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path: root/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/ScrollRect.cs
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Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/ScrollRect.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/ScrollRect.cs864
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diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/ScrollRect.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/ScrollRect.cs
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index f41fea8..0000000
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/ScrollRect.cs
+++ /dev/null
@@ -1,864 +0,0 @@
-using System;
-using UnityEngine.Events;
-using UnityEngine.EventSystems;
-
-namespace UnityEngine.UI
-{
- [AddComponentMenu("UI/Scroll Rect", 37)]
- [SelectionBase]
- [ExecuteInEditMode]
- [DisallowMultipleComponent]
- [RequireComponent(typeof(RectTransform))]
- public class ScrollRect : UIBehaviour, IInitializePotentialDragHandler, IBeginDragHandler, IEndDragHandler, IDragHandler, IScrollHandler, ICanvasElement, ILayoutElement, ILayoutGroup
- {
- public enum MovementType
- {
- Unrestricted, // Unrestricted movement -- can scroll forever
- Elastic, // Restricted but flexible -- can go past the edges, but springs back in place
- Clamped, // Restricted movement where it's not possible to go past the edges
- }
-
- public enum ScrollbarVisibility
- {
- Permanent,
- AutoHide,
- AutoHideAndExpandViewport,
- }
-
- [Serializable]
- public class ScrollRectEvent : UnityEvent<Vector2> {}
-
- [SerializeField]
- private RectTransform m_Content;
- public RectTransform content { get { return m_Content; } set { m_Content = value; } }
-
- [SerializeField]
- private bool m_Horizontal = true;
- public bool horizontal { get { return m_Horizontal; } set { m_Horizontal = value; } }
-
- [SerializeField]
- private bool m_Vertical = true;
- public bool vertical { get { return m_Vertical; } set { m_Vertical = value; } }
-
- [SerializeField]
- private MovementType m_MovementType = MovementType.Elastic;
- public MovementType movementType { get { return m_MovementType; } set { m_MovementType = value; } }
-
- [SerializeField]
- private float m_Elasticity = 0.1f; // Only used for MovementType.Elastic
- public float elasticity { get { return m_Elasticity; } set { m_Elasticity = value; } }
-
- [SerializeField]
- private bool m_Inertia = true;
- public bool inertia { get { return m_Inertia; } set { m_Inertia = value; } }
-
- [SerializeField]
- private float m_DecelerationRate = 0.135f; // Only used when inertia is enabled
- public float decelerationRate { get { return m_DecelerationRate; } set { m_DecelerationRate = value; } }
-
- [SerializeField]
- private float m_ScrollSensitivity = 1.0f;
- public float scrollSensitivity { get { return m_ScrollSensitivity; } set { m_ScrollSensitivity = value; } }
-
- [SerializeField]
- private RectTransform m_Viewport;
- public RectTransform viewport { get { return m_Viewport; } set { m_Viewport = value; SetDirtyCaching(); } }
-
- [SerializeField]
- private Scrollbar m_HorizontalScrollbar;
- public Scrollbar horizontalScrollbar
- {
- get
- {
- return m_HorizontalScrollbar;
- }
- set
- {
- if (m_HorizontalScrollbar)
- m_HorizontalScrollbar.onValueChanged.RemoveListener(SetHorizontalNormalizedPosition);
- m_HorizontalScrollbar = value;
- if (m_HorizontalScrollbar)
- m_HorizontalScrollbar.onValueChanged.AddListener(SetHorizontalNormalizedPosition);
- SetDirtyCaching();
- }
- }
-
- [SerializeField]
- private Scrollbar m_VerticalScrollbar;
