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authorchai <chaifix@163.com>2021-04-07 21:13:03 +0800
committerchai <chaifix@163.com>2021-04-07 21:13:03 +0800
commitd69611d66431e28ea35477c6781a00d57ae04fa3 (patch)
treec76b3147642a6d1749406f25f2fdacce4ba7a272 /Assets/Test/UIEffect/Resources/UIEffect.cginc
parentc7e2d8f773baa3955f17402b842eb43329c5f3a0 (diff)
*因为没有meta,导致missing,删除UIEffect
Diffstat (limited to 'Assets/Test/UIEffect/Resources/UIEffect.cginc')
-rw-r--r--Assets/Test/UIEffect/Resources/UIEffect.cginc309
1 files changed, 0 insertions, 309 deletions
diff --git a/Assets/Test/UIEffect/Resources/UIEffect.cginc b/Assets/Test/UIEffect/Resources/UIEffect.cginc
deleted file mode 100644
index eeb2dcf..0000000
--- a/Assets/Test/UIEffect/Resources/UIEffect.cginc
+++ /dev/null
@@ -1,309 +0,0 @@
-#ifndef UI_EFFECT_INCLUDED
-#define UI_EFFECT_INCLUDED
-
-
-sampler2D _TransitionTex;
-sampler2D _ParamTex;
-
-#if GRAYSCALE | SEPIA | NEGA | PIXEL | MONO | CUTOFF | HUE
-#define UI_TONE
-#endif
-
-#if ADD | SUBTRACT | FILL
-#define UI_COLOR
-#endif
-
-#if FASTBLUR | MEDIUMBLUR | DETAILBLUR
-#define UI_BLUR
-#endif
-
-// Unpack float to low-precision [0-1] fixed4.
-fixed4 UnpackToVec4(float value)
-{
- const int PACKER_STEP = 64;
- const int PRECISION = PACKER_STEP - 1;
- fixed4 unpacked;
-
- unpacked.x = (value % PACKER_STEP) / PRECISION;
- value = floor(value / PACKER_STEP);
-
- unpacked.y = (value % PACKER_STEP) / PRECISION;
- value = floor(value / PACKER_STEP);
-
- unpacked.z = (value % PACKER_STEP) / PRECISION;
- value = floor(value / PACKER_STEP);
-
- unpacked.w = (value % PACKER_STEP) / PRECISION;
- return unpacked;
-}
-
-// Unpack float to low-precision [0-1] fixed3.
-fixed3 UnpackToVec3(float value)
-{
- const int PACKER_STEP = 256;
- const int PRECISION = PACKER_STEP - 1;
- fixed3 unpacked;
-
- unpacked.x = (value % (PACKER_STEP)) / (PACKER_STEP - 1);
- value = floor(value / (PACKER_STEP));
-
- unpacked.y = (value % PACKER_STEP) / (PACKER_STEP - 1);
- value = floor(value / PACKER_STEP);
-
- unpacked.z = (value % PACKER_STEP) / (PACKER_STEP - 1);
- return unpacked;
-}
-
-// Unpack float to low-precision [0-1] half2.
-half2 UnpackToVec2(float value)
-{
- const int PACKER_STEP = 4096;
- const int PRECISION = PACKER_STEP - 1;
- half2 unpacked;
-
- unpacked.x = (value % (PACKER_STEP)) / (PACKER_STEP - 1);
- value = floor(value / (PACKER_STEP));
-
- unpacked.y = (value % PACKER_STEP) / (PACKER_STEP - 1);
- return unpacked;
-}
-
-// Sample texture with blurring.
-// * Fast: Sample texture with 3x3 kernel.
-// * Medium: Sample texture with 5x5 kernel.
-// * Detail: Sample texture with 7x7 kernel.
