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author | chai <chaifix@163.com> | 2021-04-08 18:26:02 +0800 |
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committer | chai <chaifix@163.com> | 2021-04-08 18:26:02 +0800 |
commit | 6c0dc6615522a7308fc7457b469521ee82130705 (patch) | |
tree | f31a18a4bb614ac6b8902c43324e0577c61cb3af /Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics | |
parent | d69611d66431e28ea35477c6781a00d57ae04fa3 (diff) |
*canvas update system
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs index 4bbabc7..1ded27a 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs @@ -411,6 +411,7 @@ namespace UnityEngine.UI workerMesh.Clear(); } + // 自定义流程 var components = ListPool<Component>.Get(); GetComponents(typeof(IMeshModifier), components); |