
{
	public static bool useLargeUI;

	public TooltipManager tooltipManager;

	public GameObject defaultTooltipParent;

	public Tooltip defaultTooltip;

	public GameObject largeTooltipParent;

	public Tooltip largeTooltip;

	public RectTransform treasureChestParent;

	public RectTransform coinCountParent;

	private void Start()
	{
		Refresh();
	}

	public void Refresh()
	{
		if (SettingsManager.Instance.UseLargeInGameUI)
		{
			defaultTooltipParent.SetActive(value: false);
			largeTooltipParent.SetActive(value: true);
			tooltipManager.targetTooltip = largeTooltip;
			treasureChestParent.localScale = Vector3.one * 1.25f;
			coinCountParent.localScale = Vector3.one * 1.25f;
		}
		else
		{
			defaultTooltipParent.SetActive(value: true);
			largeTooltipParent.SetActive(value: false);
			tooltipManager.targetTooltip = defaultTooltip;
			treasureChestParent.localScale = Vector3.one;
			coinCountParent.localScale = Vector3.one;
		}
	}
}