diff options
author | chai <chaifix@163.com> | 2021-04-20 22:29:31 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-04-20 22:29:31 +0800 |
commit | d4e02e80388649a184bc6eb247e035102eb3c81d (patch) | |
tree | 4cfd8d1795c4d6b4fdf941520cc087fbdfe9f7fa /Assets | |
parent | 5e7fdb87120bb1883b4358df6f3248c0fc43c917 (diff) |
*布局
Diffstat (limited to 'Assets')
18 files changed, 1270 insertions, 32 deletions
diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..8faee54 --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b307ddefb234fe347b5ca1a5007875c8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/TestEditor.cs b/Assets/Editor/TestEditor.cs new file mode 100644 index 0000000..13e15c9 --- /dev/null +++ b/Assets/Editor/TestEditor.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +public class TestEditor : MonoBehaviour { + + // Use this for initialization + void Start () { + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Editor/TestEditor.cs.meta b/Assets/Editor/TestEditor.cs.meta new file mode 100644 index 0000000..558aacc --- /dev/null +++ b/Assets/Editor/TestEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3eaae47408a5dd547acf34145b694c44 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Test/05_Mask/05_Mask.unity b/Assets/Test/05_Mask/05_Mask.unity index 58a57b5..30382db 100644 --- a/Assets/Test/05_Mask/05_Mask.unity +++ b/Assets/Test/05_Mask/05_Mask.unity @@ -113,6 +113,100 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &178938913 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 178938917} + - component: {fileID: 178938916} + - component: {fileID: 178938915} + - component: {fileID: 178938914} + m_Layer: 5 + m_Name: Canvas + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!114 &178938914 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 178938913} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0dc7198a94080b64e9e51e6f934b3e35, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreReversedGraphics: 1 + m_BlockingObjects: 0 + m_BlockingMask: + serializedVersion: 2 + m_Bits: 4294967295 +--- !u!114 &178938915 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 178938913} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: debcf26b89013e446a6de5574715c5af, type: 3} + m_Name: + m_EditorClassIdentifier: + m_UiScaleMode: 0 + m_ReferencePixelsPerUnit: 100 + m_ScaleFactor: 1 + m_ReferenceResolution: {x: 800, y: 600} + m_ScreenMatchMode: 0 + m_MatchWidthOrHeight: 0 + m_PhysicalUnit: 3 + m_FallbackScreenDPI: 96 + m_DefaultSpriteDPI: 96 + m_DynamicPixelsPerUnit: 1 +--- !u!223 &178938916 +Canvas: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 178938913} + m_Enabled: 1 + serializedVersion: 3 + m_RenderMode: 0 + m_Camera: {fileID: 0} + m_PlaneDistance: 100 + m_PixelPerfect: 0 + m_ReceivesEvents: 1 + m_OverrideSorting: 0 + m_OverridePixelPerfect: 0 + m_SortingBucketNormalizedSize: 0 + m_AdditionalShaderChannelsFlag: 0 + m_SortingLayerID: 0 + m_SortingOrder: 0 + m_TargetDisplay: 0 +--- !u!224 &178938917 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 178938913} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0, y: 0, z: 0} + m_Children: + - {fileID: 427386285} + m_Father: {fileID: 0} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} --- !u!1 &392020843 GameObject: m_ObjectHideFlags: 0 @@ -187,13 +281,94 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 392020843} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalRotation: {x: -0, y: -1, z: 0, w: 0} + m_LocalPosition: {x: 153.20349, y: 170.23557, z: 5.8596106} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &427386284 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 427386285} + - component: {fileID: 427386288} + - component: {fileID: 427386286} + - component: {fileID: 427386287} + m_Layer: 5 + m_Name: Mask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &427386285 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 427386284} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 818516660} + m_Father: {fileID: 178938917} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -171, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &427386286 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 427386284} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 570773b73e8b0334fb410b7457eb8b6a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 0 