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author | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
commit | b1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch) | |
tree | ae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs | |
parent | 8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff) |
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs index 6f4f179..11d1c1c 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventTrigger.cs @@ -5,6 +5,9 @@ using UnityEngine.Serialization; namespace UnityEngine.EventSystems { + //c 一个辅助组件,给一个事件添加自定义的回调函数 + //继承了所有接口,效率不高,慎用。只是比较方便 + [AddComponentMenu("Event/Event Trigger")] public class EventTrigger : MonoBehaviour, |