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-rw-r--r--Assets/Test/UIEffect/Resources/UIEffectSprite.cginc75
1 files changed, 0 insertions, 75 deletions
diff --git a/Assets/Test/UIEffect/Resources/UIEffectSprite.cginc b/Assets/Test/UIEffect/Resources/UIEffectSprite.cginc
deleted file mode 100644
index 77a69e3..0000000
--- a/Assets/Test/UIEffect/Resources/UIEffectSprite.cginc
+++ /dev/null
@@ -1,75 +0,0 @@
-#ifndef UI_EFFECT_SPRITE_INCLUDED
-#define UI_EFFECT_SPRITE_INCLUDED
-
-fixed4 _Color;
-fixed4 _TextureSampleAdd;
-float4 _ClipRect;
-sampler2D _MainTex;
-float4 _MainTex_TexelSize;
-
-struct appdata_t
-{
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
-#if EX
- float2 uvMask : TEXCOORD1;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct v2f
-{
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
-#if UI_DISSOLVE || UI_TRANSITION
- half3 eParam : TEXCOORD2;
-#elif UI_SHINY
- half2 eParam : TEXCOORD2;
-#else
- half eParam : TEXCOORD2;
-#endif
-#if EX
- half4 uvMask : TEXCOORD3;
-#endif
- UNITY_VERTEX_OUTPUT_STEREO
-};
-
-v2f vert(appdata_t IN)
-{
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- OUT.worldPosition = IN.vertex;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
-
- #if UI_EFFECT
- OUT.texcoord = UnpackToVec2(IN.texcoord.x) * 2 - 0.5;
- #else
- OUT.texcoord = UnpackToVec2(IN.texcoord.x);
- #endif
-
- #ifdef UNITY_HALF_TEXEL_OFFSET
- OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
- #endif
-
- OUT.color = IN.color * _Color;
-
- #if UI_DISSOLVE || UI_TRANSITION
- OUT.eParam = UnpackToVec3(IN.texcoord.y);
- #elif UI_SHINY
- OUT.eParam = UnpackToVec2(IN.texcoord.y);
- #else
- OUT.eParam = IN.texcoord.y;
- #endif
-
- #if EX
- OUT.uvMask = half4(UnpackToVec2(IN.uvMask.x), UnpackToVec2(IN.uvMask.y));
- #endif
-
- return OUT;
-}
-
-#endif // UI_EFFECT_SPRITE_INCLUDED