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0} + m_UVRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 +--- !u!114 &427386287 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 427386284} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: bfc675de41855c44aaedb7af695ba899, type: 3} + m_Name: + m_EditorClassIdentifier: + m_ShowMaskGraphic: 0 +--- !u!222 &427386288 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 427386284} --- !u!1 &509999497 GameObject: m_ObjectHideFlags: 0 @@ -327,6 +502,74 @@ CanvasRenderer: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 565444304} +--- !u!1 &818516659 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 818516660} + - component: {fileID: 818516662} + - component: {fileID: 818516661} + m_Layer: 5 + m_Name: Image + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &818516660 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 818516659} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 427386285} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &818516661 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 818516659} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_Sprite: {fileID: 21300000, guid: 4c39797c0008dfb429eaf35a53f9ae9b, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 +--- !u!222 &818516662 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 818516659} --- !u!1 &905563187 GameObject: m_ObjectHideFlags: 0 @@ -634,7 +877,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &1730598751 MonoBehaviour: m_ObjectHideFlags: 0 @@ -711,6 +954,90 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 0} +--- !u!1 &1877144781 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1877144785} + - component: {fileID: 1877144784} + - component: {fileID: 1877144783} + - component: {fileID: 1877144782} + m_Layer: 0 + m_Name: Cube (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!23 &1877144782 +MeshRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1877144781} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_PreserveUVs: 1 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 0 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!65 &1877144783 +BoxCollider: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1877144781} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!33 &1877144784 +MeshFilter: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1877144781} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1877144785 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1877144781} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 148.8, y: 170.23557, z: 2.67} + m_LocalScale: {x: 2, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1908451111 GameObject: m_ObjectHideFlags: 0 @@ -773,3 +1100,87 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1918957146 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1918957150} + - component: {fileID: 1918957149} + - component: {fileID: 1918957148} + - component: {fileID: 1918957147} + m_Layer: 0 + m_Name: Cube + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!23 &1918957147 +MeshRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1918957146} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_PreserveUVs: 1 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 0 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!65 &1918957148 +BoxCollider: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1918957146} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!33 &1918957149 +MeshFilter: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1918957146} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1918957150 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1918957146} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 153.20349, y: 170.23557, z: 0.14384294} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Test/06_Layout.meta b/Assets/Test/06_Layout.meta new file mode 100644 index 0000000..1541340 --- /dev/null +++ b/Assets/Test/06_Layout.