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authorchai <chaifix@163.com>2020-10-11 09:12:08 +0800
committerchai <chaifix@163.com>2020-10-11 09:12:08 +0800
commitb1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch)
treeae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs
parent8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff)
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs
index a761057..8d22d04 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInput.cs
@@ -1,5 +1,8 @@
namespace UnityEngine.EventSystems
{
+
+ //c 对UnityEngine.Input进行一次简单包装,方便调试
+ // 另外如果希望自定义输入,继承这个类,并实现这些属性
public class BaseInput : UIBehaviour
{
public virtual string compositionString