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diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/DefaultControls.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/DefaultControls.cs
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@@ -1,581 +0,0 @@
-using UnityEngine;
-using System.Collections.Generic;
-
-namespace UnityEngine.UI
-{
- public static class DefaultControls
- {
- public struct Resources
- {
- public Sprite standard;
- public Sprite background;
- public Sprite inputField;
- public Sprite knob;
- public Sprite checkmark;
- public Sprite dropdown;
- public Sprite mask;
- }
-
- private const float kWidth = 160f;
- private const float kThickHeight = 30f;
- private const float kThinHeight = 20f;
- private static Vector2 s_ThickElementSize = new Vector2(kWidth, kThickHeight);
- private static Vector2 s_ThinElementSize = new Vector2(kWidth, kThinHeight);
- private static Vector2 s_ImageElementSize = new Vector2(100f, 100f);
- private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
- private static Color s_PanelColor = new Color(1f, 1f, 1f, 0.392f);
- private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
-
- // Helper methods at top
-
- private static GameObject CreateUIElementRoot(string name, Vector2 size)
- {
- GameObject child = new GameObject(name);
- RectTransform rectTransform = child.AddComponent<RectTransform>();
- rectTransform.sizeDelta = size;
- return child;
- }
-
- static GameObject CreateUIObject(string name, GameObject parent)
- {
- GameObject go = new GameObject(name);
- go.AddComponent<RectTransform>();
- SetParentAndAlign(go, parent);
- return go;
- }
-
- private static void SetDefaultTextValues(Text lbl)
- {
- // Set text values we want across UI elements in default controls.
- // Don't set values which are the same as the default values for the Text component,
- // since there's no point in that, and it's good to keep them as consistent as possible.
- lbl.color = s_TextColor;
-
- // Reset() is not called when playing. We still want the default font to be assigned
- lbl.AssignDefaultFont();
- }
-
- private static void SetDefaultColorTransitionValues(Selectable slider)
- {
- ColorBlock colors = slider.colors;
- colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
- colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
- colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
- }
-
- private static void SetParentAndAlign(GameObject child, GameObject parent)
- {
- if (parent == null)
- return;
-
- child.transform.SetParent(parent.transform, false);
- SetLayerRecursively(child, parent.layer);
- }
-
- private static void SetLayerRecursively(GameObject go, int layer)
- {
- go.layer = layer;
- Transform t = go.transform;
- for (int i = 0; i < t.childCount; i++)
- SetLayerRecursively(t.GetChild(i).gameObject, layer);
- }
-
- // Actual controls
-
- public static GameObject CreatePanel(Resources resources)
- {
- GameObject panelRoot = CreateUIElementRoot("Panel", s_ThickElementSize);
-
- // Set RectTransform to stretch
- RectTransform rectTransform = panelRoot.GetComponent<RectTransform>();
- rectTransform.anchorMin = Vector2.zero;
- rectTransform.anchorMax = Vector2.one;
- rectTransform.anchoredPosition = Vector2.zero;
- rectTransform.sizeDelta = Vector2.zero;
-
- Image image = panelRoot.AddComponent<Image>();
- image.sprite = resources.background;
- image.type = Image.Type.Sliced;
- image.color = s_PanelColor;
-
- return panelRoot;
- }
-
- public static GameObject CreateButton(Resources resources)
- {
- GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize);
-
- GameObject childText = new GameObject("Text");
- childText.AddComponent<RectTransform>();
- SetParentAndAlign(childText, buttonRoot);
-