- public Scrollbar verticalScrollbar
- {
- get
- {
- return m_VerticalScrollbar;
- }
- set
- {
- if (m_VerticalScrollbar)
- m_VerticalScrollbar.onValueChanged.RemoveListener(SetVerticalNormalizedPosition);
- m_VerticalScrollbar = value;
- if (m_VerticalScrollbar)
- m_VerticalScrollbar.onValueChanged.AddListener(SetVerticalNormalizedPosition);
- SetDirtyCaching();
- }
- }
-
- [SerializeField]
- private ScrollbarVisibility m_HorizontalScrollbarVisibility;
- public ScrollbarVisibility horizontalScrollbarVisibility { get { return m_HorizontalScrollbarVisibility; } set { m_HorizontalScrollbarVisibility = value; SetDirtyCaching(); } }
-
- [SerializeField]
- private ScrollbarVisibility m_VerticalScrollbarVisibility;
- public ScrollbarVisibility verticalScrollbarVisibility { get { return m_VerticalScrollbarVisibility; } set { m_VerticalScrollbarVisibility = value; SetDirtyCaching(); } }
-
- [SerializeField]
- private float m_HorizontalScrollbarSpacing;
- public float horizontalScrollbarSpacing { get { return m_HorizontalScrollbarSpacing; } set { m_HorizontalScrollbarSpacing = value; SetDirty(); } }
-
- [SerializeField]
- private float m_VerticalScrollbarSpacing;
- public float verticalScrollbarSpacing { get { return m_VerticalScrollbarSpacing; } set { m_VerticalScrollbarSpacing = value; SetDirty(); } }
-
- [SerializeField]
- private ScrollRectEvent m_OnValueChanged = new ScrollRectEvent();
- public ScrollRectEvent onValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } }
-
- // The offset from handle position to mouse down position
- private Vector2 m_PointerStartLocalCursor = Vector2.zero;
- protected Vector2 m_ContentStartPosition = Vector2.zero;
-
- private RectTransform m_ViewRect;
-
- protected RectTransform viewRect
- {
- get
- {
- if (m_ViewRect == null)
- m_ViewRect = m_Viewport;
- if (m_ViewRect == null)
- m_ViewRect = (RectTransform)transform;
- return m_ViewRect;
- }
- }
-
- protected Bounds m_ContentBounds;
- private Bounds m_ViewBounds;
-
- private Vector2 m_Velocity;
- public Vector2 velocity { get { return m_Velocity; } set { m_Velocity = value; } }
-
- private bool m_Dragging;
-
- private Vector2 m_PrevPosition = Vector2.zero;
- private Bounds m_PrevContentBounds;
- private Bounds m_PrevViewBounds;
- [NonSerialized]
- private bool m_HasRebuiltLayout = false;
-
- private bool m_HSliderExpand;
- private bool m_VSliderExpand;
- private float m_HSliderHeight;
- private float m_VSliderWidth;
-
- [System.NonSerialized] private RectTransform m_Rect;
- private RectTransform rectTransform
- {
- get
- {
- if (m_Rect == null)
- m_Rect = GetComponent<RectTransform>();
- return m_Rect;
- }
- }
-
- private RectTransform m_HorizontalScrollbarRect;
- private RectTransform m_VerticalScrollbarRect;
-
- private DrivenRectTransformTracker m_Tracker;
-
- protected ScrollRect()
- {}
-
- public virtual void Rebuild(CanvasUpdate executing)
- {
- if (executing == CanvasUpdate.Prelayout)
- {
- UpdateCachedData();
- }
-
- if (executing == CanvasUpdate.PostLayout)
- {
- UpdateBounds();
- UpdateScrollbars(Vector2.zero);
- UpdatePrevData();
-
- m_HasRebuiltLayout = true;
- }
- }
-
- public virtual void LayoutComplete()
- {}
-
- public virtual void GraphicUpdateComplete()
- {}
-
- void UpdateCachedData()
- {
- Transform transform = this.transform;
- m_HorizontalScrollbarRect = m_HorizontalScrollbar == null ? null : m_HorizontalScrollbar.transform as RectTransform;
- m_VerticalScrollbarRect = m_VerticalScrollbar == null ? null : m_VerticalScrollbar.transform as RectTransform;
-
- // These are true if either the elements are children, or they don't exist at all.
