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authorchai <chaifix@163.com>2020-10-08 09:50:33 +0800
committerchai <chaifix@163.com>2020-10-08 09:50:33 +0800
commit00dae1bd426d892dff73a50f1c505afd1ac00a90 (patch)
tree5d75f8495406f5b8dd01595e3dd9216887996a34 /Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/InputField.cs
+init
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/InputField.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/InputField.cs2483
1 files changed, 2483 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/InputField.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/InputField.cs
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index 0000000..d203e97
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+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/InputField.cs
@@ -0,0 +1,2483 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Text;
+using UnityEngine.Events;
+using UnityEngine.EventSystems;
+using UnityEngine.Serialization;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+namespace UnityEngine.UI
+{
+ /// <summary>
+ /// Editable text input field.
+ /// </summary>
+
+ [AddComponentMenu("UI/Input Field", 31)]
+ public class InputField
+ : Selectable,
+ IUpdateSelectedHandler,
+ IBeginDragHandler,
+ IDragHandler,
+ IEndDragHandler,
+ IPointerClickHandler,
+ ISubmitHandler,
+ ICanvasElement,
+ ILayoutElement
+ {
+ // Setting the content type acts as a shortcut for setting a combination of InputType, CharacterValidation, LineType, and TouchScreenKeyboardType
+ public enum ContentType
+ {
+ Standard,
+ Autocorrected,
+ IntegerNumber,
+ DecimalNumber,
+ Alphanumeric,
+ Name,
+ EmailAddress,
+ Password,
+ Pin,
+ Custom
+ }
+
+ public enum InputType
+ {
+ Standard,
+ AutoCorrect,
+ Password,
+ }
+
+ public enum CharacterValidation
+ {
+ None,
+ Integer,
+ Decimal,
+ Alphanumeric,
+ Name,
+ EmailAddress
+ }
+
+ public enum LineType
+ {
+ SingleLine,
+ MultiLineSubmit,
+ MultiLineNewline
+ }
+
+ public delegate char OnValidateInput(string text, int charIndex, char addedChar);
+
+ [Serializable]
+ public class SubmitEvent : UnityEvent<string> {}
+
+ [Serializable]
+ public class OnChangeEvent : UnityEvent<string> {}
+
+ protected TouchScreenKeyboard m_Keyboard;
+ static private readonly char[] kSeparators = { ' ', '.', ',', '\t', '\r', '\n' };
+
+ /// <summary>
+ /// Text Text used to display the input's value.
+ /// </summary>
+
+ [SerializeField]
+ [FormerlySerializedAs("text")]
+ protected Text m_TextComponent;
+
+ [SerializeField]
+ protected Graphic m_Placeholder;
+
+ [SerializeField]
+ private ContentType m_ContentType = ContentType.Standard;
+
+ /// <summary>
+ /// Type of data expected by the input field.
+ /// </summary>
+ [FormerlySerializedAs("inputType")]
+ [SerializeField]
+ private InputType m_InputType = InputType.Standard;
+
+ /// <summary>
+ /// The character used to hide text in password field.
+ /// </summary>
+ [FormerlySerializedAs("asteriskChar")]
+ [SerializeField]
+ private char m_AsteriskChar = '*';
+
+ /// <summary>
+ /// Keyboard type applies to mobile keyboards that get shown.
+ /// </summary>
+ [FormerlySerializedAs("keyboardType")]
+ [SerializeField]
+ private TouchScreenKeyboardType m_KeyboardType = TouchScreenKeyboardType.Default;
+
+ [SerializeField]
+ private LineType m_LineType = LineType.SingleLine;
+
+ /// <summary>
+ /// Should hide mobile input.
+ /// </summary>
+
+ [FormerlySerializedAs("hideMobileInput")]
+ [SerializeField]
+ private bool m_HideMobileInput = false;
+
+ /// <summary>
+ /// What kind of validation to use with the input field's data.
+ /// </summary>
+ [FormerlySerializedAs("validation")]
+ [SerializeField]
+ private CharacterValidation m_CharacterValidation = CharacterValidation.None;
+
+ /// <summary>
+ /// Maximum number of characters allowed before input no longer works.
+ /// </summary>
+ [FormerlySerializedAs("characterLimit")]
+ [SerializeField]
+ private int m_CharacterLimit = 0;
+
+ /// <summary>
+ /// Event delegates triggered when the input field submits its data.
+ /// </summary>
+ [FormerlySerializedAs("onSubmit")]
+ [FormerlySerializedAs("m_OnSubmit")]
+ [FormerlySerializedAs("m_EndEdit")]
+ [SerializeField]
+ private SubmitEvent m_OnEndEdit = new SubmitEvent();
+
+ /// <summary>
+ /// Event delegates triggered when the input field changes its data.
+ /// </summary>
+ [FormerlySerializedAs("onValueChange")]
+ [FormerlySerializedAs("m_OnValueChange")]
+ [SerializeField]
+ private OnChangeEvent m_OnValueChanged = new OnChangeEvent();
+
+ /// <summary>
+ /// Custom validation callback.
+ /// </summary>
+ [FormerlySerializedAs("onValidateInput")]
+ [SerializeField]
+ private OnValidateInput m_OnValidateInput;
+
+ [SerializeField]
+ private Color m_CaretColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
+
+ [SerializeField]
+ private bool m_CustomCaretColor = false;
+
+ [FormerlySerializedAs("selectionColor")]
+ [SerializeField]
+ private Color m_SelectionColor = new Color(168f / 255f, 206f / 255f, 255f / 255f, 192f / 255f);
+
+ /// <summary>
+ /// Input field's value.
+ /// </summary>
+
+ [SerializeField]
+ [FormerlySerializedAs("mValue")]
+ protected string m_Text = string.Empty;
+
+ [SerializeField]
+ [Range(0f, 4f)]
+ private float m_CaretBlinkRate = 0.85f;
+
+ [SerializeField]
+ [Range(1, 5)]
+ private int m_CaretWidth = 1;
+
+ [SerializeField]
+ private bool m_ReadOnly = false;
+
+ protected int m_CaretPosition = 0;
+ protected int m_CaretSelectPosition = 0;
+ private RectTransform caretRectTrans = null;
+ protected UIVertex[] m_CursorVerts = null;
+ private TextGenerator m_InputTextCache;
+ private CanvasRenderer m_CachedInputRenderer;
+ private bool m_PreventFontCallback = false;
+ [NonSerialized] protected Mesh m_Mesh;
+ private bool m_AllowInput = false;
+ private bool m_ShouldActivateNextUpdate = false;
+ private bool m_UpdateDrag = false;
+ private bool m_DragPositionOutOfBounds = false;
+ private const float kHScrollSpeed = 0.05f;
+ private const float kVScrollSpeed = 0.10f;
+ protected bool m_CaretVisible;
+ private Coroutine m_BlinkCoroutine = null;
+ private float m_BlinkStartTime = 0.0f;
+ protected int m_DrawStart = 0;
+ protected int m_DrawEnd = 0;
+ private Coroutine m_DragCoroutine = null;
+ private string m_OriginalText = "";
+ private bool m_WasCanceled = false;
+ private bool m_HasDoneFocusTransition = false;
+
+ private BaseInput input
+ {
+ get
+ {
+ if (EventSystem.current && EventSystem.current.currentInputModule)
+ return EventSystem.current.currentInputModule.input;
+ return null;
+ }
+ }
+
+ private string compositionString
+ {
+ get { return input != null ? input.compositionString : Input.compositionString; }
+ }
+
+ // Doesn't include dot and @ on purpose! See usage for details.
+ const string kEmailSpecialCharacters = "!#$%&'*+-/=?^_`{|}~";
+
+ protected InputField()
+ {
+ EnforceTextHOverflow();
+ }
+
+ protected Mesh mesh
+ {
+ get
+ {
+ if (m_Mesh == null)
+ m_Mesh = new Mesh();
+ return m_Mesh;
+ }
+ }
+
+ protected TextGenerator cachedInputTextGenerator
+ {
+ get
+ {
+ if (m_InputTextCache == null)
+ m_InputTextCache = new TextGenerator();
+
+ return m_InputTextCache;
+ }
+ }
+
+ /// <summary>
+ /// Should the mobile keyboard input be hidden.
+ /// </summary>
+
+ public bool shouldHideMobileInput
+ {
+ set
+ {
+ SetPropertyUtility.SetStruct(ref m_HideMobileInput, value);
+ }
+ get
+ {
+ switch (Application.platform)
+ {
+ case RuntimePlatform.Android:
+ case RuntimePlatform.IPhonePlayer:
+ case RuntimePlatform.TizenPlayer:
+ case RuntimePlatform.tvOS:
+ return m_HideMobileInput;
+ }
+
+ return true;
+ }
+ }
+
+ bool shouldActivateOnSelect
+ {
+ get
+ {
+ return Application.platform != RuntimePlatform.tvOS;
+ }
+ }
+
+ /// <summary>
+ /// Input field's current text value.
+ /// </summary>
+
+ public string text
+ {
+ get
+ {
+ return m_Text;
+ }
+ set
+ {
+ if (this.text == value)
+ return;
+ if (value == null)
+ value = "";
+ value = value.Replace("\0", string.Empty); // remove embedded nulls
+ if (m_LineType == LineType.SingleLine)
+ value = value.Replace("\n", "").Replace("\t", "");
+
+ // If we have an input validator, validate the input and apply the character limit at the same time.
