summaryrefslogtreecommitdiff
path: root/Assets
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2021-04-20 22:29:31 +0800
committerchai <chaifix@163.com>2021-04-20 22:29:31 +0800
commitd4e02e80388649a184bc6eb247e035102eb3c81d (patch)
tree4cfd8d1795c4d6b4fdf941520cc087fbdfe9f7fa /Assets
parent5e7fdb87120bb1883b4358df6f3248c0fc43c917 (diff)
*布局
Diffstat (limited to 'Assets')
-rw-r--r--Assets/Editor.meta8
-rw-r--r--Assets/Editor/TestEditor.cs16
-rw-r--r--Assets/Editor/TestEditor.cs.meta11
-rw-r--r--Assets/Test/05_Mask/05_Mask.unity417
-rw-r--r--Assets/Test/06_Layout.meta8
-rw-r--r--Assets/Test/06_Layout/06_Layout.unity675
-rw-r--r--Assets/Test/06_Layout/06_Layout.unity.meta7
-rw-r--r--Assets/Test/06_Layout/UI06Anchor.cs22
-rw-r--r--Assets/Test/06_Layout/UI06Anchor.cs.meta11
-rw-r--r--Assets/Test/06_Layout/UI06Test.cs39
-rw-r--r--Assets/Test/06_Layout/UI06Test.cs.meta11
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs2
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs34
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs14
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs14
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs8
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs2
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs3
18 files changed, 1270 insertions, 32 deletions
diff --git a/Assets/Editor.meta b/Assets/Editor.meta
new file mode 100644
index 0000000..8faee54
--- /dev/null
+++ b/Assets/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b307ddefb234fe347b5ca1a5007875c8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Editor/TestEditor.cs b/Assets/Editor/TestEditor.cs
new file mode 100644
index 0000000..13e15c9
--- /dev/null
+++ b/Assets/Editor/TestEditor.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+public class TestEditor : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Assets/Editor/TestEditor.cs.meta b/Assets/Editor/TestEditor.cs.meta
new file mode 100644
index 0000000..558aacc
--- /dev/null
+++ b/Assets/Editor/TestEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3eaae47408a5dd547acf34145b694c44
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/05_Mask/05_Mask.unity b/Assets/Test/05_Mask/05_Mask.unity
index 58a57b5..30382db 100644
--- a/Assets/Test/05_Mask/05_Mask.unity
+++ b/Assets/Test/05_Mask/05_Mask.unity
@@ -113,6 +113,100 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
+--- !u!1 &178938913
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 178938917}
+ - component: {fileID: 178938916}
+ - component: {fileID: 178938915}
+ - component: {fileID: 178938914}
+ m_Layer: 5
+ m_Name: Canvas
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!114 &178938914
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 178938913}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0dc7198a94080b64e9e51e6f934b3e35, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreReversedGraphics: 1
+ m_BlockingObjects: 0
+ m_BlockingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+--- !u!114 &178938915
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 178938913}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: debcf26b89013e446a6de5574715c5af, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_UiScaleMode: 0
+ m_ReferencePixelsPerUnit: 100
+ m_ScaleFactor: 1
+ m_ReferenceResolution: {x: 800, y: 600}
+ m_ScreenMatchMode: 0
+ m_MatchWidthOrHeight: 0
+ m_PhysicalUnit: 3
+ m_FallbackScreenDPI: 96
+ m_DefaultSpriteDPI: 96
+ m_DynamicPixelsPerUnit: 1
+--- !u!223 &178938916
+Canvas:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 178938913}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_RenderMode: 0
+ m_Camera: {fileID: 0}
+ m_PlaneDistance: 100
+ m_PixelPerfect: 0
+ m_ReceivesEvents: 1
+ m_OverrideSorting: 0
+ m_OverridePixelPerfect: 0
+ m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 0
+ m_SortingLayerID: 0
+ m_SortingOrder: 0
+ m_TargetDisplay: 0
+--- !u!224 &178938917
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 178938913}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0, y: 0, z: 0}
