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Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs
index 7661a8e..66736d1 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs
@@ -15,10 +15,10 @@ namespace UnityEngine.EventSystems
private BaseEventData m_BaseEventData;
#region 输入系统
- // 如果m_InputOverride不为空就用它,否则用默认的m_DefaultInput
- // 如果要自己实现BaseInput,继承此类并给这个字段赋值
- // StandaloneInputModule没有自定义,直接采用的是BaseInput
- protected BaseInput m_InputOverride;
+ // 如果m_InputOverride不为空就用它,否则用默认的m_DefaultInput
+ // 如果要自己实现BaseInput,继承此类并给这个字段赋值
+ // StandaloneInputModule没有自定义,直接采用的是BaseInput
+ protected BaseInput m_InputOverride;
private BaseInput m_DefaultInput;
public BaseInput input
{