summaryrefslogtreecommitdiff
path: root/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-11 09:12:08 +0800
committerchai <chaifix@163.com>2020-10-11 09:12:08 +0800
commitb1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch)
treeae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs
parent8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff)
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs
index 6f4f179..11d1c1c 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs
@@ -5,6 +5,9 @@ using UnityEngine.Serialization;
namespace UnityEngine.EventSystems
{
+ //c 一个辅助组件,给一个事件添加自定义的回调函数
+ //继承了所有接口,效率不高,慎用。只是比较方便
+
[AddComponentMenu("Event/Event Trigger")]
public class EventTrigger :
MonoBehaviour,