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authorchai <chaifix@163.com>2020-10-11 09:12:08 +0800
committerchai <chaifix@163.com>2020-10-11 09:12:08 +0800
commitb1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch)
treeae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
parent8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff)
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
index 62e6cb4..7b5a60d 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
@@ -2,7 +2,7 @@ namespace UnityEngine.EventSystems
{
public abstract class AbstractEventData
{
- protected bool m_Used;
+ protected bool m_Used; // 当前事件是否被吞(被处理)
public virtual void Reset()
{