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-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs11
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs1
2 files changed, 0 insertions, 12 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs
index ad6e8c2..6690060 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using UnityEngine.UI.Collections;
-using System.Threading;
namespace UnityEngine.UI
{
@@ -111,22 +110,12 @@ namespace UnityEngine.UI
}
}
- private void Foo()
- {
- GameObject go = GameObject.Find("Canvas");
- UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", go);
- Thread.Sleep(100);
- }
-
private static readonly Comparison<ICanvasElement> s_SortLayoutFunction = SortLayoutList;
// 在渲染canvas之前对canvas下的元素进行rebuild
// 进行 prelayout -> layout -> postlayout -> prerender -> LatePreRender 流程
private void PerformUpdate()
{
UISystemProfilerApi.BeginSample(UISystemProfilerApi.SampleType.Layout);
-
- Foo();
-
CleanInvalidItems();
m_PerformingLayoutUpdate = true;
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs
index 99dbf1a..ed39020 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs
@@ -1572,7 +1572,6 @@ namespace UnityEngine.UI
UISystemProfilerApi.AddMarker("InputField.value", this);
if (onValueChanged != null)
onValueChanged.Invoke(text);
-
}
/// <summary>