+ if (onValidateInput != null || characterValidation != CharacterValidation.None)
+ {
+ m_Text = "";
+ OnValidateInput validatorMethod = onValidateInput ?? Validate;
+ m_CaretPosition = m_CaretSelectPosition = value.Length;
+ int charactersToCheck = characterLimit > 0 ? Math.Min(characterLimit, value.Length) : value.Length;
+ for (int i = 0; i < charactersToCheck; ++i)
+ {
+ char c = validatorMethod(m_Text, m_Text.Length, value[i]);
+ if (c != 0)
+ m_Text += c;
+ }
+ }
+ else
+ {
+ m_Text = characterLimit > 0 && value.Length > characterLimit ? value.Substring(0, characterLimit) : value;
+ }
+
+#if UNITY_EDITOR
+ if (!Application.isPlaying)
+ {
+ SendOnValueChangedAndUpdateLabel();
+ return;
+ }
+#endif
+
+ if (m_Keyboard != null)
+ m_Keyboard.text = m_Text;
+
+ if (m_CaretPosition > m_Text.Length)
+ m_CaretPosition = m_CaretSelectPosition = m_Text.Length;
+ else if (m_CaretSelectPosition > m_Text.Length)
+ m_CaretSelectPosition = m_Text.Length;
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+
+ public bool isFocused
+ {
+ get { return m_AllowInput; }
+ }
+
+ public float caretBlinkRate
+ {
+ get { return m_CaretBlinkRate; }
+ set
+ {
+ if (SetPropertyUtility.SetStruct(ref m_CaretBlinkRate, value))
+ {
+ if (m_AllowInput)
+ SetCaretActive();
+ }
+ }
+ }
+
+ public int caretWidth { get { return m_CaretWidth; } set { if (SetPropertyUtility.SetStruct(ref m_CaretWidth, value)) MarkGeometryAsDirty(); } }
+
+ public Text textComponent
+ {
+ get { return m_TextComponent; }
+ set
+ {
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
+ m_TextComponent.UnregisterDirtyVerticesCallback(UpdateLabel);
+ m_TextComponent.UnregisterDirtyMaterialCallback(UpdateCaretMaterial);
+ }
+
+ if (SetPropertyUtility.SetClass(ref m_TextComponent, value))
+ {
+ EnforceTextHOverflow();
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
+ m_TextComponent.RegisterDirtyVerticesCallback(UpdateLabel);
+ m_TextComponent.RegisterDirtyMaterialCallback(UpdateCaretMaterial);
+ }
+ }
+ }
+ }
+
+ public Graphic placeholder { get { return m_Placeholder; } set { SetPropertyUtility.SetClass(ref m_Placeholder, value); } }
+
+ public Color caretColor { get { return customCaretColor ? m_CaretColor : textComponent.color; } set { if (SetPropertyUtility.SetColor(ref m_CaretColor, value)) MarkGeometryAsDirty(); } }
+
+ public bool customCaretColor { get { return m_CustomCaretColor; } set { if (m_CustomCaretColor != value) { m_CustomCaretColor = value; MarkGeometryAsDirty(); } } }
+
+ public Color selectionColor { get { return m_SelectionColor; } set { if (SetPropertyUtility.SetColor(ref m_SelectionColor, value)) MarkGeometryAsDirty(); } }
+
+ public SubmitEvent onEndEdit { get { return m_OnEndEdit; } set { SetPropertyUtility.SetClass(ref m_OnEndEdit, value); } }
+
+ [Obsolete("onValueChange has been renamed to onValueChanged")]
+ public OnChangeEvent onValueChange { get { return onValueChanged; } set { onValueChanged = value; } }
+
+ public OnChangeEvent onValueChanged { get { return m_OnValueChanged; } set { SetPropertyUtility.SetClass(ref m_OnValueChanged, value); } }
+
+ public OnValidateInput onValidateInput { get { return m_OnValidateInput; } set { SetPropertyUtility.SetClass(ref m_OnValidateInput, value); } }
+
+ public int characterLimit { get { return m_CharacterLimit; } set { if (SetPropertyUtility.SetStruct(ref m_CharacterLimit, Math.Max(0, value))) UpdateLabel(); } }
+
+ // Content Type related
+
+ public ContentType contentType { get { return m_ContentType; } set { if (SetPropertyUtility.SetStruct(ref m_ContentType, value)) EnforceContentType(); } }
+
+ public LineType lineType
+ {
+ get { return m_LineType; }
+ set
+ {
+ if (SetPropertyUtility.SetStruct(ref m_LineType, value))
+ {
+ SetToCustomIfContentTypeIsNot(ContentType.Standard, ContentType.Autocorrected);
+ EnforceTextHOverflow();
+ }
+ }
+ }
+
+ public InputType inputType { get { return m_InputType; } set { if (SetPropertyUtility.SetStruct(ref m_InputType, value)) SetToCustom(); } }
+
+ public TouchScreenKeyboardType keyboardType
+ {
+ get { return m_KeyboardType; }
+ set
+ {
+#if UNITY_EDITOR
+ if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WiiU)
+ {
+ if (value == TouchScreenKeyboardType.NintendoNetworkAccount)
+ Debug.LogWarning("Invalid InputField.keyboardType value set. TouchScreenKeyboardType.NintendoNetworkAccount only applies to the Wii U. InputField.keyboardType will default to TouchScreenKeyboardType.Default .");
+ }
+#elif !UNITY_WIIU
+ if (value == TouchScreenKeyboardType.NintendoNetworkAccount)
+ Debug.LogWarning("Invalid InputField.keyboardType value set. TouchScreenKeyboardType.NintendoNetworkAccount only applies to the Wii U. InputField.keyboardType will default to TouchScreenKeyboardType.Default .");
+#endif
+ if (SetPropertyUtility.SetStruct(ref m_KeyboardType, value))
+ SetToCustom();
+ }
+ }
+
+ public CharacterValidation characterValidation { get { return m_CharacterValidation; } set { if (SetPropertyUtility.SetStruct(ref m_CharacterValidation, value)) SetToCustom(); } }
+
+ public bool readOnly { get { return m_ReadOnly; } set { m_ReadOnly = value; } }
+
+ // Derived property
+ public bool multiLine { get { return m_LineType == LineType.MultiLineNewline || lineType == LineType.MultiLineSubmit; } }
+ // Not shown in Inspector.
+ public char asteriskChar { get { return m_AsteriskChar; } set { if (SetPropertyUtility.SetStruct(ref m_AsteriskChar, value)) UpdateLabel(); } }
+ public bool wasCanceled { get { return m_WasCanceled; } }
+
+ protected void ClampPos(ref int pos)
+ {
+ if (pos < 0) pos = 0;
+ else if (pos > text.Length) pos = text.Length;
+ }
+
+ /// <summary>
+ /// Current position of the cursor.
+ /// Getters are public Setters are protected
+ /// </summary>
+
+ protected int caretPositionInternal { get { return m_CaretPosition + compositionString.Length; } set { m_CaretPosition = value; ClampPos(ref m_CaretPosition); } }
+ protected int caretSelectPositionInternal { get { return m_CaretSelectPosition + compositionString.Length; } set { m_CaretSelectPosition = value; ClampPos(ref m_CaretSelectPosition); } }
+ private bool hasSelection { get { return caretPositionInternal != caretSelectPositionInternal; } }
+
+#if UNITY_EDITOR
+ [Obsolete("caretSelectPosition has been deprecated. Use selectionFocusPosition instead (UnityUpgradable) -> selectionFocusPosition", true)]
+ public int caretSelectPosition { get { return selectionFocusPosition; } protected set { selectionFocusPosition = value; } }
+#endif
+
+ /// <summary>
+ /// Get: Returns the focus position as thats the position that moves around even during selection.
+ /// Set: Set both the anchor and focus position such that a selection doesn't happen
+ /// </summary>
+
+ public int caretPosition
+ {
+ get { return m_CaretSelectPosition + compositionString.Length; }
+ set { selectionAnchorPosition = value; selectionFocusPosition = value; }
+ }
+
+ /// <summary>
+ /// Get: Returns the fixed position of selection
+ /// Set: If Input.compositionString is 0 set the fixed position
+ /// </summary>
+
+ public int selectionAnchorPosition
+ {
+ get { return m_CaretPosition + compositionString.Length; }
+ set
+ {
+ if (compositionString.Length != 0)
+ return;
+
+ m_CaretPosition = value;
+ ClampPos(ref m_CaretPosition);
+ }
+ }
+
+ /// <summary>
+ /// Get: Returns the variable position of selection
+ /// Set: If Input.compositionString is 0 set the variable position
+ /// </summary>
+
+ public int selectionFocusPosition
+ {
+ get { return m_CaretSelectPosition + compositionString.Length; }
+ set
+ {
+ if (compositionString.Length != 0)
+ return;
+
+ m_CaretSelectPosition = value;
+ ClampPos(ref m_CaretSelectPosition);
+ }
+ }
+
+ #if UNITY_EDITOR
+ // Remember: This is NOT related to text validation!
+ // This is Unity's own OnValidate method which is invoked when changing values in the Inspector.
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ EnforceContentType();
+ EnforceTextHOverflow();
+
+ m_CharacterLimit = Math.Max(0, m_CharacterLimit);
+
+ //This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called.
+ if (!IsActive())
+ return;
+
+ UpdateLabel();
+ if (m_AllowInput)
+ SetCaretActive();
+ }
+
+ #endif // if UNITY_EDITOR
+
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ if (m_Text == null)
+ m_Text = string.Empty;
+ m_DrawStart = 0;
+ m_DrawEnd = m_Text.Length;
+
+ // If we have a cached renderer then we had OnDisable called so just restore the material.
