diff options
Diffstat (limited to 'Assets/Test/UIEffect/Program/Common/Packer.cs')
-rw-r--r-- | Assets/Test/UIEffect/Program/Common/Packer.cs | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/Assets/Test/UIEffect/Program/Common/Packer.cs b/Assets/Test/UIEffect/Program/Common/Packer.cs deleted file mode 100644 index ffdb64f..0000000 --- a/Assets/Test/UIEffect/Program/Common/Packer.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public static class Packer -{ - /// <summary> - /// Pack 4 low-precision [0-1] floats values to a float. - /// Each value [0-1] has 64 steps(6 bits). - /// </summary> - public static float ToFloat(float x, float y, float z, float w) - { - x = x < 0 ? 0 : 1 < x ? 1 : x; - y = y < 0 ? 0 : 1 < y ? 1 : y; - z = z < 0 ? 0 : 1 < z ? 1 : z; - w = w < 0 ? 0 : 1 < w ? 1 : w; - const int PRECISION = (1 << 6) - 1; - return (Mathf.FloorToInt(w * PRECISION) << 18) - + (Mathf.FloorToInt(z * PRECISION) << 12) - + (Mathf.FloorToInt(y * PRECISION) << 6) - + Mathf.FloorToInt(x * PRECISION); - } - - /// <summary> - /// Pack 4 low-precision [0-1] floats values to a float. - /// Each value [0-1] has 64 steps(6 bits). - /// </summary> - public static float ToFloat(Vector4 factor) - { - return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), - Mathf.Clamp01(factor.w)); - } - - /// <summary> - /// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float. - /// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits). - /// </summary> - public static float ToFloat(float x, float y, float z) - { - x = x < 0 ? 0 : 1 < x ? 1 : x; - y = y < 0 ? 0 : 1 < y ? 1 : y; - z = z < 0 ? 0 : 1 < z ? 1 : z; - const int PRECISION = (1 << 8) - 1; - return (Mathf.FloorToInt(z * PRECISION) << 16) - + (Mathf.FloorToInt(y * PRECISION) << 8) - + Mathf.FloorToInt(x * PRECISION); - } - - /// <summary> - /// Pack 2 low-precision [0-1] floats values to a float. - /// Each value [0-1] has 4096 steps(12 bits). - /// </summary> - public static float ToFloat(float x, float y) - { - x = x < 0 ? 0 : 1 < x ? 1 : x; - y = y < 0 ? 0 : 1 < y ? 1 : y; - const int PRECISION = (1 << 12) - 1; - return (Mathf.FloorToInt(y * PRECISION) << 12) - + Mathf.FloorToInt(x * PRECISION); - } -} |