- bool viewIsChild = (viewRect.parent == transform);
- bool hScrollbarIsChild = (!m_HorizontalScrollbarRect || m_HorizontalScrollbarRect.parent == transform);
- bool vScrollbarIsChild = (!m_VerticalScrollbarRect || m_VerticalScrollbarRect.parent == transform);
- bool allAreChildren = (viewIsChild && hScrollbarIsChild && vScrollbarIsChild);
-
- m_HSliderExpand = allAreChildren && m_HorizontalScrollbarRect && horizontalScrollbarVisibility == ScrollbarVisibility.AutoHideAndExpandViewport;
- m_VSliderExpand = allAreChildren && m_VerticalScrollbarRect && verticalScrollbarVisibility == ScrollbarVisibility.AutoHideAndExpandViewport;
- m_HSliderHeight = (m_HorizontalScrollbarRect == null ? 0 : m_HorizontalScrollbarRect.rect.height);
- m_VSliderWidth = (m_VerticalScrollbarRect == null ? 0 : m_VerticalScrollbarRect.rect.width);
- }
-
- protected override void OnEnable()
- {
- base.OnEnable();
-
- if (m_HorizontalScrollbar)
- m_HorizontalScrollbar.onValueChanged.AddListener(SetHorizontalNormalizedPosition);
- if (m_VerticalScrollbar)
- m_VerticalScrollbar.onValueChanged.AddListener(SetVerticalNormalizedPosition);
-
- CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
- }
-
- protected override void OnDisable()
- {
- CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
-
- if (m_HorizontalScrollbar)
- m_HorizontalScrollbar.onValueChanged.RemoveListener(SetHorizontalNormalizedPosition);
- if (m_VerticalScrollbar)
- m_VerticalScrollbar.onValueChanged.RemoveListener(SetVerticalNormalizedPosition);
-
- m_HasRebuiltLayout = false;
- m_Tracker.Clear();
- m_Velocity = Vector2.zero;
- LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
- base.OnDisable();
- }
-
- public override bool IsActive()
- {
- return base.IsActive() && m_Content != null;
- }
-
- private void EnsureLayoutHasRebuilt()
- {
- if (!m_HasRebuiltLayout && !CanvasUpdateRegistry.IsRebuildingLayout())
- Canvas.ForceUpdateCanvases();
- }
-
- public virtual void StopMovement()
- {
- m_Velocity = Vector2.zero;
- }
-
- public virtual void OnScroll(PointerEventData data)
- {
- if (!IsActive())
- return;
-
- EnsureLayoutHasRebuilt();
- UpdateBounds();
-
- Vector2 delta = data.scrollDelta;
- // Down is positive for scroll events, while in UI system up is positive.
- delta.y *= -1;
- if (vertical && !horizontal)
- {
- if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
- delta.y = delta.x;
- delta.x = 0;
- }
- if (horizontal && !vertical)
- {
- if (Mathf.Abs(delta.y) > Mathf.Abs(delta.x))
- delta.x = delta.y;
- delta.y = 0;
- }
-
- Vector2 position = m_Content.anchoredPosition;
- position += delta * m_ScrollSensitivity;
- if (m_MovementType == MovementType.Clamped)
- position += CalculateOffset(position - m_Content.anchoredPosition);
-
- SetContentAnchoredPosition(position);
- UpdateBounds();
- }
-
- public virtual void OnInitializePotentialDrag(PointerEventData eventData)
- {
- if (eventData.button != PointerEventData.InputButton.Left)
- return;
-
- m_Velocity = Vector2.zero;
- }
-
- public virtual void OnBeginDrag(PointerEventData eventData)
- {
- if (eventData.button != PointerEventData.InputButton.Left)
- return;
-
- if (!IsActive())
- return;
-
- UpdateBounds();
-
- m_PointerStartLocalCursor = Vector2.zero;
- RectTransformUtility.ScreenPointToLocalPointInRectangle(viewRect, eventData.position, eventData.pressEventCamera, out m_PointerStartLocalCursor);
- m_ContentStartPosition = m_Content.anchoredPosition;
- m_Dragging = true;
- }
-
- public virtual void OnEndDrag(PointerEventData eventData)
- {
- if (eventData.button != PointerEventData.InputButton.Left)
- return;
-
- m_Dragging = false;
- }
-
- public virtual void OnDrag(PointerEventData eventData)
- {
- if (eventData.button != PointerEventData.InputButton.Left)
- return;
-
- if (!IsActive())
- return;
-
- Vector2 localCursor;
- if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(viewRect, eventData.position, eventData.pressEventCamera, out localCursor))
- return;
-
- UpdateBounds();
-
- var pointerDelta = localCursor - m_PointerStartLocalCursor;
- Vector2 position = m_ContentStartPosition + pointerDelta;
-
- // Offset to get content into place in the view.
