diff options
author | chai <chaifix@163.com> | 2021-04-30 22:49:51 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-04-30 22:49:51 +0800 |
commit | d0e1834bd1972b4262d3e9b46ed55698a7f92025 (patch) | |
tree | c8cc655a9729ab64089a24ccc28bd0e186cb057d /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules | |
parent | 36f7e54273c5776fea352742a2189702242aa5c0 (diff) |
*misc
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs index 7db371a..592ea4d 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs @@ -375,7 +375,7 @@ namespace UnityEngine.EventSystems // 发布submit事件或者cancel事件 var data = GetBaseEventData(); - if (input.GetButtonDown(m_SubmitButton)) + if (input.GetButtonDown(m_SubmitButton)) // 这里是Project>Input里面配置的 ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler); if (input.GetButtonDown(m_CancelButton)) |