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using UnityEngine;

public class UpgradeMagicArmor : MonoBehaviour
{
	public static UpgradeMagicArmor instance;

	public float damageMultiplyer = 1f;

	private void Awake()
	{
		instance = this;
	}

	private void OnEnable()
	{
		PlayerUpgradeManager.instance.magicArmor = true;
	}
}