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authorchai <chaifix@163.com>2021-04-08 18:26:02 +0800
committerchai <chaifix@163.com>2021-04-08 18:26:02 +0800
commit6c0dc6615522a7308fc7457b469521ee82130705 (patch)
treef31a18a4bb614ac6b8902c43324e0577c61cb3af /Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics
parentd69611d66431e28ea35477c6781a00d57ae04fa3 (diff)
*canvas update system
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs
index 4bbabc7..1ded27a 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs
@@ -411,6 +411,7 @@ namespace UnityEngine.UI
workerMesh.Clear();
}
+ // 自定义流程
var components = ListPool<Component>.Get();
GetComponents(typeof(IMeshModifier), components);