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Diffstat (limited to 'Assets/Test/UIEffect/Program/UIDissolve.cs')
-rw-r--r-- | Assets/Test/UIEffect/Program/UIDissolve.cs | 319 |
1 files changed, 0 insertions, 319 deletions
diff --git a/Assets/Test/UIEffect/Program/UIDissolve.cs b/Assets/Test/UIEffect/Program/UIDissolve.cs deleted file mode 100644 index de49ef2..0000000 --- a/Assets/Test/UIEffect/Program/UIDissolve.cs +++ /dev/null @@ -1,319 +0,0 @@ -using System; -using UnityEngine; -using UnityEditor; -using UnityEngine.UI; -using UnityEngine.Serialization; -using System.Text; -using System.Linq; -using System.IO; - -namespace Coffee.UIEffects -{ - /// <summary> - /// Dissolve effect for uGUI. - /// </summary> - [AddComponentMenu("UI/UIEffects/UIDissolve", 3)] - public class UIDissolve : BaseMaterialEffect, IMaterialModifier - { - private const uint k_ShaderId = 0 << 3; - private static readonly ParameterTexture s_ParamTex = new ParameterTexture(8, 128, "_ParamTex"); - private static readonly int k_TransitionTexId = Shader.PropertyToID("_TransitionTex"); - - private bool _lastKeepAspectRatio; - private EffectArea _lastEffectArea; - private static Texture _defaultTransitionTexture; - - [Tooltip("Current location[0-1] for dissolve effect. 0 is not dissolved, 1 is completely dissolved.")] - [FormerlySerializedAs("m_Location")] - [SerializeField] - [Range(0, 1)] - float m_EffectFactor = 0.5f; - - [Tooltip("Edge width.")] [SerializeField] [Range(0, 1)] - float m_Width = 0.5f; - - [Tooltip("Edge softness.")] [SerializeField] [Range(0, 1)] - float m_Softness = 0.5f; - - [Tooltip("Edge color.")] [SerializeField] [ColorUsage(false)] - Color m_Color = new Color(0.0f, 0.25f, 1.0f); - - [Tooltip("Edge color effect mode.")] [SerializeField] - ColorMode m_ColorMode = ColorMode.Add; - - [Tooltip("Noise texture for dissolving (single channel texture).")] - [SerializeField] - [FormerlySerializedAs("m_NoiseTexture")] - Texture m_TransitionTexture; - - [Header("Advanced Option")] [Tooltip("The area for effect.")] [SerializeField] - protected EffectArea m_EffectArea; - - [Tooltip("Keep effect aspect ratio.")] [SerializeField] - bool m_KeepAspectRatio; - - [Header("Effect Player")] [SerializeField] - EffectPlayer m_Player; - - [Tooltip("Reverse the dissolve effect.")] [FormerlySerializedAs("m_ReverseAnimation")] [SerializeField] - bool m_Reverse = false; - - /// <summary> - /// Effect factor between 0(start) and 1(end). - /// </summary> - public float effectFactor - { - get { return m_EffectFactor; } - set - { - value = Mathf.Clamp(value, 0, 1); - if (Mathf.Approximately(m_EffectFactor, value)) return; - m_EffectFactor = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Edge width. - /// </summary> - public float width - { - get { return m_Width; } - set - { - value = Mathf.Clamp(value, 0, 1); - if (Mathf.Approximately(m_Width, value)) return; - m_Width = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Edge softness. - /// </summary> - public float softness - { - get { return m_Softness; } - set - { - value = Mathf.Clamp(value, 0, 1); - if (Mathf.Approximately(m_Softness, value)) return; - m_Softness = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Edge color. - /// </summary> - public Color color - { - get { return m_Color; } - set - { - if (m_Color == value) return; - m_Color = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Noise texture. - /// </summary> - public Texture transitionTexture - { - get - { - return m_TransitionTexture - ? m_TransitionTexture - : defaultTransitionTexture; - } - set - { - if (m_TransitionTexture == value) return; - m_TransitionTexture = value; - SetMaterialDirty(); - } - } - - private static Texture defaultTransitionTexture - { - get - { - return _defaultTransitionTexture - ? _defaultTransitionTexture - : (_defaultTransitionTexture = Resources.Load<Texture>("Default-Transition")); - } - } - - /// <summary> - /// The area for