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 943538e82aec70f4e9d24430b37e27f3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Test/06_Layout/06_Layout.unity b/Assets/Test/06_Layout/06_Layout.unity new file mode 100644 index 0000000..e447d2e --- /dev/null +++ b/Assets/Test/06_Layout/06_Layout.unity @@ -0,0 +1,675 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 8 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 0 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_TemporalCoherenceThreshold: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 1 + m_LightmapEditorSettings: + serializedVersion: 9 + m_Resolution: 2 + m_BakeResolution: 40 + m_TextureWidth: 1024 + m_TextureHeight: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 0 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 500 + m_PVRBounces: 2 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVRFilteringMode: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ShowResolutionOverlay: 1 + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 1 +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &577020334 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 577020336} + - component: {fileID: 577020335} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &577020335 +Light: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 577020334} + m_Enabled: 1 + serializedVersion: 8 + m_Type: 1 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_Lightmapping: 4 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &577020336 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 577020334} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &613556423 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 613556424} + - component: {fileID: 613556426} + - component: {fileID: 613556425} + - component: {fileID: 613556427} + m_Layer: 5 + m_Name: Green + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &613556424 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 613556423} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1447362004} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 1} +--- !u!114 &613556425 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 613556423} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_Sprite: {fileID: 21300000, guid: e3947587ecd38f84fbd22c51232fb9c7, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 +--- !u!222 &613556426 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 613556423} +--- !u!114 &613556427 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 613556423} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1ae73daeb8941804886a5ec8aa41dc2a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreLayout: 0 + m_MinWidth: 32 + m_MinHeight: 32 + m_PreferredWidth: 64 + m_PreferredHeight: 64 + m_FlexibleWidth: -1 + m_FlexibleHeight: -1 + m_LayoutPriority: 1 +--- !u!1 &957653075 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 957653076} + - component: {fileID: 957653078} + - component: {fileID: 957653077} + - component: {fileID: 957653079} + m_Layer: 5 + m_Name: Image (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &957653076 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 957653075} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1447362004} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &957653077 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 957653075} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_Sprite: {fileID: 21300000, guid: 4c39797c0008dfb429eaf35a53f9ae9b, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 +--- !u!222 &957653078 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 957653075} +--- !u!114 &957653079 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 957653075} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1ae73daeb8941804886a5ec8aa41dc2a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreLayout: 0 + m_MinWidth: 40 + m_MinHeight: 40 + m_PreferredWidth: 50 + m_PreferredHeight: 50 + m_FlexibleWidth: -1 + m_FlexibleHeight: -1 + m_LayoutPriority: 1 +--- !u!1 &1341807674 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1341807678} + - component: {fileID: 1341807677} + - component: {fileID: 1341807676} + - component: {fileID: 1341807675} + - component: {fileID: 1341807679} + m_Layer: 5 + m_Name: Canvas + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1341807675 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1341807674} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0dc7198a94080b64e9e51e6f934b3e35, type: 3} + m_Name: + m_EditorClassIdentifier: + m_IgnoreReversedGraphics: 1 + m_BlockingObjects: 0 + m_BlockingMask: + serializedVersion: 2 + m_Bits: 4294967295 +--- !u!114 &1341807676 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1341807674} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: debcf26b89013e446a6de5574715c5af, type: 3} + m_Name: + m_EditorClassIdentifier: + m_UiScaleMode: 1 + m_ReferencePixelsPerUnit: 100 + m_ScaleFactor: 1 + m_ReferenceResolution: {x: 1920, y: 1080} + m_ScreenMatchMode: 0 + m_MatchWidthOrHeight: 0 + m_PhysicalUnit: 3 + m_FallbackScreenDPI: 96 + m_DefaultSpriteDPI: 96 + m_DynamicPixelsPerUnit: 1 +--- !u!223 &1341807677 +Canvas: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1341807674} + m_Enabled: 1 + serializedVersion: 3 + m_RenderMode: 0 + m_Camera: {fileID: 0} + m_PlaneDistance: 100 + m_PixelPerfect: 0 + m_ReceivesEvents: 1 + m_OverrideSorting: 0 + m_OverridePixelPerfect: 0 + m_SortingBucketNormalizedSize: 0 + m_AdditionalShaderChannelsFlag: 0 + m_SortingLayerID: 0 + m_SortingOrder: 0 + m_TargetDisplay: 0 +--- !u!224 &1341807678 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1341807674} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0, y: 0, z: 0} + m_Children: + - {fileID: 1447362004} + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} +--- !u!114 &1341807679 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1341807674} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3c747e708105681449ff31b462eb5f21, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!1 &1447362003 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1447362004} + - component: {fileID: 1447362005} + m_Layer: 5 + m_Name: HorizontalLayoutGroup + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1447362004 +RectTransform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1447362003} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 613556424} + - {fileID: 957653076} + m_Father: {fileID: 1341807678} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -625.22, y: 400.61} + m_SizeDelta: {x: 290.15, y: 190.48} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1447362005 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1447362003} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2e0c30f216d393d4b93475ba573aea85, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Padding: + m_Left: 30 + m_Right: 40 + m_Top: 50 + m_Bottom: 60 + m_ChildAlignment: 0 + m_Spacing: 0 + m_ChildForceExpandWidth: 0 + m_ChildForceExpandHeight: 0 + m_ChildControlWidth: 1 + m_ChildControlHeight: 1 +--- !u!1 &1795588620 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 1795588623} + - component: {fileID: 1795588622} + - component: {fileID: 1795588621} + m_Layer: 0 + m_Name: EventSystem + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1795588621 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1795588620} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e2665fa6a1fb2474d8a5c19f72f8d0c6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalAxis: Horizontal + m_VerticalAxis: Vertical + m_SubmitButton: Submit + m_CancelButton: Cancel + m_InputActionsPerSecond: 10 + m_RepeatDelay: 0.5 + m_ForceModuleActive: 0 +--- !u!114 &1795588622 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1795588620} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 153642a2f08376d4daebdf63af9e161a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_FirstSelected: {fileID: 0} + m_sendNavigationEvents: 1 + m_DragThreshold: 5 +--- !u!4 &1795588623 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1795588620} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2097713097 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 5 + m_Component: + - component: {fileID: 2097713101} + - component: {fileID: 2097713100} + - component: {fileID: 2097713099} + - component: {fileID: 2097713098} + - component: {fileID: 2097713102} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &2097713098 +AudioListener: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2097713097} + m_Enabled: 1 +--- !u!124 &2097713099 +Behaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2097713097} + m_Enabled: 1 +--- !u!20 &2097713100 +Camera: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2097713097} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &2097713101 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2097713097} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &2097713102 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2097713097} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a3b693bfc0703244ca4330d08ad9bb3c, type: 3} + m_Name: + m_EditorClassIdentifier: diff --git a/Assets/Test/06_Layout/06_Layout.unity.meta b/Assets/Test/06_Layout/06_Layout.unity.meta new file mode 100644 index 0000000..ed88781 --- /dev/null +++ b/Assets/Test/06_Layout/06_Layout.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f0f5d6caaa94aba4d88bc18e767d7354 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Test/06_Layout/UI06Anchor.cs b/Assets/Test/06_Layout/UI06Anchor.cs new file mode 100644 index 0000000..d569cf7 --- /dev/null +++ b/Assets/Test/06_Layout/UI06Anchor.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UI06Anchor : MonoBehaviour {
