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-rw-r--r--Assets/Test/UIEffect/Resources/UIDissolve.shader87
1 files changed, 0 insertions, 87 deletions
diff --git a/Assets/Test/UIEffect/Resources/UIDissolve.shader b/Assets/Test/UIEffect/Resources/UIDissolve.shader
deleted file mode 100644
index 1f48a1d..0000000
--- a/Assets/Test/UIEffect/Resources/UIDissolve.shader
+++ /dev/null
@@ -1,87 +0,0 @@
-Shader "Hidden/UI/Default (UIDissolve)"
-{
- Properties
- {
- [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
-
- _StencilComp ("Stencil Comparison", Float) = 8
- _Stencil ("Stencil ID", Float) = 0
- _StencilOp ("Stencil Operation", Float) = 0
- _StencilWriteMask ("Stencil Write Mask", Float) = 255
- _StencilReadMask ("Stencil Read Mask", Float) = 255
-
- _ColorMask ("Color Mask", Float) = 15
-
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
-
- [Header(Dissolve)]
- _TransitionTex ("Transition Texture (A)", 2D) = "white" {}
- _ParamTex ("Parameter Texture", 2D) = "white" {}
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
-
- Stencil
- {
- Ref [_Stencil]
- Comp [_StencilComp]
- Pass [_StencilOp]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest [unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask [_ColorMask]
-
- Pass
- {
- Name "Default"
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #define DISSOLVE 1
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
- #pragma multi_compile __ ADD SUBTRACT FILL
-
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
-
- #define UI_DISSOLVE 1
- #include "UIEffect.cginc"
- #include "UIEffectSprite.cginc"
-
- fixed4 frag(v2f IN) : SV_Target
- {
- half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
- color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
-
- // Dissolve
- color = ApplyTransitionEffect(color, IN.eParam);
-
- #ifdef UNITY_UI_ALPHACLIP
- clip (color.a - 0.001);
- #endif
-
- return color;
- }
- ENDCG
- }
- }
-}