- Image image = buttonRoot.AddComponent<Image>();
- image.sprite = resources.standard;
- image.type = Image.Type.Sliced;
- image.color = s_DefaultSelectableColor;
-
- Button bt = buttonRoot.AddComponent<Button>();
- SetDefaultColorTransitionValues(bt);
-
- Text text = childText.AddComponent<Text>();
- text.text = "Button";
- text.alignment = TextAnchor.MiddleCenter;
- SetDefaultTextValues(text);
-
- RectTransform textRectTransform = childText.GetComponent<RectTransform>();
- textRectTransform.anchorMin = Vector2.zero;
- textRectTransform.anchorMax = Vector2.one;
- textRectTransform.sizeDelta = Vector2.zero;
-
- return buttonRoot;
- }
-
- public static GameObject CreateText(Resources resources)
- {
- GameObject go = CreateUIElementRoot("Text", s_ThickElementSize);
-
- Text lbl = go.AddComponent<Text>();
- lbl.text = "New Text";
- SetDefaultTextValues(lbl);
-
- return go;
- }
-
- public static GameObject CreateImage(Resources resources)
- {
- GameObject go = CreateUIElementRoot("Image", s_ImageElementSize);
- go.AddComponent<Image>();
- return go;
- }
-
- public static GameObject CreateRawImage(Resources resources)
- {
- GameObject go = CreateUIElementRoot("RawImage", s_ImageElementSize);
- go.AddComponent<RawImage>();
- return go;
- }
-
- public static GameObject CreateSlider(Resources resources)
- {
- // Create GOs Hierarchy
- GameObject root = CreateUIElementRoot("Slider", s_ThinElementSize);
-
- GameObject background = CreateUIObject("Background", root);
- GameObject fillArea = CreateUIObject("Fill Area", root);
- GameObject fill = CreateUIObject("Fill", fillArea);
- GameObject handleArea = CreateUIObject("Handle Slide Area", root);
- GameObject handle = CreateUIObject("Handle", handleArea);
-
- // Background
- Image backgroundImage = background.AddComponent<Image>();
- backgroundImage.sprite = resources.background;
- backgroundImage.type = Image.Type.Sliced;
- backgroundImage.color = s_DefaultSelectableColor;
- RectTransform backgroundRect = background.GetComponent<RectTransform>();
- backgroundRect.anchorMin = new Vector2(0, 0.25f);
- backgroundRect.anchorMax = new Vector2(1, 0.75f);
- backgroundRect.sizeDelta = new Vector2(0, 0);
-
- // Fill Area
- RectTransform fillAreaRect = fillArea.GetComponent<RectTransform>();
- fillAreaRect.anchorMin = new Vector2(0, 0.25f);
- fillAreaRect.anchorMax = new Vector2(1, 0.75f);
- fillAreaRect.anchoredPosition = new Vector2(-5, 0);
- fillAreaRect.sizeDelta = new Vector2(-20, 0);
-
- // Fill
- Image fillImage = fill.AddComponent<Image>();
- fillImage.sprite = resources.standard;
- fillImage.type = Image.Type.Sliced;
- fillImage.color = s_DefaultSelectableColor;
-
- RectTransform fillRect = fill.GetComponent<RectTransform>();
- fillRect.sizeDelta = new Vector2(10, 0);
-
- // Handle Area
- RectTransform handleAreaRect = handleArea.GetComponent<RectTransform>();
- handleAreaRect.sizeDelta = new Vector2(-20, 0);
- handleAreaRect.anchorMin = new Vector2(0, 0);
- handleAreaRect.anchorMax = new Vector2(1, 1);
-
- // Handle
- Image handleImage = handle.AddComponent<Image>();
- handleImage.sprite = resources.knob;
- handleImage.color = s_DefaultSelectableColor;
-
- RectTransform handleRect = handle.GetComponent<RectTransform>();
- handleRect.sizeDelta = new Vector2(20, 0);
-
- // Setup slider component
- Slider slider = root.AddComponent<Slider>();
- slider.fillRect = fill.GetComponent<RectTransform>();
- slider.handleRect = handle.GetComponent<RectTransform>();
- slider.targetGraphic = handleImage;
- slider.direction = Slider.Direction.LeftToRight;
- SetDefaultColorTransitionValues(slider);
-
- return root;
- }
-
- public static GameObject CreateScrollbar(Resources resources)
- {
- // Create GOs Hierarchy
- GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", s_ThinElementSize);
-
- GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
- GameObject handle = CreateUIObject("Handle", sliderArea);
-
- Image bgImage = scrollbarRoot.AddComponent<Image>();
- bgImage.sprite = resources.background;
- bgImage.type = Image.Type.Sliced;
- bgImage.color = s_DefaultSelectableColor;
-
- Image handleImage = handle.AddComponent<Image>();
- handleImage.sprite = resources.standard;
- handleImage.type = Image.Type.Sliced;
- handleImage.color = s_DefaultSelectableColor;
-
- RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
- sliderAreaRect.sizeDelta = new Vector2(-20, -20);
- sliderAreaRect.anchorMin = Vector2.zero;
- sliderAreaRect.anchorMax = Vector2.one;
-
- RectTransform handleRect = handle.GetComponent<RectTransform>();
- handleRect.sizeDelta = new Vector2(20, 20);
-
- Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
- scrollbar.handleRect = handleRect;
- scrollbar.targetGraphic = handleImage;
- SetDefaultColorTransitionValues(scrollbar);
-
- return scrollbarRoot;
- }
-
- public static GameObject CreateToggle(Resources resources)
- {
- // Set up hierarchy
- GameObject toggleRoot = CreateUIElementRoot("Toggle", s_ThinElementSize);
-
- GameObject background = CreateUIObject("Background", toggleRoot);
- GameObject checkmark = CreateUIObject("Checkmark", background);
- GameObject childLabel = CreateUIObject("Label", toggleRoot);
-
- // Set up components
- Toggle toggle = toggleRoot.AddComponent<Toggle>();
- toggle.isOn = true;
-
- Image bgImage = background.AddComponent<Image>();
- bgImage.sprite = resources.standard;
- bgImage.type = Image.Type.Sliced;
- bgImage.color = s_DefaultSelectableColor;
-
- Image checkmarkImage = checkmark.AddComponent<Image>();
- checkmarkImage.sprite = resources.checkmark;
-
- Text label = childLabel.AddComponent<Text>();
- label.text = "Toggle";
- SetDefaultTextValues(label);
-
- toggle.graphic = checkmarkImage;
- toggle.targetGraphic = bgImage;
- SetDefaultColorTransitionValues(toggle);
-
- RectTransform bgRect = background.GetComponent<RectTransform>();
- bgRect.anchorMin = new Vector2(0f, 1f);
- bgRect.anchorMax = new Vector2(0f, 1f);
- bgRect.anchoredPosition = new Vector2(10f, -10f);
- bgRect.sizeDelta = new Vector2(kThinHeight, kThinHeight);
-
- RectTransform checkmarkRect = checkmark.GetComponent<RectTransform>();
- checkmarkRect.anchorMin = new Vector2(0.5f, 0.5f);
- checkmarkRect.anchorMax = new Vector2(0.5f, 0.5f);
- checkmarkRect.anchoredPosition = Vector2.zero;
- checkmarkRect.sizeDelta = new Vector2(20f, 20f);
-
- RectTransform labelRect = childLabel.GetComponent<RectTransform>();
- labelRect.anchorMin = new Vector2(0f, 0f);
- labelRect.anchorMax = new Vector2(1f, 1f);
- labelRect.offsetMin = new Vector2(23f, 1f);
- labelRect.offsetMax = new Vector2(-5f, -2f);
-
- return toggleRoot;
- }
-
- public static GameObject CreateInputField(Resources resources)
- {
- GameObject root = CreateUIElementRoot("InputField", s_ThickElementSize);
-
- GameObject childPlaceholder = CreateUIObject("Placeholder", root);
- GameObject childText = CreateUIObject("Text", root);
-
- Image image = root.AddComponent<Image>();
- image.sprite = resources.inputField;
- image.type = Image.Type.Sliced;
- image.color = s_DefaultSelectableColor;
-
- InputField inputField = root.AddComponent<InputField>();
- SetDefaultColorTransitionValues(inputField);
-
- Text text = childText.AddComponent<Text>();
- text.text = "";
- text.supportRichText = false;
- SetDefaultTextValues(text);
-
- Text placeholder = childPlaceholder.AddComponent<Text>();
- placeholder.text = "Enter text...";
- placeholder.fontStyle = FontStyle.Italic;
- // Make placeholder color half as opaque as normal text color.