+
+ RectTransform rectTransform;
+
+
+ // Use this for initialization
+ void Start () {
+ rectTransform = GetComponent<RectTransform>(); +
+ } + + // Update is called once per frame + void Update () {
+
+ Debug.Log(rectTransform.sizeDelta);
+
+ } +} diff --git a/Assets/Test/06_Layout/UI06Anchor.cs.meta b/Assets/Test/06_Layout/UI06Anchor.cs.meta new file mode 100644 index 0000000..e9185b3 --- /dev/null +++ b/Assets/Test/06_Layout/UI06Anchor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c747e708105681449ff31b462eb5f21 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Test/06_Layout/UI06Test.cs b/Assets/Test/06_Layout/UI06Test.cs new file mode 100644 index 0000000..5b3dcb7 --- /dev/null +++ b/Assets/Test/06_Layout/UI06Test.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Linq; + +public class UI06Test : MonoBehaviour { + + public delegate void ClickHandler(); + public event ClickHandler OnClick; + public delegate void BroadcastCallback(params object[] objs);
+
+ // Use this for initialization
+ void Start () { + // OnClick += () => { Debug.Log("1"); }; + // OnClick += () => { Debug.Log("2"); }; + // OnClick += Foo;
+ // OnClick += Foo; + // OnClick += Foo; + // OnClick += () => { Debug.Log("3"); }; + // OnClick += () => { Debug.Log("4"); };
+ // OnClick += () => { Debug.Log("5"); };
+ // OnClick -= Foo;
+ // OnClick -= Foo;
+ // OnClick -= Foo;
+ // OnClick = OnClick - Foo;
+ //// Delegate.Remove(OnClick, Foo);
+ // OnClick();
+ // ClickHandler f2 = new ClickHandler(Foo);
+ // ClickHandler f3 = Foo;
+ // Dictionary<int, float> a;
+ } + + void Foo()
+ {
+ Debug.Log("Foo()");
+ } + +} diff --git a/Assets/Test/06_Layout/UI06Test.cs.meta b/Assets/Test/06_Layout/UI06Test.cs.meta new file mode 100644 index 0000000..1edb34a --- /dev/null +++ b/Assets/Test/06_Layout/UI06Test.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a3b693bfc0703244ca4330d08ad9bb3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs index cae7667..4844c19 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Image.cs @@ -1092,7 +1092,7 @@ namespace UnityEngine.UI if (activeSprite == null) return true; - + Vector2 local; if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, screenPoint, eventCamera, out local)) return false; diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs index ebb74e2..3e1c923 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/HorizontalOrVerticalLayoutGroup.cs @@ -1,5 +1,6 @@ namespace UnityEngine.UI { + // ²¼¾ÖËã·¨µÄºËÐͼÔÚÕâ¸ö»ùÀàÀïÃæ public abstract class HorizontalOrVerticalLayoutGroup : LayoutGroup { [SerializeField] protected float m_Spacing = 0; @@ -17,21 +18,22 @@ namespace UnityEngine.UI [SerializeField] protected bool m_ChildControlHeight = true; public bool childControlHeight { get { return m_ChildControlHeight; } set { SetProperty(ref m_ChildControlHeight, value); } } + // ¸ù¾Ý×Ó½Úµã¼ÆËãµÃµ½×ÔÉíµÄmin, preferred, flexible protected void CalcAlongAxis(int axis, bool isVertical) { - float combinedPadding = (axis == 0 ? padding.horizontal : padding.vertical); + float combinedPadding = (axis == 0 ? padding.horizontal : padding.vertical); // paddingÊÇleft+right, top+bottom bool controlSize = (axis == 0 ? m_ChildControlWidth : m_ChildControlHeight); bool childForceExpandSize = (axis == 0 ? childForceExpandWidth : childForceExpandHeight); - float totalMin = combinedPadding; - float totalPreferred = combinedPadding; - float totalFlexible = 0; + float totalMin = combinedPadding; // ËùÓÐ×Ó½ÚµãµÄminÖ®ºÍ + float totalPreferred = combinedPadding; // ËùÓÐ×Ó½ÚµãµÄpreferredÖ®ºÍ + float totalFlexible = 0; // ÊÇÒ»¸öÎÞµ¥Î»ÊýÖµ£¬µÈÓÚËùÓÐ×Ó½ÚµãµÄflexibleÖµÏà¼Ó bool alongOtherAxis = (isVertical ^ (axis == 1)); for (int i = 0; i < rectChildren.Count; i++) { RectTransform child = rectChildren[i]; - float