diff options
Diffstat (limited to 'Assets/Test/12_ScrollRect/NewUnlitShader.shader')
-rw-r--r-- | Assets/Test/12_ScrollRect/NewUnlitShader.shader | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/Assets/Test/12_ScrollRect/NewUnlitShader.shader b/Assets/Test/12_ScrollRect/NewUnlitShader.shader deleted file mode 100644 index 85ba6c8..0000000 --- a/Assets/Test/12_ScrollRect/NewUnlitShader.shader +++ /dev/null @@ -1,63 +0,0 @@ -Shader "Unlit/NewUnlitShader" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; -float4 col : TEXCOORD1; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); -//o.vertex.z = 0; - //o.vertex.w = 5; - ////o.vertex.xy *= 10; -o.vertex.xzy *= o.vertex.w; - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} |