effect. - /// </summary> - public EffectArea effectArea - { - get { return m_EffectArea; } - set - { - if (m_EffectArea == value) return; - m_EffectArea = value; - SetVerticesDirty(); - } - } - - /// <summary> - /// Keep aspect ratio. - /// </summary> - public bool keepAspectRatio - { - get { return m_KeepAspectRatio; } - set - { - if (m_KeepAspectRatio == value) return; - m_KeepAspectRatio = value; - SetVerticesDirty(); - } - } - - /// <summary> - /// Color effect mode. - /// </summary> - public ColorMode colorMode - { - get { return m_ColorMode; } - set - { - if (m_ColorMode == value) return; - m_ColorMode = value; - SetMaterialDirty(); - } - } - - /// <summary> - /// Gets the parameter texture. - /// </summary> - public override ParameterTexture paramTex - { - get { return s_ParamTex; } - } - - public EffectPlayer effectPlayer - { - get { return m_Player ?? (m_Player = new EffectPlayer()); } - } - - public override Hash128 GetMaterialHash(Material material) - { - if (!isActiveAndEnabled || !material || !material.shader) - return k_InvalidHash; - - var shaderVariantId = (uint) ((int) m_ColorMode << 6); - var resourceId = (uint) transitionTexture.GetInstanceID(); - return new Hash128( - (uint) material.GetInstanceID(), - k_ShaderId + shaderVariantId, - resourceId, - 0 - ); - } - - public override void ModifyMaterial(Material newMaterial, Graphic graphic) - { - var connector = GraphicConnector.FindConnector(graphic); - newMaterial.shader = Shader.Find(string.Format("Hidden/{0} (UIDissolve)", newMaterial.shader.name)); - SetShaderVariants(newMaterial, m_ColorMode); - - newMaterial.SetTexture(k_TransitionTexId, transitionTexture); - paramTex.RegisterMaterial(newMaterial); - } - - /// <summary> - /// Modifies the mesh. - /// </summary> - public override void ModifyMesh(VertexHelper vh, Graphic graphic) - { - if (!isActiveAndEnabled) - return; - - // bool isText = isTMPro || graphic is Text; - var normalizedIndex = paramTex.GetNormalizedIndex(this); - - // rect. - var tex = transitionTexture; - var aspectRatio = m_KeepAspectRatio && tex ? ((float) tex.width) / tex.height : -1; - var rect = m_EffectArea.GetEffectArea(vh, rectTransform.rect, aspectRatio); - - // Calculate vertex position. - var vertex = default(UIVertex); - var count = vh.currentVertCount; - for (var i = 0; i < count; i++) - { - vh.PopulateUIVertex(ref vertex, i); - float x; - float y; - connector.GetPositionFactor(m_EffectArea, i, rect, vertex.position, out x, out y); - - vertex.uv0 = new Vector2( - Packer.ToFloat(vertex.uv0.x, vertex.uv0.y), - Packer.ToFloat(x, y, normalizedIndex) - ); - - vh.SetUIVertex(vertex, i); - } - } - - protected override void SetEffectParamsDirty() - { - paramTex.SetData(this, 0, m_EffectFactor); // param1.x : location - paramTex.SetData(this, 1, m_Width); // param1.y : width - paramTex.SetData(this, 2, m_Softness); // param1.z : softness - paramTex.SetData(this, 4, m_Color.r); // param2.x : red - paramTex.SetData(this, 5, m_Color.g); // param2.y : green - paramTex.SetData(this, 6, m_Color.b); // param2.z : blue - } - - protected override void SetVerticesDirty() - { - base.SetVerticesDirty(); - - _lastKeepAspectRatio = m_KeepAspectRatio; - _lastEffectArea = m_EffectArea; - } - - protected override void OnDidApplyAnimationProperties() - { - base.OnDidApplyAnimationProperties(); - - if (_lastKeepAspectRatio != m_KeepAspectRatio - || _lastEffectArea != m_EffectArea) - SetVerticesDirty(); - } - - /// <summary> - /// Play effect. - /// </summary> - public void Play(bool reset = true) - { - effectPlayer.Play(reset); - } - - /// <summary> - /// Stop effect. - /// </summary> - public void Stop(bool reset = true) - { - effectPlayer.Stop(reset); - } - - protected override void OnEnable() - { - base.OnEnable(); - effectPlayer.OnEnable((f) => effectFactor = m_Reverse ? 1f - f : f); - } - - protected override void OnDisable() - { - base.OnDisable(); - effectPlayer.OnDisable(); - } - } -} |