+ if (m_CachedInputRenderer != null)
+ m_CachedInputRenderer.SetMaterial(m_TextComponent.GetModifiedMaterial(Graphic.defaultGraphicMaterial), Texture2D.whiteTexture);
+
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
+ m_TextComponent.RegisterDirtyVerticesCallback(UpdateLabel);
+ m_TextComponent.RegisterDirtyMaterialCallback(UpdateCaretMaterial);
+ UpdateLabel();
+ }
+ }
+
+ protected override void OnDisable()
+ {
+ // the coroutine will be terminated, so this will ensure it restarts when we are next activated
+ m_BlinkCoroutine = null;
+
+ DeactivateInputField();
+ if (m_TextComponent != null)
+ {
+ m_TextComponent.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
+ m_TextComponent.UnregisterDirtyVerticesCallback(UpdateLabel);
+ m_TextComponent.UnregisterDirtyMaterialCallback(UpdateCaretMaterial);
+ }
+ CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
+
+ // Clear needs to be called otherwise sync never happens as the object is disabled.
+ if (m_CachedInputRenderer != null)
+ m_CachedInputRenderer.Clear();
+
+ if (m_Mesh != null)
+ DestroyImmediate(m_Mesh);
+ m_Mesh = null;
+
+ base.OnDisable();
+ }
+
+ IEnumerator CaretBlink()
+ {
+ // Always ensure caret is initially visible since it can otherwise be confusing for a moment.
+ m_CaretVisible = true;
+ yield return null;
+
+ while (isFocused && m_CaretBlinkRate > 0)
+ {
+ // the blink rate is expressed as a frequency
+ float blinkPeriod = 1f / m_CaretBlinkRate;
+
+ // the caret should be ON if we are in the first half of the blink period
+ bool blinkState = (Time.unscaledTime - m_BlinkStartTime) % blinkPeriod < blinkPeriod / 2;
+ if (m_CaretVisible != blinkState)
+ {
+ m_CaretVisible = blinkState;
+ if (!hasSelection)
+ MarkGeometryAsDirty();
+ }
+
+ // Then wait again.
+ yield return null;
+ }
+ m_BlinkCoroutine = null;
+ }
+
+ void SetCaretVisible()
+ {
+ if (!m_AllowInput)
+ return;
+
+ m_CaretVisible = true;
+ m_BlinkStartTime = Time.unscaledTime;
+ SetCaretActive();
+ }
+
+ // SetCaretActive will not set the caret immediately visible - it will wait for the next time to blink.
+ // However, it will handle things correctly if the blink speed changed from zero to non-zero or non-zero to zero.
+ void SetCaretActive()
+ {
+ if (!m_AllowInput)
+ return;
+
+ if (m_CaretBlinkRate > 0.0f)
+ {
+ if (m_BlinkCoroutine == null)
+ m_BlinkCoroutine = StartCoroutine(CaretBlink());
+ }
+ else
+ {
+ m_CaretVisible = true;
+ }
+ }
+
+ private void UpdateCaretMaterial()
+ {
+ if (m_TextComponent != null && m_CachedInputRenderer != null)
+ m_CachedInputRenderer.SetMaterial(m_TextComponent.GetModifiedMaterial(Graphic.defaultGraphicMaterial), Texture2D.whiteTexture);
+ }
+
+ protected void OnFocus()
+ {
+ SelectAll();
+ }
+
+ protected void SelectAll()
+ {
+ caretPositionInternal = text.Length;
+ caretSelectPositionInternal = 0;
+ }
+
+ public void MoveTextEnd(bool shift)
+ {
+ int position = text.Length;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ }
+ else
+ {
+ caretPositionInternal = position;
+ caretSelectPositionInternal = caretPositionInternal;
+ }
+ UpdateLabel();
+ }
+
+ public void MoveTextStart(bool shift)
+ {
+ int position = 0;
+
+ if (shift)
+ {
+ caretSelectPositionInternal = position;
+ }
+ else
+ {
+ caretPositionInternal = position;
+ caretSelectPositionInternal = caretPositionInternal;
+ }
+
+ UpdateLabel();
+ }
+
+ static string clipboard
+ {
+ get
+ {
+ return GUIUtility.systemCopyBuffer;
+ }
+ set
+ {
+ GUIUtility.systemCopyBuffer = value;
+ }
+ }
+
+ private bool InPlaceEditing()
+ {
+ return !TouchScreenKeyboard.isSupported;
+ }
+
+ void UpdateCaretFromKeyboard()
+ {
+ var selectionRange = m_Keyboard.selection;
+
+ var selectionStart = selectionRange.start;
+ var selectionEnd = selectionRange.end;
+
+ var caretChanged = false;
+
+ if (caretPositionInternal != selectionStart)
+ {
+ caretChanged = true;
+ caretPositionInternal = selectionStart;
+ }
+
+ if (caretSelectPositionInternal != selectionEnd)
+ {
+ caretSelectPositionInternal = selectionEnd;
+ caretChanged = true;
+ }
+
+ if (caretChanged)
+ {
+ m_BlinkStartTime = Time.unscaledTime;
+
+ UpdateLabel();
+ }
+ }
+
+ /// <summary>
+ /// Update the text based on input.
+ /// </summary>
+ // TODO: Make LateUpdate a coroutine instead. Allows us to control the update to only be when the field is active.
+ protected virtual void LateUpdate()
+ {
+ // Only activate if we are not already activated.
+ if (m_ShouldActivateNextUpdate)
+ {
+ if (!isFocused)
+ {
+ ActivateInputFieldInternal();
+ m_ShouldActivateNextUpdate = false;
+ return;
+ }
+
+ // Reset as we are already activated.
+ m_ShouldActivateNextUpdate = false;
+ }
+
+ if (InPlaceEditing() || !isFocused)
+ return;
+
+ AssignPositioningIfNeeded();
+
+ if (m_Keyboard == null || m_Keyboard.done)
+ {
+ if (m_Keyboard != null)
+ {
+ if (!m_ReadOnly)
+ text = m_Keyboard.text;
+
+ if (m_Keyboard.wasCanceled)
+ m_WasCanceled = true;
+ }
+
+ OnDeselect(null);
+ return;
+ }
+
+ string val = m_Keyboard.text;
+
+ if (m_Text != val)
+ {
+ if (m_ReadOnly)
+ {
+ m_Keyboard.text = m_Text;
+ }
+ else
+ {
+ m_Text = "";
+
+ for (int i = 0; i < val.Length; ++i)
+ {
+ char c = val[i];
+
+ if (c == '\r' || (int)c == 3)
+ c = '\n';
+
+ if (onValidateInput != null)
+ c = onValidateInput(m_Text, m_Text.Length, c);
+ else if (characterValidation != CharacterValidation.None)
+ c = Validate(m_Text, m_Text.Length, c);
+
+ if (lineType == LineType.MultiLineSubmit && c == '\n')
+ {
+ m_Keyboard.text = m_Text;
+
+ OnDeselect(null);
+ return;
+ }
+
+ if (c != 0)
+ m_Text += c;
+ }
+
+ if (characterLimit > 0 && m_Text.Length > characterLimit)
+ m_Text = m_Text.Substring(0, characterLimit);
+
+ if (m_Keyboard.canGetSelection)
+ {
+ UpdateCaretFromKeyboard();
+ }
+ else
+ {
+ caretPositionInternal = caretSelectPositionInternal = m_Text.Length;
+ }
+
+ // Set keyboard text before updating label, as we might have changed it with validation
+ // and update label will take the old value from keyboard if we don't change it here
+ if (m_Text != val)
+ m_Keyboard.text = m_Text;
+
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ else if (m_Keyboard.canGetSelection)
+ {
+ UpdateCaretFromKeyboard();
+ }
+
+
+ if (m_Keyboard.done)
+ {
+ if (m_Keyboard.wasCanceled)
+ m_WasCanceled = true;
+
+ OnDeselect(null);
+ }
+ }
+
+ [Obsolete("This function is no longer used. Please use RectTransformUtility.ScreenPointToLocalPointInRectangle() instead.")]
+ public Vector2 ScreenToLocal(Vector2 screen)
+ {
+ var theCanvas = m_TextComponent.canvas;
+ if (theCanvas == null)
+ return screen;
+
+ Vector3 pos = Vector3.zero;
+ if (theCanvas.renderMode == RenderMode.ScreenSpaceOverlay)
+ {
+ pos = m_TextComponent.transform.InverseTransformPoint(screen);
+ }
+ else if (theCanvas.worldCamera != null)
+ {
+ Ray mouseRay = theCanvas.worldCamera.ScreenPointToRay(screen);
+ float dist;
+ Plane plane = new Plane(m_TextComponent.transform.forward, m_TextComponent.transform.position);
+ plane.Raycast(mouseRay, out dist);
+ pos = m_TextComponent.transform.InverseTransformPoint(mouseRay.GetPoint(dist));
+ }
+ return new Vector2(pos.x, pos.y);
+ }
+
+ private int GetUnclampedCharacterLineFromPosition(Vector2 pos, TextGenerator generator)
+ {
+ if (!multiLine)
+ return 0;
+
+ // transform y to local scale
+ float y = pos.y * m_TextComponent.pixelsPerUnit;
+ float lastBottomY = 0.0f;
+
+ for (int i = 0; i < generator.lineCount; ++i)
+ {
+ float topY = generator.lines[i].topY;
+ float bottomY = topY - generator.lines[i].height;
+
+ // pos is somewhere in the leading above this line
+ if (y > topY)
+ {
+ // determine which line we're closer to
+ float leading = topY - lastBottomY;
+ if (y > topY - 0.5f * leading)
+ return i - 1;
+ else
+ return i;
+ }
+
+ if (y > bottomY)
+ return i;
+
+ lastBottomY = bottomY;
+ }
+
+ // Position is after last line.
+ return generator.lineCount;
+ }
+
+ /// <summary>
+ /// Given an input position in local space on the Text return the index for the selection cursor at this position.
