summaryrefslogtreecommitdiff
path: root/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2021-04-09 20:37:24 +0800
committerchai <chaifix@163.com>2021-04-09 20:37:24 +0800
commitb357a6a6d914e46c2c782f215e9f566f92663850 (patch)
tree207c6e974fff81db29e96e3459fb3e8d3ee9aaab /Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility
parent6c0dc6615522a7308fc7457b469521ee82130705 (diff)
*UI effect
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs19
1 files changed, 10 insertions, 9 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs
index f7e35cd..3020d4d 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs
@@ -5,15 +5,16 @@ namespace UnityEngine.UI
{
public class VertexHelper : IDisposable
{
- private List<Vector3> m_Positions = ListPool<Vector3>.Get();
- private List<Color32> m_Colors = ListPool<Color32>.Get();
- private List<Vector2> m_Uv0S = ListPool<Vector2>.Get();
- private List<Vector2> m_Uv1S = ListPool<Vector2>.Get();
- private List<Vector2> m_Uv2S = ListPool<Vector2>.Get();
- private List<Vector2> m_Uv3S = ListPool<Vector2>.Get();
- private List<Vector3> m_Normals = ListPool<Vector3>.Get();
- private List<Vector4> m_Tangents = ListPool<Vector4>.Get();
- private List<int> m_Indices = ListPool<int>.Get();
+ //c ¸Ä³Épublic·½±ã¿´
+ /*private*/ public List<Vector3> m_Positions = ListPool<Vector3>.Get();
+ /*private*/ public List<Color32> m_Colors = ListPool<Color32>.Get();
+ /*private*/ public List<Vector2> m_Uv0S = ListPool<Vector2>.Get();
+ /*private*/ public List<Vector2> m_Uv1S = ListPool<Vector2>.Get();
+ /*private*/ public List<Vector2> m_Uv2S = ListPool<Vector2>.Get();
+ /*private*/ public List<Vector2> m_Uv3S = ListPool<Vector2>.Get();
+ /*private*/ public List<Vector3> m_Normals = ListPool<Vector3>.Get();
+ /*private*/ public List<Vector4> m_Tangents = ListPool<Vector4>.Get();
+ /*private*/ public List<int> m_Indices = ListPool<int>.Get();
private static readonly Vector4 s_DefaultTangent = new Vector4(1.0f, 0.0f, 0.0f, -1.0f);
private static readonly Vector3 s_DefaultNormal = Vector3.back;