+ m_Children:
+ - {fileID: 427386285}
+ m_Father: {fileID: 0}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 0}
--- !u!1 &392020843
GameObject:
m_ObjectHideFlags: 0
@@ -187,13 +281,94 @@ Transform:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 392020843}
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalRotation: {x: -0, y: -1, z: 0, w: 0}
+ m_LocalPosition: {x: 153.20349, y: 170.23557, z: 5.8596106}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &427386284
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 427386285}
+ - component: {fileID: 427386288}
+ - component: {fileID: 427386286}
+ - component: {fileID: 427386287}
+ m_Layer: 5
+ m_Name: Mask
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &427386285
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 427386284}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 818516660}
+ m_Father: {fileID: 178938917}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -171, y: 0}
+ m_SizeDelta: {x: 100, y: 100}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &427386286
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 427386284}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 570773b73e8b0334fb410b7457eb8b6a, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
+ m_UVRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+--- !u!114 &427386287
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 427386284}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: bfc675de41855c44aaedb7af695ba899, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ShowMaskGraphic: 0
+--- !u!222 &427386288
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 427386284}
--- !u!1 &509999497
GameObject:
m_ObjectHideFlags: 0
@@ -327,6 +502,74 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 565444304}
+--- !u!1 &818516659
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 818516660}
+ - component: {fileID: 818516662}
+ - component: {fileID: 818516661}
+ m_Layer: 5
+ m_Name: Image
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &818516660
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 818516659}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 427386285}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 100, y: 100}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &818516661
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 818516659}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_Sprite: {fileID: 21300000, guid: 4c39797c0008dfb429eaf35a53f9ae9b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+--- !u!222 &818516662
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 818516659}
--- !u!1 &905563187
GameObject:
m_ObjectHideFlags: 0
@@ -634,7 +877,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!114 &1730598751
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -711,6 +954,90 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
+--- !u!1 &1877144781
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1877144785}
+ - component: {fileID: 1877144784}
+ - component: {fileID: 1877144783}
+ - component: {fileID: 1877144782}
+ m_Layer: 0
+ m_Name: Cube (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!23 &1877144782
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1877144781}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_Materials:
+ - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_PreserveUVs: 1
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 0
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!65 &1877144783
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1877144781}
+ m_Material: {fileID: 0}
+ m_IsTrigger: 0
+ m_Enabled: 1
+ serializedVersion: 2
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!33 &1877144784
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1877144781}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1877144785
+Transform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1877144781}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 148.8, y: 170.23557, z: 2.67}