- Color placeholderColor = text.color;
- placeholderColor.a *= 0.5f;
- placeholder.color = placeholderColor;
-
- RectTransform textRectTransform = childText.GetComponent<RectTransform>();
- textRectTransform.anchorMin = Vector2.zero;
- textRectTransform.anchorMax = Vector2.one;
- textRectTransform.sizeDelta = Vector2.zero;
- textRectTransform.offsetMin = new Vector2(10, 6);
- textRectTransform.offsetMax = new Vector2(-10, -7);
-
- RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
- placeholderRectTransform.anchorMin = Vector2.zero;
- placeholderRectTransform.anchorMax = Vector2.one;
- placeholderRectTransform.sizeDelta = Vector2.zero;
- placeholderRectTransform.offsetMin = new Vector2(10, 6);
- placeholderRectTransform.offsetMax = new Vector2(-10, -7);
-
- inputField.textComponent = text;
- inputField.placeholder = placeholder;
-
- return root;
- }
-
- public static GameObject CreateDropdown(Resources resources)
- {
- GameObject root = CreateUIElementRoot("Dropdown", s_ThickElementSize);
-
- GameObject label = CreateUIObject("Label", root);
- GameObject arrow = CreateUIObject("Arrow", root);
- GameObject template = CreateUIObject("Template", root);
- GameObject viewport = CreateUIObject("Viewport", template);
- GameObject content = CreateUIObject("Content", viewport);
- GameObject item = CreateUIObject("Item", content);
- GameObject itemBackground = CreateUIObject("Item Background", item);
- GameObject itemCheckmark = CreateUIObject("Item Checkmark", item);
- GameObject itemLabel = CreateUIObject("Item Label", item);
-
- // Sub controls.
-
- GameObject scrollbar = CreateScrollbar(resources);
- scrollbar.name = "Scrollbar";
- SetParentAndAlign(scrollbar, template);
-
- Scrollbar scrollbarScrollbar = scrollbar.GetComponent<Scrollbar>();
- scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
-
- RectTransform vScrollbarRT = scrollbar.GetComponent<RectTransform>();
- vScrollbarRT.anchorMin = Vector2.right;
- vScrollbarRT.anchorMax = Vector2.one;
- vScrollbarRT.pivot = Vector2.one;
- vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);
-
- // Setup item UI components.
-
- Text itemLabelText = itemLabel.AddComponent<Text>();
- SetDefaultTextValues(itemLabelText);
- itemLabelText.alignment = TextAnchor.MiddleLeft;
-
- Image itemBackgroundImage = itemBackground.AddComponent<Image>();
- itemBackgroundImage.color = new Color32(245, 245, 245, 255);
-
- Image itemCheckmarkImage = itemCheckmark.AddComponent<Image>();
- itemCheckmarkImage.sprite = resources.checkmark;
-
- Toggle itemToggle = item.AddComponent<Toggle>();
- itemToggle.targetGraphic = itemBackgroundImage;
- itemToggle.graphic = itemCheckmarkImage;
- itemToggle.isOn = true;
-
- // Setup template UI components.
-
- Image templateImage = template.AddComponent<Image>();
- templateImage.sprite = resources.standard;
- templateImage.type = Image.Type.Sliced;
-
- ScrollRect templateScrollRect = template.AddComponent<ScrollRect>();
- templateScrollRect.content = (RectTransform)content.transform;
- templateScrollRect.viewport = (RectTransform)viewport.transform;
- templateScrollRect.horizontal = false;
- templateScrollRect.movementType = ScrollRect.MovementType.Clamped;
- templateScrollRect.verticalScrollbar = scrollbarScrollbar;
- templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
- templateScrollRect.verticalScrollbarSpacing = -3;
-
- Mask scrollRectMask = viewport.AddComponent<Mask>();
- scrollRectMask.showMaskGraphic = false;
-
- Image viewportImage = viewport.AddComponent<Image>();
- viewportImage.sprite = resources.mask;
- viewportImage.type = Image.Type.Sliced;
-
- // Setup dropdown UI components.
