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author | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
commit | b1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch) | |
tree | ae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs | |
parent | 8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff) |
*event system初探
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs index 12a339b..666ef8d 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs @@ -1,5 +1,6 @@ namespace UnityEngine.EventSystems { + // UGUI public struct RaycastResult { private GameObject m_GameObject; // Game object hit by the raycast |