min, preferred, flexible; + float min, preferred, flexible; // ×Ó½ÚµãµÄÈý¸öÊôÐÔÖµ GetChildSizes(child, axis, controlSize, childForceExpandSize, out min, out preferred, out flexible); if (alongOtherAxis) @@ -50,18 +52,21 @@ namespace UnityEngine.UI } } + // ¼õÈ¥×îºóÒ»¸ö×Ó½Úµã¶à¼ÓµÄspacing if (!alongOtherAxis && rectChildren.Count > 0) { totalMin -= spacing; totalPreferred -= spacing; } + totalPreferred = Mathf.Max(totalMin, totalPreferred); - SetLayoutInputForAxis(totalMin, totalPreferred, totalFlexible, axis); + // ±£´æµ½m_TotalMinSize, m_TotalPreferredSize, m_TotalFlexibleSize + SetLayoutInputForAxis(totalMin, totalPreferred, totalFlexible, axis); } protected void SetChildrenAlongAxis(int axis, bool isVertical) { - float size = rectTransform.rect.size[axis]; + float size = rectTransform.rect.size[axis]; // RectTransform´óС bool controlSize = (axis == 0 ? m_ChildControlWidth : m_ChildControlHeight); bool childForceExpandSize = (axis == 0 ? childForceExpandWidth : childForceExpandHeight); float alignmentOnAxis = GetAlignmentOnAxis(axis); @@ -69,7 +74,7 @@ namespace UnityEngine.UI bool alongOtherAxis = (isVertical ^ (axis == 1)); if (alongOtherAxis) { - float innerSize = size - (axis == 0 ? padding.horizontal : padding.vertical); + float innerSize = size - (axis == 0 ? padding.horizontal : padding.vertical); // ÈÝÄÉ×Ó½ÚµãµÄ¿Õ¼ä for (int i = 0; i < rectChildren.Count; i++) { RectTransform child = rectChildren[i]; @@ -95,11 +100,11 @@ namespace UnityEngine.UI if (GetTotalFlexibleSize(axis) == 0 && GetTotalPreferredSize(axis) < size) pos = GetStartOffset(axis, GetTotalPreferredSize(axis) - (axis == 0 ? padding.horizontal : padding.vertical)); - float minMaxLerp = 0; + float minMaxLerp = 0; // Èû½øminÖ®ºóµÄÊ£Óà¿Õ¼ä/preferred-minµÄ¿Õ¼ä£¬ÊÇ×Ó½Úµã´ÓminÏòpreferredÀ©´óµÄÒÀ¾Ý if (GetTotalMinSize(axis) != GetTotalPreferredSize(axis)) minMaxLerp = Mathf.Clamp01((size - GetTotalMinSize(axis)) / (GetTotalPreferredSize(axis) - GetTotalMinSize(axis))); - float itemFlexibleMultiplier = 0; + float itemFlexibleMultiplier = 0; // Èû½øpreferredÖ®ºó£¬½øÒ»²½ÈûÂúÊ£Óà¿Õ¼äµÄÒÀ¾Ý£¬¼´flexible if (size > GetTotalPreferredSize(axis)) { if (GetTotalFlexibleSize(axis) > 0) @@ -116,6 +121,7 @@ namespace UnityEngine.UI childSize += flexible * itemFlexibleMultiplier; if (controlSize) { + // ÉèÖÃ×Ó½ÚµãµÄtransform SetChildAlongAxis(child, axis, pos, childSize); } else @@ -128,12 +134,16 @@ namespace UnityEngine.UI } } + // ·µ»Ø½ÚµãµÄmin, prefered, flexible´óС + // axis 0ÊÇxÖᣬ1ÊÇyÖá + // controlSize ÊÇ·ñ¹´Ñ¡ChildControlSize + // childForceExpand ÊÇ·ñ¹´Ñ¡ChildForceExpand private void GetChildSizes(RectTransform child, int axis, bool controlSize, bool childForceExpand, out float min, out float preferred, out float flexible) { - if (!controlSize) + if (!controlSize) // Èç¹ûû¹´ChildControlSize£¬ÄÇô»áºöÂÔ { - min = child.sizeDelta[axis]; + min = child.sizeDelta[axis];//sizeDeltaÕâÀïµÈ¼ÛÓÚsize£¬ÒòΪ¶¯Ì¬²¼¾ÖϵͳÀïÃæanchor¶¼ÊÇÒ»ÆðµÄ preferred = min; flexible = 0; } diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs index ae11e28..d0e1510 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/ILayoutElement.cs @@ -4,15 +4,17 @@ using System.Collections; namespace UnityEngine.UI { public interface ILayoutElement - { - // After this method is invoked, layout horizontal input properties should return up-to-date values. - // Children will already have up-to-date layout horizontal inputs when this methods is called. + {
+#region LayoutGroupµÄÅÉÉúÀà²Å»áʵÏÖ£¬ÆäËûILayoutElement±ÈÈçImage£¬Text²»»áʵÏÖ + // After this method is invoked, layout horizontal input properties should return up-to-date values.
+ // Children will already have up-to-date layout horizontal inputs when this methods is called.
void CalculateLayoutInputHorizontal(); // After this method is invoked, layout vertical input properties should return up-to-date values. // Children will already have up-to-date layout vertical inputs when this methods is called. - void CalculateLayoutInputVertical(); - - // Layout horizontal inputs + void CalculateLayoutInputVertical();
+#endregion +
+ // Layout horizontal inputs