+ /// </summary>
+
+ protected int GetCharacterIndexFromPosition(Vector2 pos)
+ {
+ TextGenerator gen = m_TextComponent.cachedTextGenerator;
+
+ if (gen.lineCount == 0)
+ return 0;
+
+ int line = GetUnclampedCharacterLineFromPosition(pos, gen);
+ if (line < 0)
+ return 0;
+ if (line >= gen.lineCount)
+ return gen.characterCountVisible;
+
+ int startCharIndex = gen.lines[line].startCharIdx;
+ int endCharIndex = GetLineEndPosition(gen, line);
+
+ for (int i = startCharIndex; i < endCharIndex; i++)
+ {
+ if (i >= gen.characterCountVisible)
+ break;
+
+ UICharInfo charInfo = gen.characters[i];
+ Vector2 charPos = charInfo.cursorPos / m_TextComponent.pixelsPerUnit;
+
+ float distToCharStart = pos.x - charPos.x;
+ float distToCharEnd = charPos.x + (charInfo.charWidth / m_TextComponent.pixelsPerUnit) - pos.x;
+ if (distToCharStart < distToCharEnd)
+ return i;
+ }
+
+ return endCharIndex;
+ }
+
+ private bool MayDrag(PointerEventData eventData)
+ {
+ return IsActive() &&
+ IsInteractable() &&
+ eventData.button == PointerEventData.InputButton.Left &&
+ m_TextComponent != null &&
+ m_Keyboard == null;
+ }
+
+ public virtual void OnBeginDrag(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ m_UpdateDrag = true;
+ }
+
+ public virtual void OnDrag(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ Vector2 localMousePos;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(textComponent.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
+ caretSelectPositionInternal = GetCharacterIndexFromPosition(localMousePos) + m_DrawStart;
+ MarkGeometryAsDirty();
+
+ m_DragPositionOutOfBounds = !RectTransformUtility.RectangleContainsScreenPoint(textComponent.rectTransform, eventData.position, eventData.pressEventCamera);
+ if (m_DragPositionOutOfBounds && m_DragCoroutine == null)
+ m_DragCoroutine = StartCoroutine(MouseDragOutsideRect(eventData));
+
+ eventData.Use();
+ }
+
+ IEnumerator MouseDragOutsideRect(PointerEventData eventData)
+ {
+ while (m_UpdateDrag && m_DragPositionOutOfBounds)
+ {
+ Vector2 localMousePos;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(textComponent.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
+
+ Rect rect = textComponent.rectTransform.rect;
+
+ if (multiLine)
+ {
+ if (localMousePos.y > rect.yMax)
+ MoveUp(true, true);
+ else if (localMousePos.y < rect.yMin)
+ MoveDown(true, true);
+ }
+ else
+ {
+ if (localMousePos.x < rect.xMin)
+ MoveLeft(true, false);
+ else if (localMousePos.x > rect.xMax)
+ MoveRight(true, false);
+ }
+ UpdateLabel();
+ float delay = multiLine ? kVScrollSpeed : kHScrollSpeed;
+ yield return new WaitForSecondsRealtime(delay);
+ }
+ m_DragCoroutine = null;
+ }
+
+ public virtual void OnEndDrag(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ m_UpdateDrag = false;
+ }
+
+ public override void OnPointerDown(PointerEventData eventData)
+ {
+ if (!MayDrag(eventData))
+ return;
+
+ EventSystem.current.SetSelectedGameObject(gameObject, eventData);
+
+ bool hadFocusBefore = m_AllowInput;
+ base.OnPointerDown(eventData);
+
+ if (!InPlaceEditing())
+ {
+ if (m_Keyboard == null || !m_Keyboard.active)
+ {
+ OnSelect(eventData);
+ return;
+ }
+ }
+
+ // Only set caret position if we didn't just get focus now.
+ // Otherwise it will overwrite the select all on focus.
+ if (hadFocusBefore)
+ {
+ Vector2 localMousePos;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(textComponent.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
+
+ caretSelectPositionInternal = caretPositionInternal = GetCharacterIndexFromPosition(localMousePos) + m_DrawStart;
+ }
+ UpdateLabel();
+ eventData.Use();
+ }
+
+ protected enum EditState
+ {
+ Continue,
+ Finish
+ }
+
+ protected EditState KeyPressed(Event evt)
+ {
+ var currentEventModifiers = evt.modifiers;
+ bool ctrl = SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX ? (currentEventModifiers & EventModifiers.Command) != 0 : (currentEventModifiers & EventModifiers.Control) != 0;
+ bool shift = (currentEventModifiers & EventModifiers.Shift) != 0;
+ bool alt = (currentEventModifiers & EventModifiers.Alt) != 0;
+ bool ctrlOnly = ctrl && !alt && !shift;
+
+ switch (evt.keyCode)
+ {
+ case KeyCode.Backspace:
+ {
+ Backspace();
+ return EditState.Continue;
+ }
+
+ case KeyCode.Delete:
+ {
+ ForwardSpace();
+ return EditState.Continue;
+ }
+
+ case KeyCode.Home:
+ {
+ MoveTextStart(shift);
+ return EditState.Continue;
+ }
+
+ case KeyCode.End:
+ {
+ MoveTextEnd(shift);
+ return EditState.Continue;
+ }
+
+ // Select All
+ case KeyCode.A:
+ {
+ if (ctrlOnly)
+ {
+ SelectAll();
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ // Copy
+ case KeyCode.C:
+ {
+ if (ctrlOnly)
+ {
+ if (inputType != InputType.Password)
+ clipboard = GetSelectedString();
+ else
+ clipboard = "";
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ // Paste
+ case KeyCode.V:
+ {
+ if (ctrlOnly)
+ {
+ Append(clipboard);
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ // Cut
+ case KeyCode.X:
+ {
+ if (ctrlOnly)
+ {
+ if (inputType != InputType.Password)
+ clipboard = GetSelectedString();
+ else
+ clipboard = "";
+ Delete();
+ SendOnValueChangedAndUpdateLabel();
+ return EditState.Continue;
+ }
+ break;
+ }
+
+ case KeyCode.LeftArrow:
+ {
+ MoveLeft(shift, ctrl);
+ return EditState.Continue;
+ }
+
+ case KeyCode.RightArrow:
+ {
+ MoveRight(shift, ctrl);
+ return EditState.Continue;
+ }
+
+ case KeyCode.UpArrow:
+ {
+ MoveUp(shift);
+ return EditState.Continue;
+ }
+
+ case KeyCode.DownArrow:
+ {
+ MoveDown(shift);
+ return EditState.Continue;
+ }
+
+ // Submit
+ case KeyCode.Return:
+ case KeyCode.KeypadEnter:
+ {
+ if (lineType != LineType.MultiLineNewline)
+ {
+ return EditState.Finish;
+ }
+ break;
+ }
+
+ case KeyCode.Escape:
+ {
+ m_WasCanceled = true;
+ return EditState.Finish;
+ }
+ }
+
+ char c = evt.character;
+ // Don't allow return chars or tabulator key to be entered into single line fields.
+ if (!multiLine && (c == '\t' || c == '\r' || c == 10))
+ return EditState.Continue;
+
+ // Convert carriage return and end-of-text characters to newline.
+ if (c == '\r' || (int)c == 3)
+ c = '\n';
+
+ if (IsValidChar(c))
+ {
+ Append(c);
+ }
+
+ if (c == 0)
+ {
+ if (compositionString.Length > 0)
+ {
+ UpdateLabel();
+ }
+ }
+ return EditState.Continue;
+ }
+
+ private bool IsValidChar(char c)
+ {
+ // Delete key on mac
+ if ((int)c == 127)
+ return false;
+ // Accept newline and tab
+ if (c == '\t' || c == '\n')
+ return true;
+
+ return m_TextComponent.font.HasCharacter(c);
+ }
+
+ /// <summary>
+ /// Handle the specified event.
