diff options
Diffstat (limited to 'Assets/Test/12_ScrollRect/NewUnlitShader.shader')
-rw-r--r-- | Assets/Test/12_ScrollRect/NewUnlitShader.shader | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/Assets/Test/12_ScrollRect/NewUnlitShader.shader b/Assets/Test/12_ScrollRect/NewUnlitShader.shader new file mode 100644 index 0000000..85ba6c8 --- /dev/null +++ b/Assets/Test/12_ScrollRect/NewUnlitShader.shader @@ -0,0 +1,63 @@ +Shader "Unlit/NewUnlitShader" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; +float4 col : TEXCOORD1; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); +//o.vertex.z = 0; + //o.vertex.w = 5; + ////o.vertex.xy *= 10; +o.vertex.xzy *= o.vertex.w; + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} |