+ m_LocalScale: {x: 2, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 6
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1908451111
GameObject:
m_ObjectHideFlags: 0
@@ -773,3 +1100,87 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1918957146
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1918957150}
+ - component: {fileID: 1918957149}
+ - component: {fileID: 1918957148}
+ - component: {fileID: 1918957147}
+ m_Layer: 0
+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!23 &1918957147
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1918957146}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_Materials:
+ - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_PreserveUVs: 1
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 0
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!65 &1918957148
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1918957146}
+ m_Material: {fileID: 0}
+ m_IsTrigger: 0
+ m_Enabled: 1
+ serializedVersion: 2
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!33 &1918957149
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1918957146}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1918957150
+Transform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1918957146}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 153.20349, y: 170.23557, z: 0.14384294}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/Test/06_Layout.meta b/Assets/Test/06_Layout.meta
new file mode 100644
index 0000000..1541340
--- /dev/null
+++ b/Assets/Test/06_Layout.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 943538e82aec70f4e9d24430b37e27f3
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/06_Layout/06_Layout.unity b/Assets/Test/06_Layout/06_Layout.unity
new file mode 100644
index 0000000..e447d2e
--- /dev/null
+++ b/Assets/Test/06_Layout/06_Layout.unity
@@ -0,0 +1,675 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 8
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 11
+ m_GIWorkflowMode: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_TemporalCoherenceThreshold: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 1
+ m_LightmapEditorSettings:
+ serializedVersion: 9
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_TextureWidth: 1024
+ m_TextureHeight: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_FinalGather: 0
+ m_FinalGatherFiltering: 1
+ m_FinalGatherRayCount: 256
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 0
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 500
+ m_PVRBounces: 2
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringMode: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ShowResolutionOverlay: 1
+ m_LightingDataAsset: {fileID: 0}
+ m_UseShadowmask: 1
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 2
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ accuratePlacement: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &577020334
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 577020336}
+ - component: {fileID: 577020335}
+ m_Layer: 0
+ m_Name: Directional Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!108 &577020335
+Light:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 577020334}
+ m_Enabled: 1
+ serializedVersion: 8
+ m_Type: 1
+ m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+ m_Intensity: 1
+ m_Range: 10
+ m_SpotAngle: 30
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_Lightmapping: 4
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!4 &577020336
+Transform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 577020334}
+ m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+ m_LocalPosition: {x: 0, y: 3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!1 &613556423
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 613556424}
+ - component: {fileID: 613556426}
+ - component: {fileID: 613556425}
+ - component: {fileID: 613556427}
+ m_Layer: 5
+ m_Name: Green
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &613556424