+ /// </summary>
+ private Event m_ProcessingEvent = new Event();
+
+ public void ProcessEvent(Event e)
+ {
+ KeyPressed(e);
+ }
+
+ public virtual void OnUpdateSelected(BaseEventData eventData)
+ {
+ if (!isFocused)
+ return;
+
+ bool consumedEvent = false;
+ while (Event.PopEvent(m_ProcessingEvent))
+ {
+ if (m_ProcessingEvent.rawType == EventType.KeyDown)
+ {
+ consumedEvent = true;
+ var shouldContinue = KeyPressed(m_ProcessingEvent);
+ if (shouldContinue == EditState.Finish)
+ {
+ DeactivateInputField();
+ break;
+ }
+ }
+
+ switch (m_ProcessingEvent.type)
+ {
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ switch (m_ProcessingEvent.commandName)
+ {
+ case "SelectAll":
+ SelectAll();
+ consumedEvent = true;
+ break;
+ }
+ break;
+ }
+ }
+
+ if (consumedEvent)
+ UpdateLabel();
+
+ eventData.Use();
+ }
+
+ private string GetSelectedString()
+ {
+ if (!hasSelection)
+ return "";
+
+ int startPos = caretPositionInternal;
+ int endPos = caretSelectPositionInternal;
+
+ // Ensure startPos is always less then endPos to make the code simpler
+ if (startPos > endPos)
+ {
+ int temp = startPos;
+ startPos = endPos;
+ endPos = temp;
+ }
+
+ return text.Substring(startPos, endPos - startPos);
+ }
+
+ private int FindtNextWordBegin()
+ {
+ if (caretSelectPositionInternal + 1 >= text.Length)
+ return text.Length;
+
+ int spaceLoc = text.IndexOfAny(kSeparators, caretSelectPositionInternal + 1);
+
+ if (spaceLoc == -1)
+ spaceLoc = text.Length;
+ else
+ spaceLoc++;
+
+ return spaceLoc;
+ }
+
+ private void MoveRight(bool shift, bool ctrl)
+ {
+ if (hasSelection && !shift)
+ {
+ // By convention, if we have a selection and move right without holding shift,
+ // we just place the cursor at the end.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
+ return;
+ }
+
+ int position;
+ if (ctrl)
+ position = FindtNextWordBegin();
+ else
+ position = caretSelectPositionInternal + 1;
+
+ if (shift)
+ caretSelectPositionInternal = position;
+ else
+ caretSelectPositionInternal = caretPositionInternal = position;
+ }
+
+ private int FindtPrevWordBegin()
+ {
+ if (caretSelectPositionInternal - 2 < 0)
+ return 0;
+
+ int spaceLoc = text.LastIndexOfAny(kSeparators, caretSelectPositionInternal - 2);
+
+ if (spaceLoc == -1)
+ spaceLoc = 0;
+ else
+ spaceLoc++;
+
+ return spaceLoc;
+ }
+
+ private void MoveLeft(bool shift, bool ctrl)
+ {
+ if (hasSelection && !shift)
+ {
+ // By convention, if we have a selection and move left without holding shift,
+ // we just place the cursor at the start.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
+ return;
+ }
+
+ int position;
+ if (ctrl)
+ position = FindtPrevWordBegin();
+ else
+ position = caretSelectPositionInternal - 1;
+
+ if (shift)
+ caretSelectPositionInternal = position;
+ else
+ caretSelectPositionInternal = caretPositionInternal = position;
+ }
+
+ private int DetermineCharacterLine(int charPos, TextGenerator generator)
+ {
+ for (int i = 0; i < generator.lineCount - 1; ++i)
+ {
+ if (generator.lines[i + 1].startCharIdx > charPos)
+ return i;
+ }
+
+ return generator.lineCount - 1;
+ }
+
+ /// <summary>
+ /// Use cachedInputTextGenerator as the y component for the UICharInfo is not required
+ /// </summary>
+
+ private int LineUpCharacterPosition(int originalPos, bool goToFirstChar)
+ {
+ if (originalPos >= cachedInputTextGenerator.characters.Count)
+ return 0;
+
+ UICharInfo originChar = cachedInputTextGenerator.characters[originalPos];
+ int originLine = DetermineCharacterLine(originalPos, cachedInputTextGenerator);
+
+ // We are on the first line return first character
+ if (originLine <= 0)
+ return goToFirstChar ? 0 : originalPos;
+
+ int endCharIdx = cachedInputTextGenerator.lines[originLine].startCharIdx - 1;
+
+ for (int i = cachedInputTextGenerator.lines[originLine - 1].startCharIdx; i < endCharIdx; ++i)
+ {
+ if (cachedInputTextGenerator.characters[i].cursorPos.x >= originChar.cursorPos.x)
+ return i;
+ }
+ return endCharIdx;
+ }
+
+ /// <summary>
+ /// Use cachedInputTextGenerator as the y component for the UICharInfo is not required
+ /// </summary>
+
+ private int LineDownCharacterPosition(int originalPos, bool goToLastChar)
+ {
+ if (originalPos >= cachedInputTextGenerator.characterCountVisible)
+ return text.Length;
+
+ UICharInfo originChar = cachedInputTextGenerator.characters[originalPos];
+ int originLine = DetermineCharacterLine(originalPos, cachedInputTextGenerator);
+
+ // We are on the last line return last character
+ if (originLine + 1 >= cachedInputTextGenerator.lineCount)
+ return goToLastChar ? text.Length : originalPos;
+
+ // Need to determine end line for next line.
+ int endCharIdx = GetLineEndPosition(cachedInputTextGenerator, originLine + 1);
+
+ for (int i = cachedInputTextGenerator.lines[originLine + 1].startCharIdx; i < endCharIdx; ++i)
+ {
+ if (cachedInputTextGenerator.characters[i].cursorPos.x >= originChar.cursorPos.x)
+ return i;
+ }
+ return endCharIdx;
+ }
+
+ private void MoveDown(bool shift)
+ {
+ MoveDown(shift, true);
+ }
+
+ private void MoveDown(bool shift, bool goToLastChar)
+ {
+ if (hasSelection && !shift)
+ {
+ // If we have a selection and press down without shift,
+ // set caret position to end of selection before we move it down.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
+ }
+
+ int position = multiLine ? LineDownCharacterPosition(caretSelectPositionInternal, goToLastChar) : text.Length;
+
+ if (shift)
+ caretSelectPositionInternal = position;
+ else
+ caretPositionInternal = caretSelectPositionInternal = position;
+ }
+
+ private void MoveUp(bool shift)
+ {
+ MoveUp(shift, true);
+ }
+
+ private void MoveUp(bool shift, bool goToFirstChar)
+ {
+ if (hasSelection && !shift)
+ {
+ // If we have a selection and press up without shift,
+ // set caret position to start of selection before we move it up.
+ caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
+ }
+
+ int position = multiLine ? LineUpCharacterPosition(caretSelectPositionInternal, goToFirstChar) : 0;
+
+ if (shift)
+ caretSelectPositionInternal = position;
+ else
+ caretSelectPositionInternal = caretPositionInternal = position;
+ }
+
+ private void Delete()
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (caretPositionInternal == caretSelectPositionInternal)
+ return;
+
+ if (caretPositionInternal < caretSelectPositionInternal)
+ {
+ m_Text = text.Substring(0, caretPositionInternal) + text.Substring(caretSelectPositionInternal, text.Length - caretSelectPositionInternal);
+ caretSelectPositionInternal = caretPositionInternal;
+ }
+ else
+ {
+ m_Text = text.Substring(0, caretSelectPositionInternal) + text.Substring(caretPositionInternal, text.Length - caretPositionInternal);
+ caretPositionInternal = caretSelectPositionInternal;
+ }
+ }
+
+ private void ForwardSpace()
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (hasSelection)
+ {
+ Delete();
+ SendOnValueChangedAndUpdateLabel();
+ }
+ else
+ {
+ if (caretPositionInternal < text.Length)
+ {
+ m_Text = text.Remove(caretPositionInternal, 1);
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ }
+
+ private void Backspace()
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (hasSelection)
+ {
+ Delete();
+ SendOnValueChangedAndUpdateLabel();
+ }
+ else
+ {
+ if (caretPositionInternal > 0)
+ {
+ m_Text = text.Remove(caretPositionInternal - 1, 1);
+ caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
+ SendOnValueChangedAndUpdateLabel();
+ }
+ }
+ }
+
+ // Insert the character and update the label.
+ private void Insert(char c)
+ {
+ if (m_ReadOnly)
+ return;
+
+ string replaceString = c.ToString();
+ Delete();
+
+ // Can't go past the character limit
+ if (characterLimit > 0 && text.Length >= characterLimit)
+ return;
+
+ m_Text = text.Insert(m_CaretPosition, replaceString);
+ caretSelectPositionInternal = caretPositionInternal += replaceString.Length;
+
+ SendOnValueChanged();
+ }
+
+ private void SendOnValueChangedAndUpdateLabel()
+ {
+ SendOnValueChanged();
+ UpdateLabel();
+ }
+
+ private void SendOnValueChanged()
+ {
+ UISystemProfilerApi.AddMarker("InputField.value", this);
+ if (onValueChanged != null)
+ onValueChanged.Invoke(text);
+ }
+
+ /// <summary>
+ /// Submit the input field's text.
+ /// </summary>
+
+ protected void SendOnSubmit()
+ {
+ UISystemProfilerApi.AddMarker("InputField.onSubmit", this);
+ if (onEndEdit != null)
+ onEndEdit.Invoke(m_Text);
+ }
+
+ /// <summary>
+ /// Append the specified text to the end of the current.
+ /// </summary>
+
+ protected virtual void Append(string input)
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (!InPlaceEditing())
+ return;
+
+ for (int i = 0, imax = input.Length; i < imax; ++i)
+ {
+ char c = input[i];
+
+ if (c >= ' ' || c == '\t' || c == '\r' || c == 10 || c == '\n')
+ {
+ Append(c);
+ }
+ }
+ }
+
+ protected virtual void Append(char input)
+ {
+ if (m_ReadOnly)
+ return;
+
+ if (!InPlaceEditing())
+ return;
+
+ // If we have an input validator, validate the input first
+ int insertionPoint = Math.Min(selectionFocusPosition, selectionAnchorPosition);
+ if (onValidateInput != null)
+ input = onValidateInput(text, insertionPoint, input);
+ else if (characterValidation != CharacterValidation.None)
+ input = Validate(text, insertionPoint, input);
+
+ // If the input is invalid, skip it
+ if (input == 0)
+ return;
+
+ // Append the character and update the label
+ Insert(input);
+ }
+
+ /// <summary>
+ /// Update the visual text Text.
+ /// </summary>
+
+ protected void UpdateLabel()
+ {
+ if (m_TextComponent != null && m_TextComponent.font != null && !m_PreventFontCallback)
+ {
+ // TextGenerator.Populate invokes a callback that's called for anything
+ // that needs to be updated when the data for that font has changed.
+ // This makes all Text components that use that font update their vertices.
+ // In turn, this makes the InputField that's associated with that Text component
+ // update its label by calling this UpdateLabel method.
+ // This is a recursive call we want to prevent, since it makes the InputField
+ // update based on font data that didn't yet finish executing, or alternatively
+ // hang on infinite recursion, depending on whether the cached value is cached
+ // before or after the calculation.