-fixed4 Tex2DBlurring (sampler2D tex, half2 texcood, half2 blur, half4 mask)
-{
- #if FASTBLUR && EX
- const int KERNEL_SIZE = 5;
- const float KERNEL_[5] = { 0.2486, 0.7046, 1.0, 0.7046, 0.2486};
- #elif MEDIUMBLUR && EX
- const int KERNEL_SIZE = 9;
- const float KERNEL_[9] = { 0.0438, 0.1719, 0.4566, 0.8204, 1.0, 0.8204, 0.4566, 0.1719, 0.0438};
- #elif DETAILBLUR && EX
- const int KERNEL_SIZE = 13;
- const float KERNEL_[13] = { 0.0438, 0.1138, 0.2486, 0.4566, 0.7046, 0.9141, 1.0, 0.9141, 0.7046, 0.4566, 0.2486, 0.1138, 0.0438};
- #elif FASTBLUR
- const int KERNEL_SIZE = 3;
- const float KERNEL_[3] = { 0.4566, 1.0, 0.4566};
- #elif MEDIUMBLUR
- const int KERNEL_SIZE = 5;
- const float KERNEL_[5] = { 0.2486, 0.7046, 1.0, 0.7046, 0.2486};
- #elif DETAILBLUR
- const int KERNEL_SIZE = 7;
- const float KERNEL_[7] = { 0.1719, 0.4566, 0.8204, 1.0, 0.8204, 0.4566, 0.1719};
- #else
- const int KERNEL_SIZE = 1;
- const float KERNEL_[1] = { 1.0 };
- #endif
- float4 o = 0;
- float sum = 0;
- float2 shift = 0;
- for(int x = 0; x < KERNEL_SIZE; x++)
- {
- shift.x = blur.x * (float(x) - KERNEL_SIZE/2);
- for(int y = 0; y < KERNEL_SIZE; y++)
- {
- shift.y = blur.y * (float(y) - KERNEL_SIZE/2);
- float2 uv = texcood + shift;
- float weight = KERNEL_[x] * KERNEL_[y];
- sum += weight;
- #if EX
- fixed masked = min(mask.x <= uv.x, uv.x <= mask.z) * min(mask.y <= uv.y, uv.y <= mask.w);
- o += lerp(fixed4(0.5, 0.5, 0.5, 0), tex2D(tex, uv), masked) * weight;
- #else
- o += tex2D(tex, uv) * weight;
- #endif
- }
- }
- return o / sum;
-}
-
-// Sample texture with blurring.
-// * Fast: Sample texture with 3x3 kernel.
-// * Medium: Sample texture with 5x5 kernel.
-// * Detail: Sample texture with 7x7 kernel.
-fixed4 Tex2DBlurring (sampler2D tex, half2 texcood, half2 blur)
-{
- return Tex2DBlurring(tex, texcood, blur, half4(0,0,1,1));
-}
-
-
-// Sample texture with blurring.
-// * Fast: Sample texture with 3x1 kernel.
-// * Medium: Sample texture with 5x1 kernel.
-// * Detail: Sample texture with 7x1 kernel.
-fixed4 Tex2DBlurring1D (sampler2D tex, half2 uv, half2 blur)
-{
- #if FASTBLUR
- const int KERNEL_SIZE = 3;
- #elif MEDIUMBLUR
- const int KERNEL_SIZE = 5;
- #elif DETAILBLUR
- const int KERNEL_SIZE = 7;
- #else
- const int KERNEL_SIZE = 1;
- #endif
- float4 o = 0;
- float sum = 0;
- float weight;
- half2 texcood;
- for(int i = -KERNEL_SIZE/2; i <= KERNEL_SIZE/2; i++)
- {
- texcood = uv;
- texcood.x += blur.x * i;
- texcood.y += blur.y * i;
- weight = 1.0/(abs(i)+2);
- o += tex2D(tex, texcood)*weight;
- sum += weight;
- }
- return o / sum;
-}
-
-fixed3 shift_hue(fixed3 RGB, half VSU, half VSW)
-{
- fixed3 result;
- result.x = (0.299 + 0.701*VSU + 0.168*VSW)*RGB.x
- + (0.587 - 0.587*VSU + 0.330*VSW)*RGB.y
- + (0.114 - 0.114*VSU - 0.497*VSW)*RGB.z;
-
- result.y = (0.299 - 0.299*VSU - 0.328*VSW)*RGB.x
- + (0.587 + 0.413*VSU + 0.035*VSW)*RGB.y
- + (0.114 - 0.114*VSU + 0.292*VSW)*RGB.z;
-
- result.z = (0.299 - 0.3*VSU + 1.25*VSW)*RGB.x
- + (0.587 - 0.588*VSU - 1.05*VSW)*RGB.y
- + (0.114 + 0.886*VSU - 0.203*VSW)*RGB.z;
-
- return result;
-}
-
-// Apply tone effect.
-fixed4 ApplyToneEffect(fixed4 color, fixed factor)
-{
- #ifdef GRAYSCALE
- color.rgb = lerp(color.rgb, Luminance(color.rgb), factor);
-
- #elif SEPIA
- color.rgb = lerp(color.rgb, Luminance(color.rgb) * half3(1.07, 0.74, 0.43), factor);
-
- #elif NEGA
- color.rgb = lerp(color.rgb, 1 - color.rgb, factor);
- #endif
-
- return color;
-}
-
-// Apply color effect.