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 613556423}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1447362004}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &613556425
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 613556423}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_Sprite: {fileID: 21300000, guid: e3947587ecd38f84fbd22c51232fb9c7, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+--- !u!222 &613556426
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 613556423}
+--- !u!114 &613556427
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 613556423}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1ae73daeb8941804886a5ec8aa41dc2a, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 0
+ m_MinWidth: 32
+ m_MinHeight: 32
+ m_PreferredWidth: 64
+ m_PreferredHeight: 64
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!1 &957653075
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 957653076}
+ - component: {fileID: 957653078}
+ - component: {fileID: 957653077}
+ - component: {fileID: 957653079}
+ m_Layer: 5
+ m_Name: Image (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &957653076
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 957653075}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1447362004}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &957653077
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 957653075}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_Sprite: {fileID: 21300000, guid: 4c39797c0008dfb429eaf35a53f9ae9b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+--- !u!222 &957653078
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 957653075}
+--- !u!114 &957653079
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 957653075}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1ae73daeb8941804886a5ec8aa41dc2a, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 0
+ m_MinWidth: 40
+ m_MinHeight: 40
+ m_PreferredWidth: 50
+ m_PreferredHeight: 50
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!1 &1341807674
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1341807678}
+ - component: {fileID: 1341807677}
+ - component: {fileID: 1341807676}
+ - component: {fileID: 1341807675}
+ - component: {fileID: 1341807679}
+ m_Layer: 5
+ m_Name: Canvas
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1341807675
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1341807674}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0dc7198a94080b64e9e51e6f934b3e35, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreReversedGraphics: 1
+ m_BlockingObjects: 0
+ m_BlockingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+--- !u!114 &1341807676
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1341807674}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: debcf26b89013e446a6de5574715c5af, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_UiScaleMode: 1
+ m_ReferencePixelsPerUnit: 100
+ m_ScaleFactor: 1
+ m_ReferenceResolution: {x: 1920, y: 1080}
+ m_ScreenMatchMode: 0
+ m_MatchWidthOrHeight: 0
+ m_PhysicalUnit: 3
+ m_FallbackScreenDPI: 96
+ m_DefaultSpriteDPI: 96
+ m_DynamicPixelsPerUnit: 1
+--- !u!223 &1341807677
+Canvas:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1341807674}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_RenderMode: 0
+ m_Camera: {fileID: 0}
+ m_PlaneDistance: 100
+ m_PixelPerfect: 0
+ m_ReceivesEvents: 1
+ m_OverrideSorting: 0
+ m_OverridePixelPerfect: 0
+ m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 0
+ m_SortingLayerID: 0
+ m_SortingOrder: 0
+ m_TargetDisplay: 0
+--- !u!224 &1341807678
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1341807674}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0, y: 0, z: 0}
+ m_Children:
+ - {fileID: 1447362004}
+ m_Father: {fileID: 0}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 0}
+--- !u!114 &1341807679
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1341807674}
+ m_Enabled: 0
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3c747e708105681449ff31b462eb5f21, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!1 &1447362003