+ //
+ // This callback also occurs when assigning text to our Text component, i.e.,
+ // m_TextComponent.text = processed;
+
+ m_PreventFontCallback = true;
+
+ string fullText;
+ if (compositionString.Length > 0)
+ fullText = text.Substring(0, m_CaretPosition) + compositionString + text.Substring(m_CaretPosition);
+ else
+ fullText = text;
+
+ string processed;
+ if (inputType == InputType.Password)
+ processed = new string(asteriskChar, fullText.Length);
+ else
+ processed = fullText;
+
+ bool isEmpty = string.IsNullOrEmpty(fullText);
+
+ if (m_Placeholder != null)
+ m_Placeholder.enabled = isEmpty;
+
+ // If not currently editing the text, set the visible range to the whole text.
+ // The UpdateLabel method will then truncate it to the part that fits inside the Text area.
+ // We can't do this when text is being edited since it would discard the current scroll,
+ // which is defined by means of the m_DrawStart and m_DrawEnd indices.
+ if (!m_AllowInput)
+ {
+ m_DrawStart = 0;
+ m_DrawEnd = m_Text.Length;
+ }
+
+ if (!isEmpty)
+ {
+ // Determine what will actually fit into the given line
+ Vector2 extents = m_TextComponent.rectTransform.rect.size;
+
+ var settings = m_TextComponent.GetGenerationSettings(extents);
+ settings.generateOutOfBounds = true;
+
+ cachedInputTextGenerator.PopulateWithErrors(processed, settings, gameObject);
+
+ SetDrawRangeToContainCaretPosition(caretSelectPositionInternal);
+
+ processed = processed.Substring(m_DrawStart, Mathf.Min(m_DrawEnd, processed.Length) - m_DrawStart);
+
+ SetCaretVisible();
+ }
+ m_TextComponent.text = processed;
+ MarkGeometryAsDirty();
+ m_PreventFontCallback = false;
+ }
+ }
+
+ private bool IsSelectionVisible()
+ {
+ if (m_DrawStart > caretPositionInternal || m_DrawStart > caretSelectPositionInternal)
+ return false;
+
+ if (m_DrawEnd < caretPositionInternal || m_DrawEnd < caretSelectPositionInternal)
+ return false;
+
+ return true;
+ }
+
+ private static int GetLineStartPosition(TextGenerator gen, int line)
+ {
+ line = Mathf.Clamp(line, 0, gen.lines.Count - 1);
+ return gen.lines[line].startCharIdx;
+ }
+
+ private static int GetLineEndPosition(TextGenerator gen, int line)
+ {
+ line = Mathf.Max(line, 0);
+ if (line + 1 < gen.lines.Count)
+ return gen.lines[line + 1].startCharIdx - 1;
+ return gen.characterCountVisible;
+ }
+
+ private void SetDrawRangeToContainCaretPosition(int caretPos)
+ {
+ // We don't have any generated lines generation is not valid.
+ if (cachedInputTextGenerator.lineCount <= 0)
+ return;
+
+ // the extents gets modified by the pixel density, so we need to use the generated extents since that will be in the same 'space' as
+ // the values returned by the TextGenerator.lines[x].height for instance.
+ Vector2 extents = cachedInputTextGenerator.rectExtents.size;
+
+ if (multiLine)
+ {
+ var lines = cachedInputTextGenerator.lines;
+ int caretLine = DetermineCharacterLine(caretPos, cachedInputTextGenerator);
+
+ if (caretPos > m_DrawEnd)
+ {
+ // Caret comes after drawEnd, so we need to move drawEnd to the end of the line with the caret
+ m_DrawEnd = GetLineEndPosition(cachedInputTextGenerator, caretLine);
+ float bottomY = lines[caretLine].topY - lines[caretLine].height;
+ if (caretLine == lines.Count - 1)
+ {
+ // Remove interline spacing on last line.
+ bottomY += lines[caretLine].leading;
+ }
+ int startLine = caretLine;
+ while (startLine > 0)
+ {
+ float topY = lines[startLine - 1].topY;
+ if (topY - bottomY > extents.y)
+ break;
+ startLine--;
+ }
+ m_DrawStart = GetLineStartPosition(cachedInputTextGenerator, startLine);
+ }
+ else
+ {
+ if (caretPos < m_DrawStart)
+ {
+ // Caret comes before drawStart, so we need to move drawStart to an earlier line start that comes before caret.
+ m_DrawStart = GetLineStartPosition(cachedInputTextGenerator, caretLine);
+ }
+
+ int startLine = DetermineCharacterLine(m_DrawStart, cachedInputTextGenerator);
+ int endLine = startLine;
+
+ float topY = lines[startLine].topY;
+ float bottomY = lines[endLine].topY - lines[endLine].height;
+
+ if (endLine == lines.Count - 1)
+ {
+ // Remove interline spacing on last line.
+ bottomY += lines[endLine].leading;
+ }
+
+ while (endLine < lines.Count - 1)
+ {
+ bottomY = lines[endLine + 1].topY - lines[endLine + 1].height;
+
+ if (endLine + 1 == lines.Count - 1)
+ {
+ // Remove interline spacing on last line.
+ bottomY += lines[endLine + 1].leading;
+ }
+
+ if (topY - bottomY > extents.y)
+ break;
+ ++endLine;
+ }
+
+ m_DrawEnd = GetLineEndPosition(cachedInputTextGenerator, endLine);
+
+ while (startLine > 0)
+ {
+ topY = lines[startLine - 1].topY;
+ if (topY - bottomY > extents.y)
+ break;
+ startLine--;
+ }
+ m_DrawStart = GetLineStartPosition(cachedInputTextGenerator, startLine);
+ }
+ }
+ else
+ {
+ var characters = cachedInputTextGenerator.characters;
+ if (m_DrawEnd > cachedInputTextGenerator.characterCountVisible)
+ m_DrawEnd = cachedInputTextGenerator.characterCountVisible;
+
+ float width = 0.0f;
+ if (caretPos > m_DrawEnd || (caretPos == m_DrawEnd && m_DrawStart > 0))
+ {
+ // fit characters from the caretPos leftward
+ m_DrawEnd = caretPos;
+ for (m_DrawStart = m_DrawEnd - 1; m_DrawStart >= 0; --m_DrawStart)
+ {
+ if (width + characters[m_DrawStart].charWidth > extents.x)
+ break;
+
+ width += characters[m_DrawStart].charWidth;
+ }
+ ++m_DrawStart; // move right one to the last character we could fit on the left
+ }
+ else
+ {
+ if (caretPos < m_DrawStart)
+ m_DrawStart = caretPos;
+
+ m_DrawEnd = m_DrawStart;
+ }
+
+ // fit characters rightward
+ for (; m_DrawEnd < cachedInputTextGenerator.characterCountVisible; ++m_DrawEnd)
+ {
+ width += characters[m_DrawEnd].charWidth;
+ if (width > extents.x)
+ break;
+ }
+ }
+ }
+
+ public void ForceLabelUpdate()
+ {
+ UpdateLabel();
+ }
+
+ private void MarkGeometryAsDirty()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying || UnityEditor.PrefabUtility.GetPrefabObject(gameObject) != null)
+ return;
+#endif
+
+ CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
+ }
+
+ public virtual void Rebuild(CanvasUpdate update)
+ {
+ switch (update)
+ {
+ case CanvasUpdate.LatePreRender:
+ UpdateGeometry();
+ break;
+ }
+ }
+
+ public virtual void LayoutComplete()
+ {}
+
+ public virtual void GraphicUpdateComplete()
+ {}
+
+ private void UpdateGeometry()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying)
+ return;
+#endif
+ // No need to draw a cursor on mobile as its handled by the devices keyboard.
+ if (!shouldHideMobileInput)
+ return;
+
+ if (m_CachedInputRenderer == null && m_TextComponent != null)
+ {
+ GameObject go = new GameObject(transform.name + " Input Caret", typeof(RectTransform), typeof(CanvasRenderer));
+ go.hideFlags = HideFlags.DontSave;
+ go.transform.SetParent(m_TextComponent.transform.parent);
+ go.transform.SetAsFirstSibling();
+ go.layer = gameObject.layer;
+
+ caretRectTrans = go.GetComponent<RectTransform>();
+ m_CachedInputRenderer = go.GetComponent<CanvasRenderer>();
+ m_CachedInputRenderer.SetMaterial(m_TextComponent.GetModifiedMaterial(Graphic.defaultGraphicMaterial), Texture2D.whiteTexture);
+
+ // Needed as if any layout is present we want the caret to always be the same as the text area.