float minWidth { get; } float preferredWidth { get; } float flexibleWidth { get; } diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs index 95d9f48..59d432c 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutGroup.cs @@ -39,6 +39,7 @@ namespace UnityEngine.UI // ILayoutElement Interface public virtual void CalculateLayoutInputHorizontal() { + // ÊÕ¼¯×Ó½ÚµãÖвÎÓëlayoutµÄ½Úµã m_RectChildren.Clear(); var toIgnoreList = ListPool<Component>.Get(); for (int i = 0; i < rectTransform.childCount; i++) @@ -69,6 +70,7 @@ namespace UnityEngine.UI m_Tracker.Clear(); } + // Õâ¸ö·½·¨²»ÊÕ¼¯ÊÇÒòΪÔÚCalculateLayoutInputHorizontalÊÕ¼¯ÁË£¬ÔÚLayoutRebuilderµÄRebuild()·½·¨ÖÐÓÐ×¢ÊÍ public abstract void CalculateLayoutInputVertical(); public virtual float minWidth { get { return GetTotalMinSize(0); } } public virtual float preferredWidth { get { return GetTotalPreferredSize(0); } } @@ -126,19 +128,19 @@ namespace UnityEngine.UI protected float GetStartOffset(int axis, float requiredSpaceWithoutPadding) { - float requiredSpace = requiredSpaceWithoutPadding + (axis == 0 ? padding.horizontal : padding.vertical); - float availableSpace = rectTransform.rect.size[axis]; - float surplusSpace = availableSpace - requiredSpace; - float alignmentOnAxis = GetAlignmentOnAxis(axis); + float requiredSpace = requiredSpaceWithoutPadding + (axis == 0 ? padding.horizontal : padding.vertical); // ËãÉÏpaddingºóµÄ´óС + float availableSpace = rectTransform.rect.size[axis]; // RectTransform´óС + float surplusSpace = availableSpace - requiredSpace; // Ê£Óà¿Õ¼ä + float alignmentOnAxis = GetAlignmentOnAxis(axis); // 0\0.5\1 return (axis == 0 ? padding.left : padding.top) + surplusSpace * alignmentOnAxis; } protected float GetAlignmentOnAxis(int axis) { if (axis == 0) - return ((int)childAlignment % 3) * 0.5f; + return ((int)childAlignment % 3) * 0.5f; // 0, 0.5, 1 else - return ((int)childAlignment / 3) * 0.5f; + return ((int)childAlignment / 3) * 0.5f; // 0, 0.5, 1 } protected void SetLayoutInputForAxis(float totalMin, float totalPreferred, float totalFlexible, int axis) diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs index 2dc89a5..da201a7 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutRebuilder.cs @@ -5,7 +5,8 @@ namespace UnityEngine.UI { public class LayoutRebuilder : ICanvasElement { - private RectTransform m_ToRebuild; + // m_ToRebuildÊÇÒ»¸öILayoutGroup + private RectTransform m_ToRebuild; //There are a few of reasons we need to cache the Hash fromt he transform: // - This is a ValueType (struct) and .Net calculates Hash from the Value Type fields. // - The key of a Dictionary should have a constant Hash value. @@ -50,6 +51,7 @@ namespace UnityEngine.UI components.RemoveAll(e => e is Behaviour && !((Behaviour)e).isActiveAndEnabled); } + // Á¢¼´ÖØÐ²¼¾ÖÒ»´Î£¬¶ø²»Óõȵ½Ö¡Ä©Î²CanvasUpdateReigstry.PerformUpdateµÄʱºò public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot) { var rebuilder = s_Rebuilders.Get(); @@ -89,6 +91,7 @@ namespace UnityEngine.UI // since they will be their own roots. if (components.Count > 0) { + // // Layout control needs to executed top down with parents being done before their children, // because the children rely on the sizes of the parents. @@ -123,6 +126,8 @@ namespace UnityEngine.UI // since they will be their own roots. if (components.Count > 0 || rect.GetComponent(typeof(ILayoutGroup))) { + + // ÏÈ´Ó×ӽڵ㿪ʼ£¬×îºóµ½¸¸½Úµã£¬ÕâÑù¸¸½Úµã¿ÉÒԵõ½×Ó½ÚµãµÄÐÅÏ¢ // Layout calculations needs to executed bottom up with children being done before their parents, // because the parent calculated sizes rely on the sizes of the children. @@ -192,6 +197,7 @@ namespace UnityEngine.UI var rebuilder = s_Rebuilders.Get(); rebuilder.Initialize(controller); + // ×¢²á½øÈ¥ if (!CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild(rebuilder)) s_Rebuilders.Release(rebuilder); } diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs index 796f35e..c58abd5 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutUtility.cs @@ -75,7 +75,7 @@ namespace UnityEngine.UI for (int i = 0; i < components.Count; i++) { - var layoutComp = components[i] as ILayoutElement; + var layoutComp = components[i] as ILayoutElement; // if (layoutComp is Behaviour && !((Behaviour)layoutComp).isActiveAndEnabled) continue; diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs index 19a5575..c67ec42 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/Mask.cs @@ -36,8 +36,7 @@ namespace UnityEngine.UI } } - [NonSerialized] - private Graphic m_Graphic; + [NonSerialized] private Graphic m_Graphic; public Graphic graphic { get { return m_Graphic ?? (m_Graphic = GetComponent<Graphic>()); } |