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1447362004}
+ - component: {fileID: 1447362005}
+ m_Layer: 5
+ m_Name: HorizontalLayoutGroup
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1447362004
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1447362003}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 613556424}
+ - {fileID: 957653076}
+ m_Father: {fileID: 1341807678}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -625.22, y: 400.61}
+ m_SizeDelta: {x: 290.15, y: 190.48}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1447362005
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1447362003}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 2e0c30f216d393d4b93475ba573aea85, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 30
+ m_Right: 40
+ m_Top: 50
+ m_Bottom: 60
+ m_ChildAlignment: 0
+ m_Spacing: 0
+ m_ChildForceExpandWidth: 0
+ m_ChildForceExpandHeight: 0
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 1
+--- !u!1 &1795588620
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1795588623}
+ - component: {fileID: 1795588622}
+ - component: {fileID: 1795588621}
+ m_Layer: 0
+ m_Name: EventSystem
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1795588621
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1795588620}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: e2665fa6a1fb2474d8a5c19f72f8d0c6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalAxis: Horizontal
+ m_VerticalAxis: Vertical
+ m_SubmitButton: Submit
+ m_CancelButton: Cancel
+ m_InputActionsPerSecond: 10
+ m_RepeatDelay: 0.5
+ m_ForceModuleActive: 0
+--- !u!114 &1795588622
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1795588620}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 153642a2f08376d4daebdf63af9e161a, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_FirstSelected: {fileID: 0}
+ m_sendNavigationEvents: 1
+ m_DragThreshold: 5
+--- !u!4 &1795588623
+Transform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1795588620}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &2097713097
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 2097713101}
+ - component: {fileID: 2097713100}
+ - component: {fileID: 2097713099}
+ - component: {fileID: 2097713098}
+ - component: {fileID: 2097713102}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!81 &2097713098
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 2097713097}
+ m_Enabled: 1
+--- !u!124 &2097713099
+Behaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 2097713097}
+ m_Enabled: 1
+--- !u!20 &2097713100
+Camera:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 2097713097}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 5
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 1
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!4 &2097713101
+Transform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 2097713097}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &2097713102
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 2097713097}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a3b693bfc0703244ca4330d08ad9bb3c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
diff --git a/Assets/Test/06_Layout/06_Layout.unity.meta b/Assets/Test/06_Layout/06_Layout.unity.meta
new file mode 100644
index 0000000..ed88781
--- /dev/null
+++ b/Assets/Test/06_Layout/06_Layout.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: f0f5d6caaa94aba4d88bc18e767d7354
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/06_Layout/UI06Anchor.cs b/Assets/Test/06_Layout/UI06Anchor.cs
new file mode 100644
index 0000000..d569cf7
--- /dev/null
+++ b/Assets/Test/06_Layout/UI06Anchor.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UI06Anchor : MonoBehaviour {
+
+ RectTransform rectTransform;
+
+
+ // Use this for initialization
+ void Start () {
+ rectTransform = GetComponent<RectTransform>();
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ Debug.Log(rectTransform.sizeDelta);
+
+ }
+}
