diff options
Diffstat (limited to 'Assets/Test/UIEffect/Program/UIFlip.cs')
-rw-r--r-- | Assets/Test/UIEffect/Program/UIFlip.cs | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/Assets/Test/UIEffect/Program/UIFlip.cs b/Assets/Test/UIEffect/Program/UIFlip.cs deleted file mode 100644 index 2cb7055..0000000 --- a/Assets/Test/UIEffect/Program/UIFlip.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -namespace Coffee.UIEffects -{ - [DisallowMultipleComponent] - [AddComponentMenu("UI/UIEffects/UIFlip", 102)] - public class UIFlip : BaseMeshEffect - { - [Tooltip("Flip horizontally.")] [SerializeField] - private bool m_Horizontal = false; - - [Tooltip("Flip vertically.")] [SerializeField] - private bool m_Veritical = false; - - /// <summary> - /// Gets or sets a value indicating whether this <see cref="Coffee.UIEffects.UIFlip"/> should be flipped horizontally. - /// </summary> - /// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value> - public bool horizontal - { - get { return m_Horizontal; } - set - { - if (m_Horizontal == value) return; - m_Horizontal = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Gets or sets a value indicating whether this <see cref="Coffee.UIEffects.UIFlip"/> should be flipped vertically. - /// </summary> - /// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value> - public bool vertical - { - get { return m_Veritical; } - set - { - if (m_Veritical == value) return; - m_Veritical = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Call used to modify mesh. - /// </summary> - /// <param name="vh">VertexHelper.</param> - public override void ModifyMesh(VertexHelper vh, Graphic graphic) - { - if (!isActiveAndEnabled) return; - - var vt = default(UIVertex); - for (var i = 0; i < vh.currentVertCount; i++) - { - vh.PopulateUIVertex(ref vt, i); - var pos = vt.position; - vt.position = new Vector3( - m_Horizontal ? -pos.x : pos.x, - m_Veritical ? -pos.y : pos.y - ); - vh.SetUIVertex(vt, i); - } - } - } -} |