diff options
author | chai <chaifix@163.com> | 2021-04-02 19:07:01 +0800 |
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committer | chai <chaifix@163.com> | 2021-04-02 19:07:01 +0800 |
commit | 6b25723ca33a657882588b2cc3a58101bb9d33e6 (patch) | |
tree | fa79c1e553f58586e4c659d0e71933f9f6ae3894 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs | |
parent | b1276a1b76ac3b87add90e0c6b887d5afea1cfea (diff) |
+misc
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs index 7661a8e..66736d1 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs @@ -15,10 +15,10 @@ namespace UnityEngine.EventSystems private BaseEventData m_BaseEventData; #region 输入系统 - // 如果m_InputOverride不为空就用它,否则用默认的m_DefaultInput - // 如果要自己实现BaseInput,继承此类并给这个字段赋值 - // StandaloneInputModule没有自定义,直接采用的是BaseInput - protected BaseInput m_InputOverride; + // 如果m_InputOverride不为空就用它,否则用默认的m_DefaultInput + // 如果要自己实现BaseInput,继承此类并给这个字段赋值 + // StandaloneInputModule没有自定义,直接采用的是BaseInput + protected BaseInput m_InputOverride; private BaseInput m_DefaultInput; public BaseInput input { |