diff --git a/Assets/Test/06_Layout/UI06Anchor.cs.meta b/Assets/Test/06_Layout/UI06Anchor.cs.meta
new file mode 100644
index 0000000..e9185b3
--- /dev/null
+++ b/Assets/Test/06_Layout/UI06Anchor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3c747e708105681449ff31b462eb5f21
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/06_Layout/UI06Test.cs b/Assets/Test/06_Layout/UI06Test.cs
new file mode 100644
index 0000000..5b3dcb7
--- /dev/null
+++ b/Assets/Test/06_Layout/UI06Test.cs
@@ -0,0 +1,39 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System.Linq;
+
+public class UI06Test : MonoBehaviour {
+
+ public delegate void ClickHandler();
+ public event ClickHandler OnClick;
+ public delegate void BroadcastCallback(params object[] objs);
+
+ // Use this for initialization
+ void Start () {
+ // OnClick += () => { Debug.Log("1"); };
+ // OnClick += () => { Debug.Log("2"); };
+ // OnClick += Foo;
+ // OnClick += Foo;
+ // OnClick += Foo;
+ // OnClick += () => { Debug.Log("3"); };
+ // OnClick += () => { Debug.Log("4"); };
+ // OnClick += () => { Debug.Log("5"); };
+ // OnClick -= Foo;
+ // OnClick -= Foo;
+ // OnClick -= Foo;
+ // OnClick = OnClick - Foo;
+ //// Delegate.Remove(OnClick, Foo);
+ // OnClick();
+ // ClickHandler f2 = new ClickHandler(Foo);
+ // ClickHandler f3 = Foo;
+ // Dictionary<int, float> a;
+ }
+
+ void Foo()
+ {
+ Debug.Log("Foo()");
+ }
+
+}
diff --git a/Assets/Test/06_Layout/UI06Test.cs.meta b/Assets/Test/06_Layout/UI06Test.cs.meta
new file mode 100644
index 0000000..1edb34a
--- /dev/null
+++ b/Assets/Test/06_Layout/UI06Test.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a3b693bfc0703244ca4330d08ad9bb3c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs
index cae7667..4844c19 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs
@@ -1092,7 +1092,7 @@ namespace UnityEngine.UI
if (activeSprite == null)
return true;
-
+
Vector2 local;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, screenPoint, eventCamera, out local))
return false;
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs
index ebb74e2..3e1c923 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs
@@ -1,5 +1,6 @@
namespace UnityEngine.UI
{
+ // ²¼¾ÖËã·¨µÄºËÐͼÔÚÕâ¸ö»ùÀàÀïÃæ
public abstract class HorizontalOrVerticalLayoutGroup : LayoutGroup
{
[SerializeField] protected float m_Spacing = 0;
@@ -17,21 +18,22 @@ namespace UnityEngine.UI
[SerializeField] protected bool m_ChildControlHeight = true;
public bool childControlHeight { get { return m_ChildControlHeight; } set { SetProperty(ref m_ChildControlHeight, value); } }
+ // ¸ù¾Ý×Ó½Úµã¼ÆËãµÃµ½×ÔÉíµÄmin, preferred, flexible
protected void CalcAlongAxis(int axis, bool isVertical)
{
- float combinedPadding = (axis == 0 ? padding.horizontal : padding.vertical);
+ float combinedPadding = (axis == 0 ? padding.horizontal : padding.vertical); // paddingÊÇleft+right, top+bottom
bool controlSize = (axis == 0 ? m_ChildControlWidth : m_ChildControlHeight);
bool childForceExpandSize = (axis == 0 ? childForceExpandWidth : childForceExpandHeight);
- float totalMin = combinedPadding;
- float totalPreferred = combinedPadding;
- float totalFlexible = 0;
+ float totalMin = combinedPadding; // ËùÓÐ×Ó½ÚµãµÄminÖ®ºÍ
+ float totalPreferred = combinedPadding; // ËùÓÐ×Ó½ÚµãµÄpreferredÖ®ºÍ
+ float totalFlexible = 0; // ÊÇÒ»¸öÎÞµ¥Î»ÊýÖµ£¬µÈÓÚËùÓÐ×Ó½ÚµãµÄflexibleÖµÏà¼Ó
bool alongOtherAxis = (isVertical ^ (axis == 1));
for (int i = 0; i < rectChildren.Count; i++)
{
RectTransform child = rectChildren[i];
- float min, preferred, flexible;
+ float min, preferred, flexible; // ×Ó½ÚµãµÄÈý¸öÊôÐÔÖµ
GetChildSizes(child, axis, controlSize, childForceExpandSize, out min, out preferred, out flexible);
if (alongOtherAxis)
@@ -50,18 +52,21 @@ namespace UnityEngine.UI
}
}
+ // ¼õÈ¥×îºóÒ»¸ö×Ó½Úµã¶à¼ÓµÄspacing
if (!alongOtherAxis && rectChildren.Count > 0)
{
totalMin -= spacing;
totalPreferred -= spacing;
}
+
totalPreferred = Mathf.Max(totalMin, totalPreferred);
- SetLayoutInputForAxis(totalMin, totalPreferred, totalFlexible, axis);
+ // ±£´æµ½m_TotalMinSize, m_TotalPreferredSize, m_TotalFlexibleSize