+ go.AddComponent<LayoutElement>().ignoreLayout = true;
+
+ AssignPositioningIfNeeded();
+ }
+
+ if (m_CachedInputRenderer == null)
+ return;
+
+ OnFillVBO(mesh);
+ m_CachedInputRenderer.SetMesh(mesh);
+ }
+
+ private void AssignPositioningIfNeeded()
+ {
+ if (m_TextComponent != null && caretRectTrans != null &&
+ (caretRectTrans.localPosition != m_TextComponent.rectTransform.localPosition ||
+ caretRectTrans.localRotation != m_TextComponent.rectTransform.localRotation ||
+ caretRectTrans.localScale != m_TextComponent.rectTransform.localScale ||
+ caretRectTrans.anchorMin != m_TextComponent.rectTransform.anchorMin ||
+ caretRectTrans.anchorMax != m_TextComponent.rectTransform.anchorMax ||
+ caretRectTrans.anchoredPosition != m_TextComponent.rectTransform.anchoredPosition ||
+ caretRectTrans.sizeDelta != m_TextComponent.rectTransform.sizeDelta ||
+ caretRectTrans.pivot != m_TextComponent.rectTransform.pivot))
+ {
+ caretRectTrans.localPosition = m_TextComponent.rectTransform.localPosition;
+ caretRectTrans.localRotation = m_TextComponent.rectTransform.localRotation;
+ caretRectTrans.localScale = m_TextComponent.rectTransform.localScale;
+ caretRectTrans.anchorMin = m_TextComponent.rectTransform.anchorMin;
+ caretRectTrans.anchorMax = m_TextComponent.rectTransform.anchorMax;
+ caretRectTrans.anchoredPosition = m_TextComponent.rectTransform.anchoredPosition;
+ caretRectTrans.sizeDelta = m_TextComponent.rectTransform.sizeDelta;
+ caretRectTrans.pivot = m_TextComponent.rectTransform.pivot;
+ }
+ }
+
+ private void OnFillVBO(Mesh vbo)
+ {
+ using (var helper = new VertexHelper())
+ {
+ if (!isFocused)
+ {
+ helper.FillMesh(vbo);
+ return;
+ }
+
+ Vector2 roundingOffset = m_TextComponent.PixelAdjustPoint(Vector2.zero);
+ if (!hasSelection)
+ GenerateCaret(helper, roundingOffset);
+ else
+ GenerateHightlight(helper, roundingOffset);
+
+ helper.FillMesh(vbo);
+ }
+ }
+
+ private void GenerateCaret(VertexHelper vbo, Vector2 roundingOffset)
+ {
+ if (!m_CaretVisible)
+ return;
+
+ if (m_CursorVerts == null)
+ {
+ CreateCursorVerts();
+ }
+
+ float width = m_CaretWidth;
+ int adjustedPos = Mathf.Max(0, caretPositionInternal - m_DrawStart);
+ TextGenerator gen = m_TextComponent.cachedTextGenerator;
+
+ if (gen == null)
+ return;
+
+ if (gen.lineCount == 0)
+ return;
+
+ Vector2 startPosition = Vector2.zero;
+
+ // Calculate startPosition
+ if (adjustedPos < gen.characters.Count)
+ {
+ UICharInfo cursorChar = gen.characters[adjustedPos];
+ startPosition.x = cursorChar.cursorPos.x;
+ }
+ startPosition.x /= m_TextComponent.pixelsPerUnit;
+
+ // TODO: Only clamp when Text uses horizontal word wrap.
+ if (startPosition.x > m_TextComponent.rectTransform.rect.xMax)
+ startPosition.x = m_TextComponent.rectTransform.rect.xMax;
+
+ int characterLine = DetermineCharacterLine(adjustedPos, gen);
+ startPosition.y = gen.lines[characterLine].topY / m_TextComponent.pixelsPerUnit;
+ float height = gen.lines[characterLine].height / m_TextComponent.pixelsPerUnit;
+
+ for (int i = 0; i < m_CursorVerts.Length; i++)
+ m_CursorVerts[i].color = caretColor;
+
+ m_CursorVerts[0].position = new Vector3(startPosition.x, startPosition.y - height, 0.0f);
+ m_CursorVerts[1].position = new Vector3(startPosition.x + width, startPosition.y - height, 0.0f);
+ m_CursorVerts[2].position = new Vector3(startPosition.x + width, startPosition.y, 0.0f);
+ m_CursorVerts[3].position = new Vector3(startPosition.x, startPosition.y, 0.0f);
+
+ if (roundingOffset != Vector2.zero)
+ {
+ for (int i = 0; i < m_CursorVerts.Length; i++)
+ {
+ UIVertex uiv = m_CursorVerts[i];
+ uiv.position.x += roundingOffset.x;
+ uiv.position.y += roundingOffset.y;
+ }
+ }
+
+ vbo.AddUIVertexQuad(m_CursorVerts);
+
+ int screenHeight = Screen.height;
+ // Multiple display support only when not the main display. For display 0 the reported
+ // resolution is always the desktops resolution since its part of the display API,
+ // so we use the standard none multiple display method. (case 741751)
+ int displayIndex = m_TextComponent.canvas.targetDisplay;
+ if (displayIndex > 0 && displayIndex < Display.displays.Length)
+ screenHeight = Display.displays[displayIndex].renderingHeight;
+
+ startPosition.y = screenHeight - startPosition.y;
+ input.compositionCursorPos = startPosition;
+ }
+
+ private void CreateCursorVerts()
+ {
+ m_CursorVerts = new UIVertex[4];
+
+ for (int i = 0; i < m_CursorVerts.Length; i++)
+ {
+ m_CursorVerts[i] = UIVertex.simpleVert;
+ m_CursorVerts[i].uv0 = Vector2.zero;
+ }
+ }
+
+ private void GenerateHightlight(VertexHelper vbo, Vector2 roundingOffset)
+ {
+ int startChar = Mathf.Max(0, caretPositionInternal - m_DrawStart);
+ int endChar = Mathf.Max(0, caretSelectPositionInternal - m_DrawStart);
+
+ // Ensure pos is always less then selPos to make the code simpler
+ if (startChar > endChar)
+ {
+ int temp = startChar;
+ startChar = endChar;
+ endChar = temp;
+ }
+
+ endChar -= 1;
+ TextGenerator gen = m_TextComponent.cachedTextGenerator;
+
+ if (gen.lineCount <= 0)
+ return;
+
+ int currentLineIndex = DetermineCharacterLine(startChar, gen);
+
+ int lastCharInLineIndex = GetLineEndPosition(gen, currentLineIndex);
+
+ UIVertex vert = UIVertex.simpleVert;
+ vert.uv0 = Vector2.zero;
+ vert.color = selectionColor;
+
+ int currentChar = startChar;
+ while (currentChar <= endChar && currentChar < gen.characterCount)
+ {
+ if (currentChar == lastCharInLineIndex || currentChar == endChar)
+ {
+ UICharInfo startCharInfo = gen.characters[startChar];
+ UICharInfo endCharInfo = gen.characters[currentChar];
+ Vector2 startPosition = new Vector2(startCharInfo.cursorPos.x / m_TextComponent.pixelsPerUnit, gen.lines[currentLineIndex].topY / m_TextComponent.pixelsPerUnit);
+ Vector2 endPosition = new Vector2((endCharInfo.cursorPos.x + endCharInfo.charWidth) / m_TextComponent.pixelsPerUnit, startPosition.y - gen.lines[currentLineIndex].height / m_TextComponent.pixelsPerUnit);
+
+ // Checking xMin as well due to text generator not setting position if char is not rendered.
+ if (endPosition.x > m_TextComponent.rectTransform.rect.xMax || endPosition.x < m_TextComponent.rectTransform.rect.xMin)
+ endPosition.x = m_TextComponent.rectTransform.rect.xMax;
+
+ var startIndex = vbo.currentVertCount;
+ vert.position = new Vector3(startPosition.x, endPosition.y, 0.0f) + (Vector3)roundingOffset;
+ vbo.AddVert(vert);
+
+ vert.position = new Vector3(endPosition.x, endPosition.y, 0.0f) + (Vector3)roundingOffset;
+ vbo.AddVert(vert);
+
+ vert.position = new Vector3(endPosition.x, startPosition.y, 0.0f) + (Vector3)roundingOffset;
+ vbo.AddVert(vert);
+
+ vert.position = new Vector3(startPosition.x, startPosition.y, 0.0f) + (Vector3)roundingOffset;
+ vbo.AddVert(vert);
+
+ vbo.AddTriangle(startIndex, startIndex + 1, startIndex + 2);
+ vbo.AddTriangle(startIndex + 2, startIndex + 3, startIndex + 0);
+
+ startChar = currentChar + 1;
+ currentLineIndex++;
+
+ lastCharInLineIndex = GetLineEndPosition(gen, currentLineIndex);
+ }
+ currentChar++;
+ }
+ }
+
+ /// <summary>
+ /// Validate the specified input.
+ /// </summary>
+
+ protected char Validate(string text, int pos, char ch)
+ {
+ // Validation is disabled
+ if (characterValidation == CharacterValidation.None || !enabled)
+ return ch;
+
+ if (characterValidation == CharacterValidation.Integer || characterValidation == CharacterValidation.Decimal)
+ {
+ // Integer and decimal
+ bool cursorBeforeDash = (pos == 0 && text.Length > 0 && text[0] == '-');
+ bool dashInSelection = text.Length > 0 && text[0] == '-' && ((caretPositionInternal == 0 && caretSelectPositionInternal > 0) || (caretSelectPositionInternal == 0 && caretPositionInternal > 0));
+ bool selectionAtStart = caretPositionInternal == 0 || caretSelectPositionInternal == 0;
+ if (!cursorBeforeDash || dashInSelection)
+ {
+ if (ch >= '0' && ch <= '9') return ch;
+ if (ch == '-' && (pos == 0 || selectionAtStart)) return ch;
+ if (ch == '.' && characterValidation == CharacterValidation.Decimal && !text.Contains(".")) return ch;
+ }
+ }
+ else if (characterValidation == CharacterValidation.Alphanumeric)
+ {
+ // All alphanumeric characters
+ if (ch >= 'A' && ch <= 'Z') return ch;
+ if (ch >= 'a' && ch <= 'z') return ch;
+ if (ch >= '0' && ch <= '9') return ch;
+ }
+ else if (characterValidation == CharacterValidation.Name)
+ {
+ // FIXME: some actions still lead to invalid input:
+ // - Hitting delete in front of an uppercase letter
+ // - Selecting an uppercase letter and deleting it
+ // - Typing some text, hitting Home and typing more text (we then have an uppercase letter in the middle of a word)
+ // - Typing some text, hitting Home and typing a space (we then have a leading space)
+ // - Erasing a space between two words (we then have an uppercase letter in the middle of a word)
+ // - We accept a trailing space
+ // - We accept the insertion of a space between two lowercase letters.
+ // - Typing text in front of an existing uppercase letter
+ // - ... and certainly more
+ //
+ // The rule we try to implement are too complex for this kind of verification.
+
+ if (char.IsLetter(ch))
+ {
+ // Character following a space should be in uppercase.