- Vector2 offset = CalculateOffset(position - m_Content.anchoredPosition);
- position += offset;
- if (m_MovementType == MovementType.Elastic)
- {
- if (offset.x != 0)
- position.x = position.x - RubberDelta(offset.x, m_ViewBounds.size.x);
- if (offset.y != 0)
- position.y = position.y - RubberDelta(offset.y, m_ViewBounds.size.y);
- }
-
- SetContentAnchoredPosition(position);
- }
-
- protected virtual void SetContentAnchoredPosition(Vector2 position)
- {
- if (!m_Horizontal)
- position.x = m_Content.anchoredPosition.x;
- if (!m_Vertical)
- position.y = m_Content.anchoredPosition.y;
-
- if (position != m_Content.anchoredPosition)
- {
- m_Content.anchoredPosition = position;
- UpdateBounds();
- }
- }
-
- protected virtual void LateUpdate()
- {
- if (!m_Content)
- return;
-
- EnsureLayoutHasRebuilt();
- UpdateScrollbarVisibility();
- UpdateBounds();
- float deltaTime = Time.unscaledDeltaTime;
- Vector2 offset = CalculateOffset(Vector2.zero);
- if (!m_Dragging && (offset != Vector2.zero || m_Velocity != Vector2.zero))
- {
- Vector2 position = m_Content.anchoredPosition;
- for (int axis = 0; axis < 2; axis++)
- {
- // Apply spring physics if movement is elastic and content has an offset from the view.
- if (m_MovementType == MovementType.Elastic && offset[axis] != 0)
- {
- float speed = m_Velocity[axis];
- position[axis] = Mathf.SmoothDamp(m_Content.anchoredPosition[axis], m_Content.anchoredPosition[axis] + offset[axis], ref speed, m_Elasticity, Mathf.Infinity, deltaTime);
- if (Mathf.Abs(speed) < 1)
- speed = 0;
- m_Velocity[axis] = speed;
- }
- // Else move content according to velocity with deceleration applied.
- else if (m_Inertia)
- {
- m_Velocity[axis] *= Mathf.Pow(m_DecelerationRate, deltaTime);
- if (Mathf.Abs(m_Velocity[axis]) < 1)
- m_Velocity[axis] = 0;
- position[axis] += m_Velocity[axis] * deltaTime;
- }
- // If we have neither elaticity or friction, there shouldn't be any velocity.
- else
- {
- m_Velocity[axis] = 0;
- }
- }
-
- if (m_Velocity != Vector2.zero)
- {
- if (m_MovementType == MovementType.Clamped)
- {
- offset = CalculateOffset(position - m_Content.anchoredPosition);
- position += offset;
- }
-
- SetContentAnchoredPosition(position);
- }
- }
-
- if (m_Dragging && m_Inertia)
- {
- Vector3 newVelocity = (m_Content.anchoredPosition - m_PrevPosition) / deltaTime;
- m_Velocity = Vector3.Lerp(m_Velocity, newVelocity, deltaTime * 10);
- }
-
- if (m_ViewBounds != m_PrevViewBounds || m_ContentBounds != m_PrevContentBounds || m_Content.anchoredPosition != m_PrevPosition)
- {
- UpdateScrollbars(offset);
- UISystemProfilerApi.AddMarker("ScrollRect.value", this);
- m_OnValueChanged.Invoke(normalizedPosition);
- UpdatePrevData();
- }
- }
-
- protected void UpdatePrevData()
- {
- if (m_Content == null)
- m_PrevPosition = Vector2.zero;
- else
- m_PrevPosition = m_Content.anchoredPosition;
- m_PrevViewBounds = m_ViewBounds;
- m_PrevContentBounds = m_ContentBounds;
- }
-
- private void UpdateScrollbars(Vector2 offset)
- {
- if (m_HorizontalScrollbar)
- {
- if (m_ContentBounds.size.x > 0)
- m_HorizontalScrollbar.size = Mathf.Clamp01((m_ViewBounds.size.x - Mathf.Abs(offset.x)) / m_ContentBounds.size.x);
- else
- m_HorizontalScrollbar.size = 1;
-
- m_HorizontalScrollbar.value = horizontalNormalizedPosition;
- }
-
- if (m_VerticalScrollbar)
- {
- if (m_ContentBounds.size.y > 0)
- m_VerticalScrollbar.size = Mathf.Clamp01((m_ViewBounds.size.y - Mathf.Abs(offset.y)) / m_ContentBounds.size.y);
- else
- m_VerticalScrollbar.size = 1;
-