+ SetLayoutInputForAxis(totalMin, totalPreferred, totalFlexible, axis);
}
protected void SetChildrenAlongAxis(int axis, bool isVertical)
{
- float size = rectTransform.rect.size[axis];
+ float size = rectTransform.rect.size[axis]; // RectTransform´óС
bool controlSize = (axis == 0 ? m_ChildControlWidth : m_ChildControlHeight);
bool childForceExpandSize = (axis == 0 ? childForceExpandWidth : childForceExpandHeight);
float alignmentOnAxis = GetAlignmentOnAxis(axis);
@@ -69,7 +74,7 @@ namespace UnityEngine.UI
bool alongOtherAxis = (isVertical ^ (axis == 1));
if (alongOtherAxis)
{
- float innerSize = size - (axis == 0 ? padding.horizontal : padding.vertical);
+ float innerSize = size - (axis == 0 ? padding.horizontal : padding.vertical); // ÈÝÄÉ×Ó½ÚµãµÄ¿Õ¼ä
for (int i = 0; i < rectChildren.Count; i++)
{
RectTransform child = rectChildren[i];
@@ -95,11 +100,11 @@ namespace UnityEngine.UI
if (GetTotalFlexibleSize(axis) == 0 && GetTotalPreferredSize(axis) < size)
pos = GetStartOffset(axis, GetTotalPreferredSize(axis) - (axis == 0 ? padding.horizontal : padding.vertical));
- float minMaxLerp = 0;
+ float minMaxLerp = 0; // Èû½øminÖ®ºóµÄÊ£Óà¿Õ¼ä/preferred-minµÄ¿Õ¼ä£¬ÊÇ×Ó½Úµã´ÓminÏòpreferredÀ©´óµÄÒÀ¾Ý
if (GetTotalMinSize(axis) != GetTotalPreferredSize(axis))
minMaxLerp = Mathf.Clamp01((size - GetTotalMinSize(axis)) / (GetTotalPreferredSize(axis) - GetTotalMinSize(axis)));
- float itemFlexibleMultiplier = 0;
+ float itemFlexibleMultiplier = 0; // Èû½øpreferredÖ®ºó£¬½øÒ»²½ÈûÂúÊ£Óà¿Õ¼äµÄÒÀ¾Ý£¬¼´flexible
if (size > GetTotalPreferredSize(axis))
{
if (GetTotalFlexibleSize(axis) > 0)
@@ -116,6 +121,7 @@ namespace UnityEngine.UI
childSize += flexible * itemFlexibleMultiplier;
if (controlSize)
{
+ // ÉèÖÃ×Ó½ÚµãµÄtransform
SetChildAlongAxis(child, axis, pos, childSize);
}
else
@@ -128,12 +134,16 @@ namespace UnityEngine.UI
}
}
+ // ·µ»Ø½ÚµãµÄmin, prefered, flexible´óС
+ // axis 0ÊÇxÖᣬ1ÊÇyÖá
+ // controlSize ÊÇ·ñ¹´Ñ¡ChildControlSize
+ // childForceExpand ÊÇ·ñ¹´Ñ¡ChildForceExpand
private void GetChildSizes(RectTransform child, int axis, bool controlSize, bool childForceExpand,
out float min, out float preferred, out float flexible)
{
- if (!controlSize)
+ if (!controlSize) // Èç¹ûû¹´ChildControlSize£¬ÄÇô»áºöÂÔ
{
- min = child.sizeDelta[axis];
+ min = child.sizeDelta[axis];//sizeDeltaÕâÀïµÈ¼ÛÓÚsize£¬ÒòΪ¶¯Ì¬²¼¾ÖϵͳÀïÃæanchor¶¼ÊÇÒ»ÆðµÄ
preferred = min;
flexible = 0;
}
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs
index ae11e28..d0e1510 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs
@@ -4,15 +4,17 @@ using System.Collections;
namespace UnityEngine.UI
{
public interface ILayoutElement
- {
- // After this method is invoked, layout horizontal input properties should return up-to-date values.
- // Children will already have up-to-date layout horizontal inputs when this methods is called.
+ {
+#region LayoutGroupµÄÅÉÉúÀà²Å»áʵÏÖ£¬ÆäËûILayoutElement±ÈÈçImage£¬Text²»»áʵÏÖ
+ // After this method is invoked, layout horizontal input properties should return up-to-date values.
+ // Children will already have up-to-date layout horizontal inputs when this methods is called.
void CalculateLayoutInputHorizontal();
// After this method is invoked, layout vertical input properties should return up-to-date values.
// Children will already have up-to-date layout vertical inputs when this methods is called.
- void CalculateLayoutInputVertical();
-
- // Layout horizontal inputs
+ void CalculateLayoutInputVertical();
+#endregion
+
+ // Layout horizontal inputs
float minWidth { get; }
float preferredWidth { get; }
float flexibleWidth { get; }
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs
index 95d9f48..59d432c 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs
@@ -39,6 +39,7 @@ namespace UnityEngine.UI
// ILayoutElement Interface
public virtual void CalculateLayoutInputHorizontal()
{
+ // ÊÕ¼¯×Ó½ÚµãÖвÎÓëlayoutµÄ½Úµã
m_RectChildren.Clear();
var toIgnoreList = ListPool<Component>.Get();
for (int i = 0; i < rectTransform.childCount; i++)
@@ -69,6 +70,7 @@ namespace UnityEngine.UI
