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using System.Collections.Generic;
using UnityEngine;
namespace NGS.MeshFusionPro;
public class CombinedLODGroupPart : ICombinedObjectPart<CombinedLODGroup>, ICombinedObjectPart
{
private List<CombinedObjectPart> _baseParts;
private Bounds _localBounds;
ICombinedObject ICombinedObjectPart.Root => Root;
public CombinedLODGroup Root { get; private set; }
public Bounds LocalBounds => _localBounds;
public Bounds Bounds
{
get
{
Bounds localBounds = _localBounds;
localBounds.center += Root.transform.position;
return localBounds;
}
}
public CombinedLODGroupPart(CombinedLODGroup root, List<CombinedObjectPart> baseParts)
{
Root = root;
_baseParts = baseParts;
CalculateLocalBounds();
}
public void Destroy()
{
Root.Destroy(this, _baseParts);
}
private void CalculateLocalBounds()
{
_localBounds = _baseParts[0].Bounds;
for (int i = 1; i < _baseParts.Count; i++)
{
_localBounds.Encapsulate(_baseParts[i].Bounds);
}
_localBounds.center -= Root.transform.position;
}
}
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