- m_VerticalScrollbar.value = verticalNormalizedPosition;
- }
- }
-
- public Vector2 normalizedPosition
- {
- get
- {
- return new Vector2(horizontalNormalizedPosition, verticalNormalizedPosition);
- }
- set
- {
- SetNormalizedPosition(value.x, 0);
- SetNormalizedPosition(value.y, 1);
- }
- }
-
- public float horizontalNormalizedPosition
- {
- get
- {
- UpdateBounds();
- if (m_ContentBounds.size.x <= m_ViewBounds.size.x)
- return (m_ViewBounds.min.x > m_ContentBounds.min.x) ? 1 : 0;
- return (m_ViewBounds.min.x - m_ContentBounds.min.x) / (m_ContentBounds.size.x - m_ViewBounds.size.x);
- }
- set
- {
- SetNormalizedPosition(value, 0);
- }
- }
-
- public float verticalNormalizedPosition
- {
- get
- {
- UpdateBounds();
- if (m_ContentBounds.size.y <= m_ViewBounds.size.y)
- return (m_ViewBounds.min.y > m_ContentBounds.min.y) ? 1 : 0;
- ;
- return (m_ViewBounds.min.y - m_ContentBounds.min.y) / (m_ContentBounds.size.y - m_ViewBounds.size.y);
- }
- set
- {
- SetNormalizedPosition(value, 1);
- }
- }
-
- private void SetHorizontalNormalizedPosition(float value) { SetNormalizedPosition(value, 0); }
- private void SetVerticalNormalizedPosition(float value) { SetNormalizedPosition(value, 1); }
-
- protected virtual void SetNormalizedPosition(float value, int axis)
- {
- EnsureLayoutHasRebuilt();
- UpdateBounds();
- // How much the content is larger than the view.
- float hiddenLength = m_ContentBounds.size[axis] - m_ViewBounds.size[axis];
- // Where the position of the lower left corner of the content bounds should be, in the space of the view.
- float contentBoundsMinPosition = m_ViewBounds.min[axis] - value * hiddenLength;
- // The new content localPosition, in the space of the view.
- float newLocalPosition = m_Content.localPosition[axis] + contentBoundsMinPosition - m_ContentBounds.min[axis];
-
- Vector3 localPosition = m_Content.localPosition;
- if (Mathf.Abs(localPosition[axis] - newLocalPosition) > 0.01f)
- {
- localPosition[axis] = newLocalPosition;
- m_Content.localPosition = localPosition;
- m_Velocity[axis] = 0;
- UpdateBounds();
- }
- }
-
- private static float RubberDelta(float overStretching, float viewSize)
- {
- return (1 - (1 / ((Mathf.Abs(overStretching) * 0.55f / viewSize) + 1))) * viewSize * Mathf.Sign(overStretching);
- }
-
- protected override void OnRectTransformDimensionsChange()
- {
- SetDirty();
- }
-
- private bool hScrollingNeeded
- {
- get
- {
- if (Application.isPlaying)
- return m_ContentBounds.size.x > m_ViewBounds.size.x + 0.01f;
- return true;
- }
- }
- private bool vScrollingNeeded
- {
- get
- {
- if (Application.isPlaying)
- return m_ContentBounds.size.y > m_ViewBounds.size.y + 0.01f;
- return true;
- }
- }
-
- public virtual void CalculateLayoutInputHorizontal() {}
- public virtual void CalculateLayoutInputVertical() {}
-
- public virtual float minWidth { get { return -1; } }
- public virtual float preferredWidth { get { return -1; } }
- public virtual float flexibleWidth { get { return -1; } }
-
- public virtual float minHeight { get { return -1; } }
- public virtual float preferredHeight { get { return -1; } }
- public virtual float flexibleHeight { get { return -1; } }
-
- public virtual int layoutPriority { get { return -1; } }
-
- public virtual void SetLayoutHorizontal()
- {
- m_Tracker.Clear();
-
- if (m_HSliderExpand || m_VSliderExpand)
- {
- m_Tracker.Add(this, viewRect,
- DrivenTransformProperties.Anchors |
- DrivenTransformProperties.SizeDelta |
- DrivenTransformProperties.AnchoredPosition);
-
- // Make view full size to see if content fits.