-
- Text labelText = label.AddComponent<Text>();
- SetDefaultTextValues(labelText);
- labelText.alignment = TextAnchor.MiddleLeft;
-
- Image arrowImage = arrow.AddComponent<Image>();
- arrowImage.sprite = resources.dropdown;
-
- Image backgroundImage = root.AddComponent<Image>();
- backgroundImage.sprite = resources.standard;
- backgroundImage.color = s_DefaultSelectableColor;
- backgroundImage.type = Image.Type.Sliced;
-
- Dropdown dropdown = root.AddComponent<Dropdown>();
- dropdown.targetGraphic = backgroundImage;
- SetDefaultColorTransitionValues(dropdown);
- dropdown.template = template.GetComponent<RectTransform>();
- dropdown.captionText = labelText;
- dropdown.itemText = itemLabelText;
-
- // Setting default Item list.
- itemLabelText.text = "Option A";
- dropdown.options.Add(new Dropdown.OptionData {text = "Option A"});
- dropdown.options.Add(new Dropdown.OptionData {text = "Option B"});
- dropdown.options.Add(new Dropdown.OptionData {text = "Option C"});
- dropdown.RefreshShownValue();
-
- // Set up RectTransforms.
-
- RectTransform labelRT = label.GetComponent<RectTransform>();
- labelRT.anchorMin = Vector2.zero;
- labelRT.anchorMax = Vector2.one;
- labelRT.offsetMin = new Vector2(10, 6);
- labelRT.offsetMax = new Vector2(-25, -7);
-
- RectTransform arrowRT = arrow.GetComponent<RectTransform>();
- arrowRT.anchorMin = new Vector2(1, 0.5f);
- arrowRT.anchorMax = new Vector2(1, 0.5f);
- arrowRT.sizeDelta = new Vector2(20, 20);
- arrowRT.anchoredPosition = new Vector2(-15, 0);
-
- RectTransform templateRT = template.GetComponent<RectTransform>();
- templateRT.anchorMin = new Vector2(0, 0);
- templateRT.anchorMax = new Vector2(1, 0);
- templateRT.pivot = new Vector2(0.5f, 1);
- templateRT.anchoredPosition = new Vector2(0, 2);
- templateRT.sizeDelta = new Vector2(0, 150);
-
- RectTransform viewportRT = viewport.GetComponent<RectTransform>();
- viewportRT.anchorMin = new Vector2(0, 0);
- viewportRT.anchorMax = new Vector2(1, 1);
- viewportRT.sizeDelta = new Vector2(-18, 0);
- viewportRT.pivot = new Vector2(0, 1);
-
- RectTransform contentRT = content.GetComponent<RectTransform>();
- contentRT.anchorMin = new Vector2(0f, 1);
- contentRT.anchorMax = new Vector2(1f, 1);
- contentRT.pivot = new Vector2(0.5f, 1);
- contentRT.anchoredPosition = new Vector2(0, 0);
- contentRT.sizeDelta = new Vector2(0, 28);
-
- RectTransform itemRT = item.GetComponent<RectTransform>();
- itemRT.anchorMin = new Vector2(0, 0.5f);
- itemRT.anchorMax = new Vector2(1, 0.5f);
- itemRT.sizeDelta = new Vector2(0, 20);
-
- RectTransform itemBackgroundRT = itemBackground.GetComponent<RectTransform>();
- itemBackgroundRT.anchorMin = Vector2.zero;
- itemBackgroundRT.anchorMax = Vector2.one;
- itemBackgroundRT.sizeDelta = Vector2.zero;
-
- RectTransform itemCheckmarkRT = itemCheckmark.GetComponent<RectTransform>();
- itemCheckmarkRT.anchorMin = new Vector2(0, 0.5f);
- itemCheckmarkRT.anchorMax = new Vector2(0, 0.5f);
- itemCheckmarkRT.sizeDelta = new Vector2(20, 20);
- itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);
-
- RectTransform itemLabelRT = itemLabel.GetComponent<RectTransform>();
- itemLabelRT.anchorMin = Vector2.zero;
- itemLabelRT.anchorMax = Vector2.one;
- itemLabelRT.offsetMin = new Vector2(20, 1);
- itemLabelRT.offsetMax = new Vector2(-10, -2);
-
- template.SetActive(false);
-
- return root;
- }
-
- public static GameObject CreateScrollView(Resources resources)
- {
- GameObject root = CreateUIElementRoot("Scroll View", new Vector2(200, 200));
-
- GameObject viewport = CreateUIObject("Viewport", root);
- GameObject content = CreateUIObject("Content", viewport);
-
- // Sub controls.
