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-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs2
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Button.cs2
2 files changed, 3 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs
index 7db371a..592ea4d 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs
@@ -375,7 +375,7 @@ namespace UnityEngine.EventSystems
// 发布submit事件或者cancel事件
var data = GetBaseEventData();
- if (input.GetButtonDown(m_SubmitButton))
+ if (input.GetButtonDown(m_SubmitButton)) // 这里是Project>Input里面配置的
ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler);
if (input.GetButtonDown(m_CancelButton))
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Button.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Button.cs
index 8be5532..8641b05 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Button.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Button.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections;
+using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
@@ -71,5 +72,6 @@ namespace UnityEngine.UI
DoStateTransition(currentSelectionState, false);
}
+
}
}