- viewRect.anchorMin = Vector2.zero;
- viewRect.anchorMax = Vector2.one;
- viewRect.sizeDelta = Vector2.zero;
- viewRect.anchoredPosition = Vector2.zero;
-
- // Recalculate content layout with this size to see if it fits when there are no scrollbars.
- LayoutRebuilder.ForceRebuildLayoutImmediate(content);
- m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
- m_ContentBounds = GetBounds();
- }
-
- // If it doesn't fit vertically, enable vertical scrollbar and shrink view horizontally to make room for it.
- if (m_VSliderExpand && vScrollingNeeded)
- {
- viewRect.sizeDelta = new Vector2(-(m_VSliderWidth + m_VerticalScrollbarSpacing), viewRect.sizeDelta.y);
-
- // Recalculate content layout with this size to see if it fits vertically
- // when there is a vertical scrollbar (which may reflowed the content to make it taller).
- LayoutRebuilder.ForceRebuildLayoutImmediate(content);
- m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
- m_ContentBounds = GetBounds();
- }
-
- // If it doesn't fit horizontally, enable horizontal scrollbar and shrink view vertically to make room for it.
- if (m_HSliderExpand && hScrollingNeeded)
- {
- viewRect.sizeDelta = new Vector2(viewRect.sizeDelta.x, -(m_HSliderHeight + m_HorizontalScrollbarSpacing));
- m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
- m_ContentBounds = GetBounds();
- }
-
- // If the vertical slider didn't kick in the first time, and the horizontal one did,
- // we need to check again if the vertical slider now needs to kick in.
- // If it doesn't fit vertically, enable vertical scrollbar and shrink view horizontally to make room for it.
- if (m_VSliderExpand && vScrollingNeeded && viewRect.sizeDelta.x == 0 && viewRect.sizeDelta.y < 0)
- {
- viewRect.sizeDelta = new Vector2(-(m_VSliderWidth + m_VerticalScrollbarSpacing), viewRect.sizeDelta.y);
- }
- }
-
- public virtual void SetLayoutVertical()
- {
- UpdateScrollbarLayout();
- m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
- m_ContentBounds = GetBounds();
- }
-
- void UpdateScrollbarVisibility()
- {
- UpdateOneScrollbarVisibility(vScrollingNeeded, m_Vertical, m_VerticalScrollbarVisibility, m_VerticalScrollbar);
- UpdateOneScrollbarVisibility(hScrollingNeeded, m_Horizontal, m_HorizontalScrollbarVisibility, m_HorizontalScrollbar);
- }
-
- private static void UpdateOneScrollbarVisibility(bool xScrollingNeeded, bool xAxisEnabled, ScrollbarVisibility scrollbarVisibility, Scrollbar scrollbar)
- {
- if (scrollbar)
- {
- if (scrollbarVisibility == ScrollbarVisibility.Permanent)
- {
- if (scrollbar.gameObject.activeSelf != xAxisEnabled)
- scrollbar.gameObject.SetActive(xAxisEnabled);
- }
- else
- {
- if (scrollbar.gameObject.activeSelf != xScrollingNeeded)
- scrollbar.gameObject.SetActive(xScrollingNeeded);
- }
- }
- }
-
- void UpdateScrollbarLayout()
- {
- if (m_VSliderExpand && m_HorizontalScrollbar)
- {
- m_Tracker.Add(this, m_HorizontalScrollbarRect,
- DrivenTransformProperties.AnchorMinX |
- DrivenTransformProperties.AnchorMaxX |
- DrivenTransformProperties.SizeDeltaX |
- DrivenTransformProperties.AnchoredPositionX);
- m_HorizontalScrollbarRect.anchorMin = new Vector2(0, m_HorizontalScrollbarRect.anchorMin.y);
- m_HorizontalScrollbarRect.anchorMax = new Vector2(1, m_HorizontalScrollbarRect.anchorMax.y);
- m_HorizontalScrollbarRect.anchoredPosition = new Vector2(0, m_HorizontalScrollbarRect.anchoredPosition.y);
