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using UnityEngine;
using UnityEngine.UI;

namespace I2.Loc;

public class LocalizeTarget_UnityUI_Image : LocalizeTarget<Image>
{
	static LocalizeTarget_UnityUI_Image()
	{
		AutoRegister();
	}

	[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
	private static void AutoRegister()
	{
		LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<Image, LocalizeTarget_UnityUI_Image>
		{
			Name = "Image",
			Priority = 100
		});
	}

	public override bool CanUseSecondaryTerm()
	{
		return false;
	}

	public override bool AllowMainTermToBeRTL()
	{
		return false;
	}

	public override bool AllowSecondTermToBeRTL()
	{
		return false;
	}

	public override eTermType GetPrimaryTermType(Localize cmp)
	{
		if (!(mTarget.sprite == null))
		{
			return eTermType.Sprite;
		}
		return eTermType.Texture;
	}

	public override eTermType GetSecondaryTermType(Localize cmp)
	{
		return eTermType.Text;
	}

	public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
	{
		primaryTerm = (mTarget.mainTexture ? mTarget.mainTexture.name : "");
		if (mTarget.sprite != null && mTarget.sprite.name != primaryTerm)
		{
			primaryTerm = primaryTerm + "." + mTarget.sprite.name;
		}
		secondaryTerm = null;
	}

	public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
	{
		Sprite sprite = mTarget.sprite;
		if (sprite == null || sprite.name != mainTranslation)
		{
			mTarget.sprite = cmp.FindTranslatedObject<Sprite>(mainTranslation);
		}
	}
}