+ if (char.IsLower(ch) && ((pos == 0) || (text[pos - 1] == ' ')))
+ {
+ return char.ToUpper(ch);
+ }
+
+ // Character not following a space or an apostrophe should be in lowercase.
+ if (char.IsUpper(ch) && (pos > 0) && (text[pos - 1] != ' ') && (text[pos - 1] != '\''))
+ {
+ return char.ToLower(ch);
+ }
+
+ return ch;
+ }
+
+ if (ch == '\'')
+ {
+ // Don't allow more than one apostrophe
+ if (!text.Contains("'"))
+ // Don't allow consecutive spaces and apostrophes.
+ if (!(((pos > 0) && ((text[pos - 1] == ' ') || (text[pos - 1] == '\''))) ||
+ ((pos < text.Length) && ((text[pos] == ' ') || (text[pos] == '\'')))))
+ return ch;
+ }
+
+ if (ch == ' ')
+ {
+ // Don't allow consecutive spaces and apostrophes.
+ if (!(((pos > 0) && ((text[pos - 1] == ' ') || (text[pos - 1] == '\''))) ||
+ ((pos < text.Length) && ((text[pos] == ' ') || (text[pos] == '\'')))))
+ return ch;
+ }
+ }
+ else if (characterValidation == CharacterValidation.EmailAddress)
+ {
+ // From StackOverflow about allowed characters in email addresses:
+ // Uppercase and lowercase English letters (a-z, A-Z)
+ // Digits 0 to 9
+ // Characters ! # $ % & ' * + - / = ? ^ _ ` { | } ~
+ // Character . (dot, period, full stop) provided that it is not the first or last character,
+ // and provided also that it does not appear two or more times consecutively.
+
+ if (ch >= 'A' && ch <= 'Z') return ch;
+ if (ch >= 'a' && ch <= 'z') return ch;
+ if (ch >= '0' && ch <= '9') return ch;
+ if (ch == '@' && text.IndexOf('@') == -1) return ch;
+ if (kEmailSpecialCharacters.IndexOf(ch) != -1) return ch;
+ if (ch == '.')
+ {
+ char lastChar = (text.Length > 0) ? text[Mathf.Clamp(pos, 0, text.Length - 1)] : ' ';
+ char nextChar = (text.Length > 0) ? text[Mathf.Clamp(pos + 1, 0, text.Length - 1)] : '\n';
+ if (lastChar != '.' && nextChar != '.')
+ return ch;
+ }
+ }
+ return (char)0;
+ }
+
+ public void ActivateInputField()
+ {
+ if (m_TextComponent == null || m_TextComponent.font == null || !IsActive() || !IsInteractable())
+ return;
+
+ if (isFocused)
+ {
+ if (m_Keyboard != null && !m_Keyboard.active)
+ {
+ m_Keyboard.active = true;
+ m_Keyboard.text = m_Text;
+ }
+ }
+
+ m_ShouldActivateNextUpdate = true;
+ }
+
+ private void ActivateInputFieldInternal()
+ {
+ if (EventSystem.current == null)
+ return;
+
+ if (EventSystem.current.currentSelectedGameObject != gameObject)
+ EventSystem.current.SetSelectedGameObject(gameObject);
+
+ if (TouchScreenKeyboard.isSupported)
+ {
+ if (input.touchSupported)
+ {
+ TouchScreenKeyboard.hideInput = shouldHideMobileInput;
+ }
+
+ m_Keyboard = (inputType == InputType.Password) ?
+ TouchScreenKeyboard.Open(m_Text, keyboardType, false, multiLine, true) :
+ TouchScreenKeyboard.Open(m_Text, keyboardType, inputType == InputType.AutoCorrect, multiLine);
+
+ // Mimics OnFocus but as mobile doesn't properly support select all
+ // just set it to the end of the text (where it would move when typing starts)
+ MoveTextEnd(false);
+ }
+ else
+ {
+ input.imeCompositionMode = IMECompositionMode.On;
+ OnFocus();
+ }
+
+ m_AllowInput = true;
+ m_OriginalText = text;
+ m_WasCanceled = false;
+ SetCaretVisible();
+ UpdateLabel();
+ }
+
+ public override void OnSelect(BaseEventData eventData)
+ {
+ base.OnSelect(eventData);
+
+ if (shouldActivateOnSelect)
+ ActivateInputField();
+ }
+
+ public virtual void OnPointerClick(PointerEventData eventData)
+ {
+ if (eventData.button != PointerEventData.InputButton.Left)
+ return;
+
+ ActivateInputField();
+ }
+
+ public void DeactivateInputField()
+ {
+ // Not activated do nothing.
+ if (!m_AllowInput)
+ return;
+
+ m_HasDoneFocusTransition = false;
+ m_AllowInput = false;
+
+ if (m_Placeholder != null)
+ m_Placeholder.enabled = string.IsNullOrEmpty(m_Text);
+
+ if (m_TextComponent != null && IsInteractable())
+ {
+ if (m_WasCanceled)
+ text = m_OriginalText;
+
+ if (m_Keyboard != null)
+ {
+ m_Keyboard.active = false;
+ m_Keyboard = null;
+ }
+
+ m_CaretPosition = m_CaretSelectPosition = 0;
+
+ SendOnSubmit();
+
+ input.imeCompositionMode = IMECompositionMode.Auto;
+ }
+
+ MarkGeometryAsDirty();
+ }
+
+ public override void OnDeselect(BaseEventData eventData)
+ {
+ DeactivateInputField();
+ base.OnDeselect(eventData);
+ }
+
+ public virtual void OnSubmit(BaseEventData eventData)
+ {
+ if (!IsActive() || !IsInteractable())
+ return;
+
+ if (!isFocused)
+ m_ShouldActivateNextUpdate = true;
+ }
+
+ private void EnforceContentType()
+ {
+ switch (contentType)
+ {
+ case ContentType.Standard:
+ {
+ // Don't enforce line type for this content type.
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.None;
+ break;
+ }
+ case ContentType.Autocorrected:
+ {
+ // Don't enforce line type for this content type.
+ m_InputType = InputType.AutoCorrect;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.None;
+ break;
+ }
+ case ContentType.IntegerNumber:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.NumberPad;
+ m_CharacterValidation = CharacterValidation.Integer;
+ break;
+ }
+ case ContentType.DecimalNumber:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.NumbersAndPunctuation;
+ m_CharacterValidation = CharacterValidation.Decimal;
+ break;
+ }
+ case ContentType.Alphanumeric:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.ASCIICapable;
+ m_CharacterValidation = CharacterValidation.Alphanumeric;
+ break;
+ }
+ case ContentType.Name:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.NamePhonePad;
+ m_CharacterValidation = CharacterValidation.Name;
+ break;
+ }
+ case ContentType.EmailAddress:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Standard;
+ m_KeyboardType = TouchScreenKeyboardType.EmailAddress;
+ m_CharacterValidation = CharacterValidation.EmailAddress;
+ break;
+ }
+ case ContentType.Password:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Password;
+ m_KeyboardType = TouchScreenKeyboardType.Default;
+ m_CharacterValidation = CharacterValidation.None;
+ break;
+ }
+ case ContentType.Pin:
+ {
+ m_LineType = LineType.SingleLine;
+ m_InputType = InputType.Password;
+ m_KeyboardType = TouchScreenKeyboardType.NumberPad;
+ m_CharacterValidation = CharacterValidation.Integer;
+ break;
+ }
+ default:
+ {
+ // Includes Custom type. Nothing should be enforced.
+ break;
+ }
+ }
+
+ EnforceTextHOverflow();
+ }
+
+ void EnforceTextHOverflow()
+ {
+ if (m_TextComponent != null)
+ if (multiLine)
+ m_TextComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
+ else
+ m_TextComponent.horizontalOverflow = HorizontalWrapMode.Overflow;
+ }
+
+ void SetToCustomIfContentTypeIsNot(params ContentType[] allowedContentTypes)
+ {
+ if (contentType == ContentType.Custom)
+ return;
+
+ for (int i = 0; i < allowedContentTypes.Length; i++)
+ if (contentType == allowedContentTypes[i])
+ return;
+
+ contentType = ContentType.Custom;
+ }
+
+ void SetToCustom()
+ {
+ if (contentType == ContentType.Custom)
+ return;
+
+ contentType = ContentType.Custom;
+ }
+
+ protected override void DoStateTransition(SelectionState state, bool instant)
+ {
+ if (m_HasDoneFocusTransition)
+ state = SelectionState.Highlighted;
+ else if (state == SelectionState.Pressed)
+ m_HasDoneFocusTransition = true;
+
+ base.DoStateTransition(state, instant);
+ }
+
+ public virtual void CalculateLayoutInputHorizontal() {}
+ public virtual void CalculateLayoutInputVertical() {}
+
+ public virtual float minWidth { get { return 0; } }
+
+ public virtual float preferredWidth
+ {
+ get
+ {
+ if (textComponent == null)
+ return 0;
+ var settings = textComponent.GetGenerationSettings(Vector2.zero);
+ return textComponent.cachedTextGeneratorForLayout.GetPreferredWidth(m_Text, settings) / textComponent.pixelsPerUnit;
+ }
+ }
+ public virtual float flexibleWidth { get { return -1; } }
+ public virtual float minHeight { get { return 0; } }
+
+ public virtual float preferredHeight
+ {
+ get
+ {
+ if (textComponent == null)
+ return 0;
+ var settings = textComponent.GetGenerationSettings(new Vector2(textComponent.rectTransform.rect.size.x, 0.0f));
+ return textComponent.cachedTextGeneratorForLayout.GetPreferredHeight(m_Text, settings) / textComponent.pixelsPerUnit;
+ }
+ }
+
+ public virtual float flexibleHeight { get { return -1; } }
+ public virtual int layoutPriority { get { return 1; } }
+ }
+}