- if (vScrollingNeeded)
- m_HorizontalScrollbarRect.sizeDelta = new Vector2(-(m_VSliderWidth + m_VerticalScrollbarSpacing), m_HorizontalScrollbarRect.sizeDelta.y);
- else
- m_HorizontalScrollbarRect.sizeDelta = new Vector2(0, m_HorizontalScrollbarRect.sizeDelta.y);
- }
-
- if (m_HSliderExpand && m_VerticalScrollbar)
- {
- m_Tracker.Add(this, m_VerticalScrollbarRect,
- DrivenTransformProperties.AnchorMinY |
- DrivenTransformProperties.AnchorMaxY |
- DrivenTransformProperties.SizeDeltaY |
- DrivenTransformProperties.AnchoredPositionY);
- m_VerticalScrollbarRect.anchorMin = new Vector2(m_VerticalScrollbarRect.anchorMin.x, 0);
- m_VerticalScrollbarRect.anchorMax = new Vector2(m_VerticalScrollbarRect.anchorMax.x, 1);
- m_VerticalScrollbarRect.anchoredPosition = new Vector2(m_VerticalScrollbarRect.anchoredPosition.x, 0);
- if (hScrollingNeeded)
- m_VerticalScrollbarRect.sizeDelta = new Vector2(m_VerticalScrollbarRect.sizeDelta.x, -(m_HSliderHeight + m_HorizontalScrollbarSpacing));
- else
- m_VerticalScrollbarRect.sizeDelta = new Vector2(m_VerticalScrollbarRect.sizeDelta.x, 0);
- }
- }
-
- protected void UpdateBounds()
- {
- m_ViewBounds = new Bounds(viewRect.rect.center, viewRect.rect.size);
- m_ContentBounds = GetBounds();
-
- if (m_Content == null)
- return;
-
- Vector3 contentSize = m_ContentBounds.size;
- Vector3 contentPos = m_ContentBounds.center;
- var contentPivot = m_Content.pivot;
- AdjustBounds(ref m_ViewBounds, ref contentPivot, ref contentSize, ref contentPos);
- m_ContentBounds.size = contentSize;
- m_ContentBounds.center = contentPos;
-
- if (movementType == MovementType.Clamped)
- {
- // Adjust content so that content bounds bottom (right side) is never higher (to the left) than the view bounds bottom (right side).
- // top (left side) is never lower (to the right) than the view bounds top (left side).
- // All this can happen if content has shrunk.
- // This works because content size is at least as big as view size (because of the call to InternalUpdateBounds above).
- Vector2 delta = Vector2.zero;
- if (m_ViewBounds.max.x > m_ContentBounds.max.x)
- {
- delta.x = Math.Min(m_ViewBounds.min.x - m_ContentBounds.min.x, m_ViewBounds.max.x - m_ContentBounds.max.x);
- }
- else if (m_ViewBounds.min.x < m_ContentBounds.min.x)
- {
- delta.x = Math.Max(m_ViewBounds.min.x - m_ContentBounds.min.x, m_ViewBounds.max.x - m_ContentBounds.max.x);
- }
-
- if (m_ViewBounds.min.y < m_ContentBounds.min.y)
- {
- delta.y = Math.Max(m_ViewBounds.min.y - m_ContentBounds.min.y, m_ViewBounds.max.y - m_ContentBounds.max.y);
- }
- else if (m_ViewBounds.max.y > m_ContentBounds.max.y)
- {
- delta.y = Math.Min(m_ViewBounds.min.y - m_ContentBounds.min.y, m_ViewBounds.max.y - m_ContentBounds.max.y);
- }
- if (delta.sqrMagnitude > float.Epsilon)
- {
- contentPos = m_Content.anchoredPosition + delta;
- if (!m_Horizontal)
- contentPos.x = m_Content.anchoredPosition.x;
- if (!m_Vertical)
- contentPos.y = m_Content.anchoredPosition.y;
- AdjustBounds(ref m_ViewBounds, ref contentPivot, ref contentSize, ref contentPos);
- }
- }
- }
-
- internal static void AdjustBounds(ref Bounds viewBounds, ref Vector2 contentPivot, ref Vector3 contentSize, ref Vector3 contentPos)
- {
- // Make sure content bounds are at least as large as view by adding padding if not.
