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author | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
commit | b1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch) | |
tree | ae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs | |
parent | 8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff) |
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs index a761057..8d22d04 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs @@ -1,5 +1,8 @@ namespace UnityEngine.EventSystems { + + //c 对UnityEngine.Input进行一次简单包装,方便调试 + // 另外如果希望自定义输入,继承这个类,并实现这些属性 public class BaseInput : UIBehaviour { public virtual string compositionString |