-
- GameObject hScrollbar = CreateScrollbar(resources);
- hScrollbar.name = "Scrollbar Horizontal";
- SetParentAndAlign(hScrollbar, root);
- RectTransform hScrollbarRT = hScrollbar.GetComponent<RectTransform>();
- hScrollbarRT.anchorMin = Vector2.zero;
- hScrollbarRT.anchorMax = Vector2.right;
- hScrollbarRT.pivot = Vector2.zero;
- hScrollbarRT.sizeDelta = new Vector2(0, hScrollbarRT.sizeDelta.y);
-
- GameObject vScrollbar = CreateScrollbar(resources);
- vScrollbar.name = "Scrollbar Vertical";
- SetParentAndAlign(vScrollbar, root);
- vScrollbar.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
- RectTransform vScrollbarRT = vScrollbar.GetComponent<RectTransform>();
- vScrollbarRT.anchorMin = Vector2.right;
- vScrollbarRT.anchorMax = Vector2.one;
- vScrollbarRT.pivot = Vector2.one;
- vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);
-
- // Setup RectTransforms.
-
- // Make viewport fill entire scroll view.
- RectTransform viewportRT = viewport.GetComponent<RectTransform>();
- viewportRT.anchorMin = Vector2.zero;
- viewportRT.anchorMax = Vector2.one;
- viewportRT.sizeDelta = Vector2.zero;
- viewportRT.pivot = Vector2.up;
-
- // Make context match viewpoprt width and be somewhat taller.
- // This will show the vertical scrollbar and not the horizontal one.
- RectTransform contentRT = content.GetComponent<RectTransform>();
- contentRT.anchorMin = Vector2.up;
- contentRT.anchorMax = Vector2.one;
- contentRT.sizeDelta = new Vector2(0, 300);
- contentRT.pivot = Vector2.up;
-
- // Setup UI components.
-
- ScrollRect scrollRect = root.AddComponent<ScrollRect>();
- scrollRect.content = contentRT;
- scrollRect.viewport = viewportRT;
- scrollRect.horizontalScrollbar = hScrollbar.GetComponent<Scrollbar>();
- scrollRect.verticalScrollbar = vScrollbar.GetComponent<Scrollbar>();
- scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
- scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
- scrollRect.horizontalScrollbarSpacing = -3;
- scrollRect.verticalScrollbarSpacing = -3;
-
- Image rootImage = root.AddComponent<Image>();
- rootImage.sprite = resources.background;
- rootImage.type = Image.Type.Sliced;
- rootImage.color = s_PanelColor;
-
- Mask viewportMask = viewport.AddComponent<Mask>();
- viewportMask.showMaskGraphic = false;
-
- Image viewportImage = viewport.AddComponent<Image>();
- viewportImage.sprite = resources.mask;
- viewportImage.type = Image.Type.Sliced;
-
- return root;
- }
- }
-}