diff options
Diffstat (limited to 'Assets/Test/UIEffect/Program/UIHsvModifier.cs')
-rw-r--r-- | Assets/Test/UIEffect/Program/UIHsvModifier.cs | 170 |
1 files changed, 0 insertions, 170 deletions
diff --git a/Assets/Test/UIEffect/Program/UIHsvModifier.cs b/Assets/Test/UIEffect/Program/UIHsvModifier.cs deleted file mode 100644 index 8445bb7..0000000 --- a/Assets/Test/UIEffect/Program/UIHsvModifier.cs +++ /dev/null @@ -1,170 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Serialization; -using UnityEngine.UI; - - -namespace Coffee.UIEffects -{ - /// <summary> - /// HSV Modifier. - /// </summary> - [AddComponentMenu("UI/UIEffects/UIHsvModifier", 4)] - public class UIHsvModifier : BaseMaterialEffect - { - private const uint k_ShaderId = 6 << 3; - private static readonly ParameterTexture s_ParamTex = new ParameterTexture(7, 128, "_ParamTex"); - - [Header("Target")] [Tooltip("Target color to affect hsv shift.")] [SerializeField] [ColorUsage(false)] - Color m_TargetColor = Color.red; - - [Tooltip("Color range to affect hsv shift [0 ~ 1].")] [SerializeField] [Range(0, 1)] - float m_Range = 0.1f; - - [Header("Adjustment")] [Tooltip("Hue shift [-0.5 ~ 0.5].")] [SerializeField] [Range(-0.5f, 0.5f)] - float m_Hue; - - [Tooltip("Saturation shift [-0.5 ~ 0.5].")] [SerializeField] [Range(-0.5f, 0.5f)] - float m_Saturation; - - [Tooltip("Value shift [-0.5 ~ 0.5].")] [SerializeField] [Range(-0.5f, 0.5f)] - float m_Value; - - /// <summary> - /// Target color to affect hsv shift. - /// </summary> - public Color targetColor - { - get { return m_TargetColor; } - set - { - if (m_TargetColor == value) return; - m_TargetColor = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Color range to affect hsv shift [0 ~ 1]. - /// </summary> - public float range - { - get { return m_Range; } - set - { - value = Mathf.Clamp(value, 0, 1); - if (Mathf.Approximately(m_Range, value)) return; - m_Range = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Saturation shift [-0.5 ~ 0.5]. - /// </summary> - public float saturation - { - get { return m_Saturation; } - set - { - value = Mathf.Clamp(value, -0.5f, 0.5f); - if (Mathf.Approximately(m_Saturation, value)) return; - m_Saturation = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Value shift [-0.5 ~ 0.5]. - /// </summary> - public float value - { - get { return m_Value; } - set - { - value = Mathf.Clamp(value, -0.5f, 0.5f); - if (Mathf.Approximately(m_Value, value)) return; - m_Value = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Hue shift [-0.5 ~ 0.5]. - /// </summary> - public float hue - { - get { return m_Hue; } - set - { - value = Mathf.Clamp(value, -0.5f, 0.5f); - if (Mathf.Approximately(m_Hue, value)) return; - m_Hue = value; - SetEffectParamsDirty(); - } - } - - /// <summary> - /// Gets the parameter texture. - /// </summary> - public override ParameterTexture paramTex - { - get { return s_ParamTex; } - } - - public override Hash128 GetMaterialHash(Material material) - { - if (!isActiveAndEnabled || !material || !material.shader) - return k_InvalidHash; - - return new Hash128( - (uint) material.GetInstanceID(), - k_ShaderId, - 0, - 0 - ); - } - - public override void ModifyMaterial(Material newMaterial, Graphic graphic) - { - var connector = GraphicConnector.FindConnector(graphic); - - newMaterial.shader = Shader.Find(string.Format("Hidden/{0} (UIHsvModifier)", newMaterial.shader.name)); - paramTex.RegisterMaterial(newMaterial); - } - - public override void ModifyMesh(VertexHelper vh, Graphic graphic) - { - if (!isActiveAndEnabled) - return; - - var normalizedIndex = paramTex.GetNormalizedIndex(this); - var vertex = default(UIVertex); - var count = vh.currentVertCount; - for (var i = 0; i < count; i++) - { - vh.PopulateUIVertex(ref vertex, i); - - vertex.uv0 = new Vector2( - Packer.ToFloat(vertex.uv0.x, vertex.uv0.y), - normalizedIndex - ); - vh.SetUIVertex(vertex, i); - } - } - - protected override void SetEffectParamsDirty() - { - float h, s, v; - Color.RGBToHSV(m_TargetColor, out h, out s, out v); - - paramTex.SetData(this, 0, h); // param1.x : target hue - paramTex.SetData(this, 1, s); // param1.y : target saturation - paramTex.SetData(this, 2, v); // param1.z : target value - paramTex.SetData(this, 3, m_Range); // param1.w : target range - paramTex.SetData(this, 4, m_Hue + 0.5f); // param2.x : hue shift - paramTex.SetData(this, 5, m_Saturation + 0.5f); // param2.y : saturation shift - paramTex.SetData(this, 6, m_Value + 0.5f); // param2.z : value shift - } - } -} |