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using UnityEngine;
using UnityEngine.UI;
namespace Rewired.Demos.GamepadTemplateUI;
[RequireComponent(typeof(Image))]
public class ControllerUIElement : MonoBehaviour
{
[SerializeField]
private Color _highlightColor = Color.white;
[SerializeField]
private ControllerUIEffect _positiveUIEffect;
[SerializeField]
private ControllerUIEffect _negativeUIEffect;
[SerializeField]
private Text _label;
[SerializeField]
private Text _positiveLabel;
[SerializeField]
private Text _negativeLabel;
[SerializeField]
private ControllerUIElement[] _childElements = new ControllerUIElement[0];
private Image _image;
private Color _color;
private Color _origColor;
private bool _isActive;
private float _highlightAmount;
private bool hasEffects
{
get
{
if (!(_positiveUIEffect != null))
{
return _negativeUIEffect != null;
}
return true;
}
}
private void Awake()
{
_image = GetComponent<Image>();
_origColor = _image.color;
_color = _origColor;
ClearLabels();
}
public void Activate(float amount)
{
amount = Mathf.Clamp(amount, -1f, 1f);
if (hasEffects)
{
if (amount < 0f && _negativeUIEffect != null)
{
_negativeUIEffect.Activate(Mathf.Abs(amount));
}
if (amount > 0f && _positiveUIEffect != null)
{
_positiveUIEffect.Activate(Mathf.Abs(amount));
}
}
else
{
if (_isActive && amount == _highlightAmount)
{
return;
}
_highlightAmount = amount;
_color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
}
_isActive = true;
RedrawImage();
if (_childElements.Length == 0)
{
return;
}
for (int i = 0; i < _childElements.Length; i++)
{
if (!(_childElements[i] == null))
{
_childElements[i].Activate(amount);
}
}
}
public void Deactivate()
{
if (!_isActive)
{
return;
}
_color = _origColor;
_highlightAmount = 0f;
if (_positiveUIEffect != null)
{
_positiveUIEffect.Deactivate();
}
if (_negativeUIEffect != null)
{
_negativeUIEffect.Deactivate();
}
_isActive = false;
RedrawImage();
if (_childElements.Length == 0)
{
return;
}
for (int i = 0; i < _childElements.Length; i++)
{
if (!(_childElements[i] == null))
{
_childElements[i].Deactivate();
}
}
}
public void SetLabel(string text, AxisRange labelType)
{
Text text2 = labelType switch
{
AxisRange.Full => _label,
AxisRange.Positive => _positiveLabel,
AxisRange.Negative => _negativeLabel,
_ => null,
};
if (text2 != null)
{
text2.text = text;
}
if (_childElements.Length == 0)
{
return;
}
for (int i = 0; i < _childElements.Length; i++)
{
if (!(_childElements[i] == null))
{
_childElements[i].SetLabel(text, labelType);
}
}
}
public void ClearLabels()
{
if (_label != null)
{
_label.text = string.Empty;
}
if (_positiveLabel != null)
{
_positiveLabel.text = string.Empty;
}
if (_negativeLabel != null)
{
_negativeLabel.text = string.Empty;
}
if (_childElements.Length == 0)
{
return;
}
for (int i = 0; i < _childElements.Length; i++)
{
if (!(_childElements[i] == null))
{
_childElements[i].ClearLabels();
}
}
}
private void RedrawImage()
{
_image.color = _color;
}
}
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