m_Tracker.Clear();
}
+ // Õâ¸ö·½·¨²»ÊÕ¼¯ÊÇÒòΪÔÚCalculateLayoutInputHorizontalÊÕ¼¯ÁË£¬ÔÚLayoutRebuilderµÄRebuild()·½·¨ÖÐÓÐ×¢ÊÍ
public abstract void CalculateLayoutInputVertical();
public virtual float minWidth { get { return GetTotalMinSize(0); } }
public virtual float preferredWidth { get { return GetTotalPreferredSize(0); } }
@@ -126,19 +128,19 @@ namespace UnityEngine.UI
protected float GetStartOffset(int axis, float requiredSpaceWithoutPadding)
{
- float requiredSpace = requiredSpaceWithoutPadding + (axis == 0 ? padding.horizontal : padding.vertical);
- float availableSpace = rectTransform.rect.size[axis];
- float surplusSpace = availableSpace - requiredSpace;
- float alignmentOnAxis = GetAlignmentOnAxis(axis);
+ float requiredSpace = requiredSpaceWithoutPadding + (axis == 0 ? padding.horizontal : padding.vertical); // ËãÉÏpaddingºóµÄ´óС
+ float availableSpace = rectTransform.rect.size[axis]; // RectTransform´óС
+ float surplusSpace = availableSpace - requiredSpace; // Ê£Óà¿Õ¼ä
+ float alignmentOnAxis = GetAlignmentOnAxis(axis); // 0\0.5\1
return (axis == 0 ? padding.left : padding.top) + surplusSpace * alignmentOnAxis;
}
protected float GetAlignmentOnAxis(int axis)
{
if (axis == 0)
- return ((int)childAlignment % 3) * 0.5f;
+ return ((int)childAlignment % 3) * 0.5f; // 0, 0.5, 1
else
- return ((int)childAlignment / 3) * 0.5f;
+ return ((int)childAlignment / 3) * 0.5f; // 0, 0.5, 1
}
protected void SetLayoutInputForAxis(float totalMin, float totalPreferred, float totalFlexible, int axis)
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs
index 2dc89a5..da201a7 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs
@@ -5,7 +5,8 @@ namespace UnityEngine.UI
{
public class LayoutRebuilder : ICanvasElement
{
- private RectTransform m_ToRebuild;
+ // m_ToRebuildÊÇÒ»¸öILayoutGroup
+ private RectTransform m_ToRebuild;
//There are a few of reasons we need to cache the Hash fromt he transform:
// - This is a ValueType (struct) and .Net calculates Hash from the Value Type fields.
// - The key of a Dictionary should have a constant Hash value.
@@ -50,6 +51,7 @@ namespace UnityEngine.UI
components.RemoveAll(e => e is Behaviour && !((Behaviour)e).isActiveAndEnabled);
}
+ // Á¢¼´ÖØÐ²¼¾ÖÒ»´Î£¬¶ø²»Óõȵ½Ö¡Ä©Î²CanvasUpdateReigstry.PerformUpdateµÄʱºò
public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)
{
var rebuilder = s_Rebuilders.Get();
@@ -89,6 +91,7 @@ namespace UnityEngine.UI
// since they will be their own roots.
if (components.Count > 0)
{
+ //
// Layout control needs to executed top down with parents being done before their children,
// because the children rely on the sizes of the parents.
@@ -123,6 +126,8 @@ namespace UnityEngine.UI
// since they will be their own roots.
if (components.Count > 0 || rect.GetComponent(typeof(ILayoutGroup)))
{
+
+ // ÏÈ´Ó×ӽڵ㿪ʼ£¬×îºóµ½¸¸½Úµã£¬ÕâÑù¸¸½Úµã¿ÉÒԵõ½×Ó½ÚµãµÄÐÅÏ¢
// Layout calculations needs to executed bottom up with children being done before their parents,
// because the parent calculated sizes rely on the sizes of the children.
@@ -192,6 +197,7 @@ namespace UnityEngine.UI
var rebuilder = s_Rebuilders.Get();
rebuilder.Initialize(controller);
+ // ×¢²á½øÈ¥
if (!CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild(rebuilder))
s_Rebuilders.Release(rebuilder);
}
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs
index 796f35e..c58abd5 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs
@@ -75,7 +75,7 @@ namespace UnityEngine.UI
for (int i = 0; i < components.Count; i++)
{
- var layoutComp = components[i] as ILayoutElement;
+ var layoutComp = components[i] as ILayoutElement; //
if (layoutComp is Behaviour && !((Behaviour)layoutComp).isActiveAndEnabled)
continue;
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs
index 19a5575..c67ec42 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs
@@ -36,8 +36,7 @@ namespace UnityEngine.UI
}
}
- [NonSerialized]
- private Graphic m_Graphic;
+ [NonSerialized] private Graphic m_Graphic;
public Graphic graphic
{
get { return m_Graphic ?? (m_Graphic = GetComponent<Graphic>()); }