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author | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
commit | b1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch) | |
tree | ae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs | |
parent | 8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff) |
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs index 62e6cb4..7b5a60d 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs @@ -2,7 +2,7 @@ namespace UnityEngine.EventSystems { public abstract class AbstractEventData { - protected bool m_Used; + protected bool m_Used; // 当前事件是否被吞(被处理) public virtual void Reset() { |