diff options
author | chai <chaifix@163.com> | 2021-07-23 19:38:11 +0800 |
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committer | chai <chaifix@163.com> | 2021-07-23 19:38:11 +0800 |
commit | d592de2d14148ee61da21dbabd6603e4b55228f5 (patch) | |
tree | 701bc4f55b5feacf727d954e0b149bc9a6f366d6 /Assets/uGUI-2017.1/UnityEngine.UI/UI | |
parent | a257e8db13ed740c016d1acebc6f9edc2801dac8 (diff) |
This reverts commit a257e8db13ed740c016d1acebc6f9edc2801dac8.
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs | 11 | ||||
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs | 1 |
2 files changed, 0 insertions, 12 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs index ad6e8c2..6690060 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using UnityEngine.UI.Collections; -using System.Threading; namespace UnityEngine.UI { @@ -111,22 +110,12 @@ namespace UnityEngine.UI } } - private void Foo()
- {
- GameObject go = GameObject.Find("Canvas");
- UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", go);
- Thread.Sleep(100);
- } - private static readonly Comparison<ICanvasElement> s_SortLayoutFunction = SortLayoutList; // 在渲染canvas之前对canvas下的元素进行rebuild // 进行 prelayout -> layout -> postlayout -> prerender -> LatePreRender 流程 private void PerformUpdate() { UISystemProfilerApi.BeginSample(UISystemProfilerApi.SampleType.Layout); - - Foo(); - CleanInvalidItems(); m_PerformingLayoutUpdate = true; diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs index 99dbf1a..ed39020 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs @@ -1572,7 +1572,6 @@ namespace UnityEngine.UI UISystemProfilerApi.AddMarker("InputField.value", this); if (onValueChanged != null) onValueChanged.Invoke(text); - } /// <summary> |