- // One might think at first that if the content is smaller than the view, scrolling should be allowed.
- // However, that's not how scroll views normally work.
- // Scrolling is *only* possible when content is *larger* than view.
- // We use the pivot of the content rect to decide in which directions the content bounds should be expanded.
- // E.g. if pivot is at top, bounds are expanded downwards.
- // This also works nicely when ContentSizeFitter is used on the content.
- Vector3 excess = viewBounds.size - contentSize;
- if (excess.x > 0)
- {
- contentPos.x -= excess.x * (contentPivot.x - 0.5f);
- contentSize.x = viewBounds.size.x;
- }
- if (excess.y > 0)
- {
- contentPos.y -= excess.y * (contentPivot.y - 0.5f);
- contentSize.y = viewBounds.size.y;
- }
- }
-
- private readonly Vector3[] m_Corners = new Vector3[4];
- private Bounds GetBounds()
- {
- if (m_Content == null)
- return new Bounds();
- m_Content.GetWorldCorners(m_Corners);
- var viewWorldToLocalMatrix = viewRect.worldToLocalMatrix;
- return InternalGetBounds(m_Corners, ref viewWorldToLocalMatrix);
- }
-
- internal static Bounds InternalGetBounds(Vector3[] corners, ref Matrix4x4 viewWorldToLocalMatrix)
- {
- var vMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
- var vMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
-
- for (int j = 0; j < 4; j++)
- {
- Vector3 v = viewWorldToLocalMatrix.MultiplyPoint3x4(corners[j]);
- vMin = Vector3.Min(v, vMin);
- vMax = Vector3.Max(v, vMax);
- }
-
- var bounds = new Bounds(vMin, Vector3.zero);
- bounds.Encapsulate(vMax);
- return bounds;
- }
-
- private Vector2 CalculateOffset(Vector2 delta)
- {
- return InternalCalculateOffset(ref m_ViewBounds, ref m_ContentBounds, m_Horizontal, m_Vertical, m_MovementType, ref delta);
- }
-
- internal static Vector2 InternalCalculateOffset(ref Bounds viewBounds, ref Bounds contentBounds, bool horizontal, bool vertical, MovementType movementType, ref Vector2 delta)
- {
- Vector2 offset = Vector2.zero;
- if (movementType == MovementType.Unrestricted)
- return offset;
-
- Vector2 min = contentBounds.min;
- Vector2 max = contentBounds.max;
-
- if (horizontal)
- {
- min.x += delta.x;
- max.x += delta.x;
- if (min.x > viewBounds.min.x)
- offset.x = viewBounds.min.x - min.x;
- else if (max.x < viewBounds.max.x)
- offset.x = viewBounds.max.x - max.x;
- }
-
- if (vertical)
- {
- min.y += delta.y;
- max.y += delta.y;
- if (max.y < viewBounds.max.y)
- offset.y = viewBounds.max.y - max.y;
- else if (min.y > viewBounds.min.y)
- offset.y = viewBounds.min.y - min.y;
- }
-
- return offset;
- }
-
- protected void SetDirty()
- {
- if (!IsActive())
- return;
-
- LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
- }
-
- protected void SetDirtyCaching()
- {
- if (!IsActive())
- return;
-
- CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this);
- LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
- }
-
- #if UNITY_EDITOR
- protected override void OnValidate()
- {
- SetDirtyCaching();
- }
-
- #endif
- }
-}