-fixed4 ApplyColorEffect(half4 color, half4 factor)
-{
- #if FILL
- color.rgb = lerp(color.rgb, factor.rgb, factor.a);
-
- #elif ADD
- color.rgb += factor.rgb * factor.a;
-
- #elif SUBTRACT
- color.rgb -= factor.rgb * factor.a;
-
- #else
- color.rgb = lerp(color.rgb, color.rgb * factor.rgb, factor.a);
- #endif
-
- #if CUTOFF
- color.a = factor.a;
- #endif
-
- return color;
-}
-
-// Apply transition effect.
-fixed4 ApplyTransitionEffect(half4 color, half3 transParam)
-{
- fixed4 param = tex2D(_ParamTex, float2(0.25, transParam.z));
- float alpha = tex2D(_TransitionTex, transParam.xy).a;
-
- #if REVERSE
- fixed effectFactor = 1 - param.x;
- #else
- fixed effectFactor = param.x;
- #endif
-
- #if FADE
- color.a *= saturate(alpha + (1 - effectFactor * 2));
- #elif CUTOFF
- color.a *= step(0.001, color.a * alpha - effectFactor);
- #elif DISSOLVE
- fixed width = param.y/4;
- fixed softness = param.z;
- fixed3 dissolveColor = tex2D(_ParamTex, float2(0.75, transParam.z)).rgb;
- float factor = alpha - effectFactor * ( 1 + width ) + width;
- fixed edgeLerp = step(factor, color.a) * saturate((width - factor)*16/ softness);
- color = ApplyColorEffect(color, fixed4(dissolveColor, edgeLerp));
- color.a *= saturate((factor)*32/ softness);
- #endif
-
- return color;
-}
-
-
-// Apply shiny effect.
-half4 ApplyShinyEffect(half4 color, half2 shinyParam)
-{
- fixed nomalizedPos = shinyParam.x;
- fixed4 param1 = tex2D(_ParamTex, float2(0.25, shinyParam.y));
- fixed4 param2 = tex2D(_ParamTex, float2(0.75, shinyParam.y));
- half location = param1.x * 2 - 0.5;
- fixed width = param1.y;
- fixed soft = param1.z;
- fixed brightness = param1.w;
- fixed gloss = param2.x;
- half normalized = 1 - saturate(abs((nomalizedPos - location) / width));
- half shinePower = smoothstep(0, soft, normalized);
- half3 reflectColor = lerp(fixed3(1,1,1), color.rgb * 7, gloss);
-
- color.rgb += color.a * (shinePower / 2) * brightness * reflectColor;
-
-
- return color;
-}
-
-half3 RgbToHsv(half3 c) {
- half4 K = half4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
- half4 p = lerp(half4(c.bg, K.wz), half4(c.gb, K.xy), step(c.b, c.g));
- half4 q = lerp(half4(p.xyw, c.r), half4(c.r, p.yzx), step(p.x, c.r));
-
- half d = q.x - min(q.w, q.y);
- half e = 1.0e-10;
- return half3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
-}
-
-half3 HsvToRgb(half3 c) {
- c = half3(c.x, clamp(c.yz, 0.0, 1.0));
- half4 K = half4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
- half3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
- return c.z * lerp(K.xxx, clamp(p.xyz - K.xxx, 0.0, 1.0), c.y);
-}
-
-
-// Apply Hsv effect.
-half4 ApplyHsvEffect(half4 color, half param)
-{
- fixed4 param1 = tex2D(_ParamTex, float2(0.25, param));
- fixed4 param2 = tex2D(_ParamTex, float2(0.75, param));
- fixed3 targetHsv = param1.rgb;
-
- fixed3 targetRange = param1.w;
- fixed3 hsvShift = param2.xyz - 0.5;
- half3 hsv = RgbToHsv(color.rgb);
- half3 range = abs(hsv - targetHsv);
- half diff = max(max(min(1-range.x, range.x), min(1-range.y, range.y)/10), min(1-range.z, range.z)/10);
-
- fixed masked = step(diff, targetRange);
- color.rgb = HsvToRgb(hsv + hsvShift * masked);
-
- return color;
-}
-
-
-#endif // UI_EFFECT_INCLUDED